Commit Graph

228 Commits

Author SHA1 Message Date
landgreen
0a15a7748a bug fixes, orbital 1 not 2
mod: orbital-bot - back to just 1 bot, but the bot can stun and hit mobs from a larger range
2020-09-30 06:07:17 -07:00
landgreen
75d2f56390 bug fixes 2020-09-29 07:12:30 -07:00
landgreen
4e6d4c15db orbital bot
mod: orbital-bot - 2 bots orbit you and damage mobs
mod: orbital-bot upgrade - orbital bots orbit farther away
2020-09-28 08:04:37 -07:00
landgreen
bc3ddf7447 decorrelation
mod: decorrelation - 2 seconds after you don't use your gun or field  get 40% harm reduction

mod: anticorrelation - 2 seconds after you don't use your gun or field  get 50% damage
  requires decorrelation
2020-09-27 09:25:14 -07:00
landgreen
5728008397 ionization energy
mod: ionization energy - heal power ups give you 4% max energy
  requires mass-energy equivalence

mod: discrete optimization - 50% damage and 50% slow fire rotates
  requires cloaking field
2020-09-26 05:34:38 -07:00
landgreen
2c34a7d89d cloaking balance 2020-09-20 08:31:17 -07:00
landgreen
33fa0898fb buffs to cloak 2020-09-19 19:26:29 -07:00
landgreen
f334372281 cloaking field
mod: waste heat recovery is removed
mod - fracture analysis only applies to stunned mobs (not unaware mobs)

phase field is removed
new field: metamaterial cloaking
mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy
mod: flashbang - stun mobs as you exit cloak
2020-09-19 09:11:55 -07:00
landgreen
cab6feda13 waste heat recovery
mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy
mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up

new community level by Francois:  house
2020-09-13 19:14:33 -07:00
landgreen
5c2319cc75 explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode
mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%)

mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you
mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
2020-09-12 06:49:49 -07:00
landgreen
1b522551ce added rewards for level completion 2020-09-09 05:47:17 -07:00
landgreen
8ce7f684c8 Bayesian statistics
blocks drift towards the center of pilot wave's field

mod: Bayesian statistics - no longer stops ammo spawns
  30% to double power ups, but ejects a mod when you take damage

mod: exciton-lattice - 40% damage, but no ammo can spawn
2020-09-08 17:38:44 -07:00
landgreen
e3d8dda23f osmoprotectant
after you die, you can find the build you used in the custom menu

shooterBoss - smaller, but more massive,
  aims better at short range, and fires faster
bomberBoss fires faster, bombs are more likely to split

mod: osmoprotectant - stunned or frozen mobs cause no harm
2020-09-06 18:07:43 -07:00
landgreen
6c51916f04 exciton-lattice
field: perfect diamagnetism is a bit larger
  can now grab power ups from far away

mod: exciton-lattice - reduce harm by 80%, but after taking collision damage eject a random mod
  eject extra mods if you have recursive stacks

power ups have a bit more air friction
power ups must be in line of sight to be pulled by the player
why mode now gets 100% chance for a second boss power up (up from 50%)
  this should let why mode reach more interesting build depth
laser and pulse got a damage and energy use buff
immune to harm for a second after exiting the power up selection menu
2020-09-05 06:01:47 -07:00
landgreen
b9aaa4423b rail gun mod
rail gun mod: capacitor bank - no charge time, but smaller bullets

stunned mobs now still display health bar
when you hit a mob hard with a block they get stunned
  blocks do about 15% less collision damage
  stuns lasts longer for larger and faster blocks
2020-09-01 18:45:45 -07:00
landgreen
a0db3ffa12 nail balance, difficulty ramp scaling
mod: rail road ties - nails are 40% bigger
2020-08-30 13:15:34 -07:00
landgreen
d3514ee4f1 classic n-gon links
nailgun mod
2020-08-27 05:25:02 -07:00
landgreen
21b8c6fc2b new fan level 2020-08-25 06:49:38 -07:00
landgreen
3659fbe47d harmonic shield bug fix 2020-08-20 05:43:55 -07:00
landgreen
9ecbe9c479 arsenal, generalist mod 2020-08-14 07:04:30 -07:00
landgreen
6bfc53d3be renormalization 2020-08-13 05:33:49 -07:00
landgreen
d13b1fb16d power up boss adjustments 2020-08-04 15:27:32 -07:00
landgreen
07f77e41a5 new level boss 2020-08-03 16:28:36 -07:00
landgreen
c08a93416d new fan level, edge of map mouse zoomOut 2020-07-31 10:34:13 -07:00
landgreen
738bdcabd6 gravity increase for blocks and portal integration 2020-07-30 11:00:03 -07:00
landgreen
b6e9410bad testchamber changes, heal power size scales 2020-07-24 07:23:57 -07:00
landgreen
e30f63ad94 mod bot upgrades 2020-07-22 08:50:40 -07:00
landgreen
08e09b59c4 portal level work in progress 2020-07-18 11:37:37 -07:00
landgreen
c63d0ac5f0 bug fixes 2020-07-15 11:12:51 -07:00
landgreen
cef5f4d8d0 mod - bot fab
bubble fusion drops 2-3 power ups  (down from 3)
perturbation theory: damage is 5% (down from 6%) per reroll
  but the mod will not show up until you have 4 rerolls stockpiled
sporeangium grow faster when stuck to a mob

