Commit Graph

172 Commits

Author SHA1 Message Date
landgreen
f6a0eb38ee inflation
tech: inflation - thrown blocks expand, and throwing charges faster
fermions applies to thrown blocks as well

junk tech: posture - stand tall
junk tech: rhythm - you oscillate up and down

shieldingBoss no longer shields other bosses
mine damage is about 25% better
final boss leave a body
several minor bug fixes
2021-05-19 06:08:09 -07:00
landgreen
feeba5156c pilot wave adjustments
pilot is back to it's previous speed, and spawning at mouse
pilot wave uses 50% less energy when you are low on energy, but it uses more energy then normal when you have more energy
pilot wave tech
  lost: time crystals, Lorentz transformation, annihilation
  gained: degenerate matter - 60% harm reduction while field is active
tech: potential well - blocks in pilot wave drift into the center of the field with a much higher force
  this lets you hold larger blocks and flick them much faster
2021-05-15 07:01:22 -07:00
landgreen
33ed7dddfa pilot wave is a bit slower
spammable methods of energy generation no longer work while immune to damage
  rail-gun, flip-flop, dynamo-bots, ice-IX, energy siphon

pilot wave follows the mouse a bit slower
  (I think this is actually a buff, because blocks stay in the field better)
a newly clicked pilot wave now begins at the player, not the mouse
  (this is just because it looks cool)

tech: many worlds, now only spawns 1 tech
  (use to spawn a heal, ammo, research too)
2021-05-14 05:16:47 -07:00
landgreen
39c9b08b2e WIMPs
ice-IX does 15% more damage

tech: WIMPs - an indestructible harmful particle slowly chases you
  spawn 2-3 research at the end of each level
experimental mode : WIMPS chase you

beating the final boss looks a bit less like death and a bit more like winning
  also there are some text directions on how to enter endless mode (press T after you win)

tech removed: 1-body problem
2021-05-13 18:32:20 -07:00
landgreen
c00199daa7 wave bullets end after damage
wave beam bullets now end after hitting mobs
  bullets do more damage, and reduce mob velocity a bit
  more ammo, more fire delay

most wave beam tech has been buffed a bit also
2021-05-11 18:10:38 -07:00
landgreen
0019143124 metastability
tech: metastability - 20% dup chance, but duplicated powers up eventually explode
nerfed tech: electric reactive armor 6% (was 7%) explosion damage reduction for every 10 energy you currently have
2021-05-10 06:20:19 -07:00
landgreen
ce169ba860 crystallizer
random tech spawn chance now scales with levels clear (zero chance after level 10)
  (it used to scale with total tech acquired, but you probably will not even notice this change)

tech: crystallizer - mods produce ice-IX crystals when they die

tech pulse and tech slow light now work together for laser beam,
 (I think it is pretty dangerous to try them together though)
2021-05-08 07:35:25 -07:00
landgreen
455f41540a non-unitary
more wave beam balance
backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech)
powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also)

tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
2021-05-06 05:50:50 -07:00
landgreen
93bdb5e8c3 more wave beam adjustments 2021-05-05 05:47:54 -07:00
landgreen
c10e110a5d wave beam
several small wave beam tech adjustments
I lost track of what I did
2021-05-04 07:03:13 -07:00
landgreen
76c591ef61 n-gon 2021-05-03 06:14:58 -07:00
landgreen
ee307266ef wavelength
tech: wavelength - wavelets are longer and have more range
2021-05-03 05:55:43 -07:00
landgreen
def6076558 wavelets
harm immunity effects now apply to explosion self damage
tech: CPT grenades no longer harm you

tech: least action - wavelets are slower and do more damage
tech: amplitude - wavelets are taller and do more damage
tech: wavelength - wavelets are longer and do more damage
2021-05-03 04:35:49 -07:00
landgreen
04f29052a9 wave beam
some wave beam bug fixes and balance

tech: stationary action - slower wave beam but more damage
2021-05-02 05:22:54 -07:00
landgreen
63832cd137 wave beam rework
community level crossfire has been nerfed a bit

**wave beam rework**

removed tech: wave packet (this is now the default mode of wave beam)
tech: imaginary number - 50% more damage, but the wave is a single strand

tech: bound state - wave bullets reflect backwards 2 times
  now stacks 9 times and works with phase velocity

tech: jabbering - wave beam fires another packet if you hold fire
  also increases wave damage by 25%
2021-05-01 15:44:05 -07:00
landgreen
bfa1fe808c nonRefundable
some bot related tech is no longer nonRefundable
nonRefundable tech is now hidden in experiment mode
2021-04-29 06:07:29 -07:00
landgreen
e619a2d57b pulse charge
pulse laser now charges up with energy before you fire, but it fires 3 overlapping explosions
  please give feedback on balance (too strong, too weak?)

