Commit Graph

333 Commits

Author SHA1 Message Date
landgreen
f32bfba7a1 supercapacitor - overfill energy decays 66% slower 2020-11-16 19:30:01 -08:00
landgreen
6e90ed2376 incendiary ammunition
bug - spider boss move at full speed again (watch out)
bots that uses energy stop when you hit 50% energy if you have mass-energy mod

you get a warning before you overwrite your current gun due to integrated armament

gun - flak is removed
mod: High-explosive incendiary, or incendiary rounds
  shotgun: several large explosions
  nail gun: rapid fire explosions
  drones: drones explode on impact
  super balls: explode on contact
2020-11-14 05:37:27 -08:00
landgreen
72e61eab78 patch notes in n-gon
you can view the patch notes for the last few commits from the game menu
  this uses the github API, so it might have some delay

overfill mods add energy instead of setting energy to a value

bug - blocks in vertical portals can get stuck inside the portals
  fixed, but only for one portal... oh well

mobs that make a scrap bot, don't leave a block body anymore
2020-11-11 07:45:04 -08:00
landgreen
e86ec0c37d sentry
mini black hole mobs travel through walls

mod: radioactive contamination - after a mob or shield dies, leftover radiation spreads to a nearby mob

mod: half-wave rectifier - railgun overfills with energy when you charge instead of draining
   removed rail gun mod - frame dragging
bug fixed - rail gun bugs out when your charge speed gets very low

mod: sentry - mines are modified to automatically fire nails at nearby targets for 12 seconds
2020-11-08 05:55:45 -08:00
landgreen
a57ff0c4c1 overfill
update to mod: anthropic principle - only works once per level
  but gives 6 seconds of damage immunity and 2 extra heal power ups

most energy regeneration effects now overfill energy above the max by default
piezo electricity over fills energy by 300% (was 100%)
2020-11-04 05:36:50 -08:00
landgreen
d7ab196dc3 final boss
missile moves slightly differently
  it used to slow when locked on to a target
  now it slows when turning
missiles explode when near any mob

wormhole mod: cosmic string - now stuns mobs and applies radiation damage
mod time dilation:  - quadruple your default energy regeneration

added final boss level, it's still in progress so I'd love some feedback
also the game loops back to the intro level after the boss
  I'll be working on the ending in the next patch, so the intro level is just a placeholder
2020-11-01 18:31:25 -08:00
landgreen
a4a2a9bf2a updates to community maps 2020-10-28 05:46:12 -07:00
landgreen
7b620ca1f0 added no power up setting to custom 2020-10-28 05:21:08 -07:00
landgreen
c7048c9324 mod- pulse
gun: pulse is now a mod for laser
  mod: beam splitter applies to pulse

difficulty balancing
  (this needs to be done as more mods are added to the game to prevent power creep)
  all modes are a bit harder
    if you used to play why, try the new hard
    if you used to play hard try the new normal
  power ups drop more often from bosses on all modes
2020-10-25 15:09:55 -07:00
landgreen
a5f79bf742 pulse is a mod 2020-10-25 03:26:13 -07:00
landgreen
4187645757 wormhole
mods ejected from Bayesian statistics can't duplicate

the power up boss moves faster, has less health,
  it will eject one of your mods after a collision
  and two health power ups

mod ammonium nitrate: increase explosion damage and area by 25%
  also other explosion mods have been rebalanced (damage buffed, but self damage is also higher)

field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in
  mobs don't do much in worm hole yet, but that is coming with future mods
2020-10-17 17:29:44 -07:00
landgreen
b2cb88832c difficulty bug fix 2020-10-06 05:01:59 -07:00
landgreen
75d2f56390 bug fixes 2020-09-29 07:12:30 -07:00
landgreen
bc3ddf7447 decorrelation
mod: decorrelation - 2 seconds after you don't use your gun or field  get 40% harm reduction

mod: anticorrelation - 2 seconds after you don't use your gun or field  get 50% damage
  requires decorrelation
2020-09-27 09:25:14 -07:00
landgreen
f334372281 cloaking field
mod: waste heat recovery is removed
mod - fracture analysis only applies to stunned mobs (not unaware mobs)

phase field is removed
new field: metamaterial cloaking
mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy
mod: flashbang - stun mobs as you exit cloak
2020-09-19 09:11:55 -07:00
landgreen
cab6feda13 waste heat recovery
mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy
mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up

new community level by Francois:  house
2020-09-13 19:14:33 -07:00
landgreen
5c2319cc75 explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode
mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%)

mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you
mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
2020-09-12 06:49:49 -07:00
landgreen
8ce7f684c8 Bayesian statistics
blocks drift towards the center of pilot wave's field

mod: Bayesian statistics - no longer stops ammo spawns
  30% to double power ups, but ejects a mod when you take damage

mod: exciton-lattice - 40% damage, but no ammo can spawn
2020-09-08 17:38:44 -07:00
landgreen
e3d8dda23f osmoprotectant
after you die, you can find the build you used in the custom menu

shooterBoss - smaller, but more massive,
  aims better at short range, and fires faster
bomberBoss fires faster, bombs are more likely to split

