Commit Graph

4 Commits

Author SHA1 Message Date
landgreen
89ade77e14 lore conversations
to prevent misclicks when you grab two power ups in a row there is a 1/2 second delay before power up selections can register
  I also added in a 0.25 fade in effect on the power up selection menu. Can you tell?

tech: pseudoscience - adds 0-4 JUNK to the potential tech pool (was 1-5 JUNK)
tech quenching - now increases max health and does harm for over healing from heal power ups
  (was for heals at max health)
foam tech necrophoresis now makes less foam spawns if the total number of bullets is high
  to help with lag when killing packs of mobs

preparation for more lore chapters
  reworked the lore conversation code to make it easier to write
    also lore conversations should now have better timing between the text and voice
  lore conversations can now recover from some speech errors and try again with safer settings
    this seems to allow speech on my firefox browser
  added a console command to make it easier to quickly unlock testing mode
    lore.unlockTesting()

pressing "b" in testing mode now gives you 10000 research and the damage from research tech
2021-07-04 06:40:57 -07:00
landgreen
0263ef7d57 level.labs() is live, new map
new level labs is done (it's kinda randomized, so expect it to feel different each run)
  (I know there are tons of bugs, but I figure we can find them together :)

foam gun now gets about 20% less ammo
new junk tech: "emergency broadcasting" - plays some fun sounds and gives you health

updated matter.js to a newer build matter-js 0.17.1 by @liabru
  (was matter-js 0.14.2 by @liabru 2018-06-11)
  matter.js patch notes suggest a possible 30% physics performance increase
  decomp.min.js was removed because I don't think it does anything anymore
    I did get one error message about it being missing, but there were other bugs too
2021-06-24 13:52:58 -07:00
landgreen
42908b1ed9 new physics engine version 2019-09-30 19:08:55 -07:00
landgreen
04b2cff4c3 moved folder 2019-09-22 18:57:06 -07:00