Commit Graph

55 Commits

Author SHA1 Message Date
landgreen
cd0e47df30 complex spinstatistics
tech: active cooling - 15% faster fire rate for each gun in your inventory
tech: specialist - spawn a random power up for each gun in your inventory
  (not available in custom, requires tech: generalist)
tech: complex spin-statistics - become immune to harm for 1s every 7s
  requires Pauli exclusion

even less difficulty ramp after killing final boss
2021-01-07 12:24:40 -08:00
landgreen
79136db727 removed ice IX gun
reroll renamed -> research

spore damage increased 25%

ice IX has it's damage buffed by 50%, and freeze effect lasts 2s (up from 1s)
ice IX is no longer a gun
  but you can still get it for nano-scale field (and it's pretty strong)
tech: heavy water was removed

tech: correlated damage - duplication chance also gives % damage
(also added some minor nerfs to other duplication tech for balance)
2021-01-02 18:46:14 -08:00
landgreen
9f019b9988 missile rework
fixed some math on laser tech: diffraction grating and slow light propagation
  they were giving too much damage

flechettes are slightly improved in: ammo, damage, fire rate

tech - MIRV can now stack up to 9 bonus missiles
removed tech - recursive missiles
tech: cruise missile - 50% larger size, but travels 50% slower
tech: missileBot - requires gun: missiles
2020-12-29 18:56:16 -08:00
landgreen
0d70e3918d bug fixes and mod -> tech renaming 2020-12-26 08:54:16 -08:00
landgreen
0e9d2bcc30 console style
updated in game console style and all messages to match real game commands
new names inline with lore,  mod -> tech, game -> simulation
  this is probably going to cause many minor bugs, so let me know what you find
new reroll display in power up selection

tech: rocket-propelled now works with all grenade tech
2020-12-26 08:16:22 -08:00