mod: osmoprotectant - stunned or frozen mobs cause no harm
2020-09-06 18:07:43 -07:00
landgreen
3659fbe47d harmonic shield bug fix 2020-08-20 05:43:55 -07:00
landgreen
6bfc53d3be renormalization 2020-08-13 05:33:49 -07:00
landgreen
0c4caa186a custom url bug fix 2020-08-09 16:24:35 -07:00
landgreen
2e9ff7e292 explosion damage immunity mod 2020-08-07 08:41:11 -07:00
landgreen
d13b1fb16d power up boss adjustments 2020-08-04 15:27:32 -07:00
landgreen
07f77e41a5 new level boss 2020-08-03 16:28:36 -07:00
landgreen
738bdcabd6 gravity increase for blocks and portal integration 2020-07-30 11:00:03 -07:00
landgreen
1308c9c187 added platforms to satellite 2020-07-29 16:10:20 -07:00
landgreen
d5b2504283 level elevators 2020-07-27 16:00:22 -07:00
landgreen
4af6e26975 new level sewers 2020-07-11 13:51:09 -07:00
landgreen
00933c9f7e superfluidity 2020-07-02 19:36:06 -07:00
landgreen
d1cb3aff15 super determinism...
damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
2020-06-21 19:14:01 -07:00
landgreen
d9d07b4f5d mod: logistics
added mods to spawn a gun, a field, and rerolls
added mod that gives max health for leftover power ups
   this mod has some interesting interactions with other mods
mod annihilation now uses 20% of base energy and doesn't trigger damage immunity
mod Hawking radiation removed
mod negative temperature: freezed mobs in range of negative mass field, but drain energy
mod: logistics
  ammo power ups are added to your current gun
  spawn 4 ammo immediately
2020-06-08 08:55:53 -07:00
landgreen
e14a56f362 flechettes pierce
above level 20 boss power ups only drop on even levels
removed mod ablative mines  (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
2020-05-31 09:11:53 -07:00
landgreen
7a89051384 negative mass field flying buff
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%

falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
2020-05-28 16:07:09 -07:00
landgreen
ff78c731fc difficulty spawns
lasertargetingboss, nailshot
2020-05-25 13:22:15 -07:00
landgreen
f338184869 sniper mob balance, bot replication mod 2020-05-24 18:45:53 -07:00
landgreen
e265b0aade launcher rework; wave, minigun balance 2020-05-23 11:17:27 -07:00
landgreen
b053269e71 launcher boss 2020-05-21 18:21:56 -07:00
landgreen
a0f751bc4f various bug fixes after making mods.js 2020-05-20 18:49:49 -07:00
landgreen
c31c1c2d7a file reoganization, mod has it's own file 2020-05-19 19:03:53 -07:00
landgreen
0ff8021ea8 drone rework, reroll mods
anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die
many worlds - 66% chance for rerolls
quantum immortality - also gives 3 rerolls
mod drones - Brushless Motor: drones move faster
mod drones - redundant systems: removed
choices in power up selection should no longer repeat the previous choices when possible
2020-05-16 09:46:43 -07:00
landgreen
30518de6cb many worlds mod 2020-05-14 09:01:24 -07:00
landgreen
fd67ee9aae sporangium sticks to things
sporangium gun now sticks to things, takes longer to germinate, ammo and fire rate are increased.
plasma field does 50% more damage, pushes 20% harder, but has 20% less range
2020-05-08 09:48:35 -07:00
landgreen
a7ad085deb neutron bomb
acute stress mod removes 1/3 (was 1/2) of your energy
zoom works with i and o now
cell boss has double the chance to spilt on damage.
After it splits, each daughter cell has the mother's reduced health

new gun neutron bomb, persistent AoE damage
  (might still have issues sticking to objects properly)
new mob neutron bomb stuns mobs
2020-05-07 04:52:38 -07:00
landgreen
3e1fa6e851 working on gun: neutron bomb 2020-05-04 17:43:09 -07:00
landgreen
222c95af67 cardinality 2 choices
cardinality now gives 2 selection choices
+20% laser damage
Mod: When damaged, time slows down
2020-05-02 18:40:02 -07:00
landgreen
9a719d3f2d mod - impact shear
mod - negative mass field: 80%->90% harm reduction while active, but 2x energy drain
mod - mobs fire nails when they die  (by Francois 👑 from discord)
2020-04-30 12:17:17 -07:00
landgreen
a7faffa8a7 spider boss
large mods shrink on death instead of disappearing
new boss mob:  spiderBoss
mod - Bayesian interference -> determinism
   spawn 4 mods and 2 heals, future power ups are limited to one choice
mod - Leveraged investments -> Bayesian interference
   33% chance for double power ups to drop, remove all future ammo power ups
(serious progress on my level construction tools, but it's not ready yet)
2020-04-28 19:14:07 -07:00
landgreen
d24ea799cb foam wall collisions, Bayesian one choice 2020-04-25 13:04:39 -07:00
landgreen
42338ea49e RPG and MIRV mods + bug fixes 2020-04-23 16:22:49 -07:00