tech shockwave: now applies to all explosions

foam gun now gets 20% less ammo
2021-04-27 05:10:36 -07:00
landgreen
07a78743be foam bug fixes 2021-04-25 04:41:30 -07:00
landgreen
f6d02d579f bug fix 2021-04-24 06:42:43 -07:00
landgreen
c7c025244e foam charges
apomixis spawns 8 bosses (up from 4)

foam gun now charges up until you release the fire button
2021-04-23 20:45:26 -07:00
landgreen
29dee3536f triple point
perfect diamagnetism now has a 1/6 of a second cooldown after blocking (same as other fields)
perfect diamagnetism can get bremsstrahlung now

standing wave harmonic field blocks now block large mobs more reliably

tech: triple point - blocking makes iceIX crystals
  unlocked with: standing wave harmonic field or perfect diamagnetism
2021-04-21 19:57:53 -07:00
landgreen
b50e2ba9ce needles, and diffraction
diffraction grating only gains 1 extra beam, but no longer gets a damage reduction
  also the beam split is wider than before

needle move twice as fast (was 50, now is 100)
  and they are 50% longer and 25% thinner
  damage was improved about 20%
  delay between each needle in a volley is slightly longer
2021-04-20 06:36:22 -07:00
landgreen
43568616fd throwing blocks are buffed
thrown blocks can damage intangible mobs for a couple seconds after they are thrown
  they are set to act like bullets for a few seconds after being thrown
all blocks do 50% more damage to mobs and 50% longer stun
blocks do more damage vs. shielded mobs  (damage penalty is 40%, was 66%))
mass driver - damage increase set to 200% (up from 100%)
negative mass field can lift blocks twice as heavy as before with little movement reduction

tech: flywheel - when mobs die their body is spun and flung at nearby mobs
  requires mass driver, no other mob death tech
2021-04-19 19:45:57 -07:00
landgreen
a5aea4ccc5 spawns
experiment and junk tech: decomposers - mobs leave behind spawns when they die

new levelBoss - a cluster of larger spawns
  while it's alive all mobs other leave behind spawns

added block collisions to most no collide mobs
  (this should buff block throwing and pilot wave)
2021-04-15 05:23:26 -07:00
landgreen
b217a50f75 refit
experiment and junk: panopticon - mobs can see you all the time

scrap bots now have a 33% chance to spawn for 10 seconds after killing a mob
  (was 20% chance for 20 seconds)
tech: scrap refit - killing a mob resets your functional scrap bots back to 10 seconds of operation

several damage tech have reduced damage by about 10%
spores do 20% more damage, but last 1 second shorter
2021-04-08 12:26:06 -07:00
landgreen
45fb86189b drone repair
tech: automatic - always fire, but get 2.5x ammo
  requires inertial frame

tech: drone repair - while drones are your active gun, drones respawn with a 50% chance to consume ammo
2021-04-02 10:53:44 -07:00
landgreen
4848cc4e73 1-body problem
tech: 1-body problem - do 100% damage if there is only 1 active bullet

experiment mode and junk tech: random aiming

bug fix - sniper, shooter aiming might be improved (no more firing backwards)
  or maybe I just made it worse, let me know

bug fix - Shift registers

working on rewriting the way backgrounds and foregrounds are drawn on each level (in progress)
2021-03-30 05:23:56 -07:00
landgreen
3ab42884ca relay switch
bug fix - grower mob becoming immune to damage when shielded and growing bigger than shield

relay switch - toggles ON/OFF when you pick up a power up
tech: ice IX condenser - if ON make a couple Ice IX crystals every second
2021-03-26 05:54:28 -07:00
landgreen
84e4079181 blocks don't block vision
more bug fixes (pulse color, backwards induction giving too many tech)

mobs can now see through blocks
  mobs spawns and level spawns have been adjusted to prevent getting zonked at the start of a level
2021-03-23 15:47:33 -07:00
landgreen
38e38578e6 backward induction
more bug fixes (many worlds, disintegrated armament)

tech: backward induction - gain all the tech options you didn't choose from your previous tech selection menu
2021-03-22 05:30:29 -07:00
landgreen
69b416b203 ergodicity, tooltips
tech requirement info UI updated in experiment mode

tech: ergodicity - remove heal power ups and heal tech,  reduce difficulty by 2 levels
2021-03-19 19:15:52 -07:00
landgreen
1aa4afb280 reduced tolerances- fix
quick balance and bug fix for drone tech - reduced tolerances
2021-03-16 21:01:02 -07:00
landgreen
4b50f08056 level boss health rework
level bosses will do about 50% less damage on collisions, but they will take about 33% more to kill

fixed and renamed the new drone tech
2021-03-16 20:33:14 -07:00
landgreen
05fcb823b2 planned obsolescence
bug fixes
  strong anthropic principle does 0.03599% more damage
  spores can stick to rotating blocks now
  probably fixed the new wormhole field while targeting a block -> crouch lock bug
  ceramic needles now correctly bypass shields

needles fire 3 at a time with a short delay and no spread

tech: planned obsolescence - 3x drone ammo, 1/3 drone nano-scale energy cost, but 53% reduced drone life span
2021-03-16 05:03:50 -07:00
landgreen
862a0ae9d0 electrostatic induction
tech: electrostatic induction - foam bullets are attracted to nearby mobs

portals on perplex map, now remove blocks that fall in
new community map! coliseum by iNoobBoi

