damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
added mods to spawn a gun, a field, and rerolls
added mod that gives max health for leftover power ups
this mod has some interesting interactions with other mods
mod annihilation now uses 20% of base energy and doesn't trigger damage immunity
mod Hawking radiation removed
mod negative temperature: freezed mobs in range of negative mass field, but drain energy
mod: logistics
ammo power ups are added to your current gun
spawn 4 ammo immediately
above level 20 boss power ups only drop on even levels
removed mod ablative mines (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%
falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die
many worlds - 66% chance for rerolls
quantum immortality - also gives 3 rerolls
mod drones - Brushless Motor: drones move faster
mod drones - redundant systems: removed
choices in power up selection should no longer repeat the previous choices when possible
sporangium gun now sticks to things, takes longer to germinate, ammo and fire rate are increased.
plasma field does 50% more damage, pushes 20% harder, but has 20% less range
acute stress mod removes 1/3 (was 1/2) of your energy
zoom works with i and o now
cell boss has double the chance to spilt on damage.
After it splits, each daughter cell has the mother's reduced health
new gun neutron bomb, persistent AoE damage
(might still have issues sticking to objects properly)
new mob neutron bomb stuns mobs
large mods shrink on death instead of disappearing
new boss mob: spiderBoss
mod - Bayesian interference -> determinism
spawn 4 mods and 2 heals, future power ups are limited to one choice
mod - Leveraged investments -> Bayesian interference
33% chance for double power ups to drop, remove all future ammo power ups
(serious progress on my level construction tools, but it's not ready yet)