sporangium gun now sticks to things, takes longer to germinate, ammo and fire rate are increased.
plasma field does 50% more damage, pushes 20% harder, but has 20% less range
acute stress mod removes 1/3 (was 1/2) of your energy
zoom works with i and o now
cell boss has double the chance to spilt on damage.
After it splits, each daughter cell has the mother's reduced health
new gun neutron bomb, persistent AoE damage
(might still have issues sticking to objects properly)
new mob neutron bomb stuns mobs
large mods shrink on death instead of disappearing
new boss mob: spiderBoss
mod - Bayesian interference -> determinism
spawn 4 mods and 2 heals, future power ups are limited to one choice
mod - Leveraged investments -> Bayesian interference
33% chance for double power ups to drop, remove all future ammo power ups
(serious progress on my level construction tools, but it's not ready yet)
perfect diamagnetism balance and graphics
unique energy colors for fields
game info on pause screen
falling off the map, on easy and normal difficulty
sets the player to the entrance
sets power ups to the exit
throwing blocks works better for larger blocks, even with no mods
new mod - mass driver: blocks do 3x damage and charge 3x faster
negative mass field
moves faster horizontally
doesn't increase throw speed (but still lets you move with huge blocks)
can't block
take 66% less damage while field is active
plasma field does 20% more damage, but can no longer block
bremsstrahlung radiation only apply to the harmonic field, and does a bit less damage
negative mass field
moves faster horizontally
can't block
can hold mroe massive blocks, but can't throw them fast
takes 0.5 dmg while active