a few more tech can be refunded properly
nonRefundable tech don't show up in the list of tech you have
2021-03-13 06:22:05 -08:00
landgreen
3d04e61a04 testChamber2
meta-analysis - if you choose a junk tech you instead get a random tech and spawn 2 research
micro-extruder should have 50% less lag

new community level testChamber2! by Oranger on n-gon discord
(be sure to enable community levels in settings)
2021-03-11 18:35:11 -08:00
landgreen
5f68bc687f pulsar
new mob: pulsar - aims at player and does damage in an circle
  (set to 3x chance to show up until the next patch)

several tech that were nonrefundable now can be removed and refunded
added several bug fixes
2021-03-07 05:59:10 -08:00
landgreen
abed965f7b frequency
tech: robotics - 3x frequency of bot tech, spawn a random bot
tech: statistical ensemble - 10000% increased frequency of recursive tech you already have

non-refundable tech can no longer display as "off" in the experiment menu when you click it a second time
  these tech can't be removed with out resetting
  please don't submit bug reports about this...

added more junk tech
2021-03-04 04:47:51 -08:00
landgreen
9e98ceb4e1 frequency
some tech now has 2x,3x,4x frequency of showing up
  (most tech is at 1x, a few are at 2x if they have a rare requirement to unlock)
reworked junk and lore tech systems
  (might be some new bugs)

tech that used to just summon a power up now also increases tech frequency
removed the 4 perpetual techs

maybe fixed immune boss bug on detours level
2021-03-02 04:24:23 -08:00
landgreen
e3ef0f00e3 flip-flop
tech: flip-flip - does nothing, except toggle on collisions
tech: NOR gate - when flip-flip is ON take 0 harm from collisions
tech: NAND gate - when flip-flip is ON do 55.5% damage
tech: transistor - when flip-flop is ON regen 22 energy/s, when OFF drain 3.1 energy /s
tech: shift registers - set flip-flop to ON with a new level
2021-02-28 08:03:47 -08:00
landgreen
542815478e NOR NAND
possible bug fixes for the crouch lock bug

tech: NAND gate -  at the start of a level set flip-flop to "on"
tech: NOR gate - do 50% more damage when the flip-flop is in the "off" state
2021-02-27 12:47:16 -08:00
landgreen
5c466b4e09 shieldingBoss
shieldingBoss - doesn't attack, but shields all mobs every 2.5s

reworked how tetherBoss's constraint work
  please, let me know if the tether boss is buggy on any of the levels
  the chance for tether boss was removed from level: detours

tech: flip-flop - collisions do 25% more harm, but you become immune to harm for the next collision
2021-02-26 05:10:25 -08:00
landgreen
01b1286764 anthropic
mob orbitals can now be destroyed, but it takes a very large amount of damage

laser-bot upgrade: gives 75% damage, range, and energy efficiency  (was 400% damage, but they ran out of energy too fast)
boom-bots are now smart about not hurting the player with explosions while doing the most damage

tech: strong anthropic principle - after anthropic principle prevents your death do 137.03599 extra damage for the rest of the level
2021-02-24 04:57:52 -08:00
landgreen
6fdbc0ea7e m.switchworlds() 2021-02-21 06:14:11 -08:00
landgreen
10b5616460 upgrades
many worlds renamed to ansatz
new tech many-worlds: at the start of each new level switch realities

removed tech: electroactive polymers - convert bots to the same type on weapon swap
all bot upgrades convert current bots to the upgraded type
  only one bot upgrade allowed
2021-02-20 16:37:32 -08:00
landgreen
c085b30af4 in game music
mob effect: freeze - now only slows mobs down
  all freeze effects are about 50% longer

junk tech: music - adds background music to n-gon
junk tech: performance - adds fps tracker to n-gon

tech: dormancy - if a mob has died in the last 5 seconds increase damage by 50% else decrease damage by 50%
tech: torpor   - if a mob has died in the last 5 seconds reduce harm by 66% else increase harm by 33%
2021-02-19 06:13:33 -08:00
landgreen
7e963881f6 orbitals
ship mode can be found in the experimental menu

some mobs now have orbitals at random
new level boss: orbitalBoss

most late game bot tech has been buffed
tech: get 2 random bots, also when you switch guns cycle all bots to the same type
2021-02-17 06:44:33 -08:00
landgreen
4ebd87c6a8 shipMode
added 2 new testing keys: J = clear mobs, H = infinity health
added junk tech: ship (it's hard to control, but you get better with practice)
  m.shipMode() in console
2021-02-14 05:18:22 -08:00
landgreen
5aa7233bc8 quantum foam
all mobs that move through walls and blocks now have a transparent fill
player and power ups float in hazards

tech: apomixis - after reaching 100% duplication spawn 4 level bosses
tech: quantum foam - +153% foam damage, fire 0.35s into the future
bullets are bigger, and  easier to see
2021-02-12 06:02:34 -08:00
landgreen
045039171e restitution
several new junk tech

unified field theory: now cycles fields after you click the field box when paused

tech: restitution - mobs killed by blocks spawn power ups
tech: inelastic collision - 60% harm reduction when holding a block
2021-02-09 05:46:43 -08:00