mod: liquid cooling - freeze all mobs for 6 seconds after receiving harm
mod: perimeter defense - gain 6% harm reduction for each bot
mod: bot fabrication - anytime you have 3 rerolls, convert them into a random bot
mod: Ψ(x) collapse - 33% haste, if you have no rerolls
mod: mine synthesis - drop a mine after picking up a power up
2020-07-14 13:13:37 -07:00
landgreen
4af6e26975 new level sewers 2020-07-11 13:51:09 -07:00
landgreen
31c16b1c71 turret mod 2020-07-08 15:58:46 -07:00
landgreen
ef28029415 mod turret mode 2020-07-06 17:29:36 -07:00
landgreen
00933c9f7e superfluidity 2020-07-02 19:36:06 -07:00
landgreen
c6a397bd3f plasma bot, boom bot
mod - boomBot: explodes on mobs in close range
mod - plasma-bot:  bot that fires your plasma torch
2020-06-29 05:48:46 -07:00
landgreen
869102aebb neocognitron pulse aim 2020-06-25 18:47:21 -07:00
landgreen
ffc5aa3e1e bubble fusion 2020-06-23 14:05:34 -07:00
landgreen
d1cb3aff15 super determinism...
damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
2020-06-21 19:14:01 -07:00
landgreen
d9d07b4f5d mod: logistics
added mods to spawn a gun, a field, and rerolls
added mod that gives max health for leftover power ups
   this mod has some interesting interactions with other mods
mod annihilation now uses 20% of base energy and doesn't trigger damage immunity
mod Hawking radiation removed
mod negative temperature: freezed mobs in range of negative mass field, but drain energy
mod: logistics
  ammo power ups are added to your current gun
  spawn 4 ammo immediately
2020-06-08 08:55:53 -07:00
landgreen
10a8f44424 time dilation mods
new mod - heal: gives heals
new mod - ammo: gives ammo
mod mass-energy equivalence no longer benefits from harm reduction effects,
but it also takes 25% less damage than before

mod - timelike world line gives 2x faster speed and harm immunity when time dilation is active
mod - Lorentz transformation improves move jump and fire speed even when time dilation isn't active
      (the same as 1 rank of squirrel cage rotor and auto-loading heuristics)
2020-06-02 07:15:16 -07:00
landgreen
a18126492f fire delay mods
mod - electrostatic shots:  33 increased damage and 33% increased delay after firing
mod - time-like world line now also gives 33% reduced delay after firing (even when the field isn't active)
mod auto-loading heuristics now gives 20% reduced delay after firing (up from 15%)
2020-05-31 16:20:24 -07:00
landgreen
e14a56f362 flechettes pierce
above level 20 boss power ups only drop on even levels
removed mod ablative mines  (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
2020-05-31 09:11:53 -07:00
landgreen
7a89051384 negative mass field flying buff
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%

falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
2020-05-28 16:07:09 -07:00
landgreen
f338184869 sniper mob balance, bot replication mod 2020-05-24 18:45:53 -07:00
landgreen
e265b0aade launcher rework; wave, minigun balance 2020-05-23 11:17:27 -07:00
landgreen
c31c1c2d7a file reoganization, mod has it's own file 2020-05-19 19:03:53 -07:00
landgreen
4a355caa60 mod - microstates
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
mod - microstates: +7% damage for every 10 active bullets
  (requires mod: Lorentzian topology)
mod - laser diode: laser, pulse, and laser-bots use 37% less energy
25% increase in difficulty scaling  (level 10 should now have the difficulty of level 12)
  effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
2020-05-17 19:23:24 -07:00
landgreen
0ff8021ea8 drone rework, reroll mods
anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die
many worlds - 66% chance for rerolls
quantum immortality - also gives 3 rerolls
mod drones - Brushless Motor: drones move faster
mod drones - redundant systems: removed
choices in power up selection should no longer repeat the previous choices when possible
2020-05-16 09:46:43 -07:00
landgreen
30518de6cb many worlds mod 2020-05-14 09:01:24 -07:00
landgreen
92b264cea9 foam bots 2020-05-10 05:28:24 -07:00