************** TODO - n-gon ************** mod - lose your field, gain a gun and some ammo gain two guns? mod - vacuum bomb pulls shields off the mob or just greatly damages shields during the suck phase if the pulling doesn't work mod - vacuum bomb stuns after the explosion maybe it also does DoT damage mod - time dilation - Quantum Recovery Expending all your energy while using the field will cause the player to go back in time to 3 seconds before the field was activated resets ammo?, health, position, velocity need to track player info in game.checks() in an array put the array in the time field object cause the player to go back in time when the field was first activated (easier then going back to 3 seconds before) bug - getting stuck in crouch mode press T to see it visually happened twice to me so far once right after selecting a mod with lots of blocks around I don't think I was holding a block might have been standing on a block... not sure mobs - add in a function to the main loops that does injected code for each mob each mob would get an object with a game.cycle for ending and a method to run each cycle until the end is met this could be a DoT, graphics, slow, blind stun - blind, slow, but increased gravity effects mod - flechettes mod for DoT poison damage mod - grenade explosions stun enemies mod - give crystal minigun a slowing effect and rename it ice crystals mod - get your next recursive mod 3 times are players aware of what a recursive mod is? too much of a nova drift rip off? settings - auto aim at nearest mob settings - custom keys binding mod - rocket propelled grenades grenades do +20% damage and move in an accelerating path maybe explode on collision with map? gun - buff vacuum bomb its weak late game can't spam it faster bad vs. shields doesn't scale up to huge groups buff collision damage? mod - double explosions? mod - doesn't suck player in? mod - make bodies destroyable they drop ammo and heals mod - BIOS update lose all mods other than BIOS update deal +100% damage from all sources mod - Infrared Sensors You can see invisible enemies this seems weak, maybe add to one of the fields mod - mines - fire something instead of needles on activation foam?, flak?, vacuum bomb, super balls make a different mod for each type of bullet mine can fire mod - energy recharges faster when not moving lore - a robot (the player) gains self awareness each mod/gun/field is a new tech all the technology leads to the singularity each game run is actually the mech simulating a possible escape this is why the graphics are so bad, its just a simulation final mod is "this is just a simulation" you get immortality and Infinity damage the next level is the final level atmosphere levels: change the pace, give the user a rest between combat low or no combat, but more graphics explore lore find power ups in "wrecked" mechs representing previous simulations how you could leave something in one simulation that effects a different simulation Maybe some strange quantum physics principle. add text for player thoughts? simple puzzles cool looking stuff large rotating fan that the player has to move through nonaggressive mobs in the final level you see your self at the starting level, with the wires you shoot your self to wake up? shotgun - even more short range effects mod: flechettes - each burst fires an extra flechettes mod: flechettes - stick into mobs and do poison damage, like foam mod: foam - does extra poison dmg (to get past shields) mod: vacuum bomb - does a constant suck mod: shotgun - fire extra shot but also increase spread? mob: targeting laser, then a high speed, no gravity bullet css transition for pause menu field that pushes everything back, and can destroy smaller blocks converts blocks into ammo power ups mod: chance to not die from fatal damage also push mobs and bodies away? also heal? mod: bot that fires minigun bullets only fires when your mouse is held down mod: do extra damage based on your speed do more damage when not moving? take less damage when not moving? gun/field: portals use the code from mines to get them to stick to walls or lasers alternate red and blue portals missiles don't explode reliably enough they can bounce, which is cool, but they should still explode right after a bounce weekly random challenge where everyone playing each week gets the same random setup. The randomness would be determined by the date so it would sync everyone. power ups still drop, but the drops are determined by a preset list that changes each week. mod: do something at the end of each level heal to full should still be effected by the heal reduction at higher difficulty give ammo to current gun give goals/quests for each level how to track goals? take no damage don't shoot gun: Spirit Bomb (singularity) use charge up like rail gun electricity graphics like plasma torch suck in nearby mobs, power ups?, blocks? sucked in stuff increase size uses energy hold above the player's head Boss levels sensor that locks you in after you enter the boss room boss that eats other mobs and gains stats from them chance to spawn on any level (past level 5) add a key that player picks up and needs to set on the exit door to open it make power ups keep moving to player if the pickup field is turned off before they get picked up not sure how to do this without adding a constant check animate new level spawn by having the map aspects randomly fly into place new map with repeating endlessness get ideas from Manifold Garden game if falling, get teleported above the map I tried it, but had trouble getting the camera to adjust to the teleportation this can apply to blocks mobs, and power ups as well give mobs more animal-like behaviors like rain world give mobs something to do when they don't see player explore map eat power ups drop power up (if killed after eating one) mobs some times aren't aggressive when low on life or after taking a large hit mobs can fight each other this might be hard to code isolated mobs try to group up. game mechanics mechanics that support the physics engine add rope/constraint get ideas from game: limbo / inside environmental hazards laser lava button / switch door fizzler moving platform map zones water low friction ground bouncy ground