Commit Graph

133 Commits

Author SHA1 Message Date
landgreen
b6cf21dee9 nano bots
catabolism - 2% (was 2.3%) of max health removed
many worlds - spawns 2 rerolls (was 1)
pilot wave field- now has access to several mods that normally require other fields
  this plus the fragmenting block mod are a big buff for late game pilot wave
  let me know if it is too strong

mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot
mod nano-scale: bot manufacturing - build 3 random bots
  these mods don't show up in custom
2020-12-11 04:22:30 -08:00
landgreen
75f6f268eb fragments
so many bug fixes around CPT
mod: fragments - blocks, grenades, rail gun, shotgun slugs can all eject nails on collisions, or detonation
2020-12-10 06:55:00 -08:00
landgreen
257a9db297 bug fixes 2020-12-02 18:54:50 -08:00
landgreen
dd43d9413b perpetual mods
4 new mods: perpetual ammo/rerolls/heals - get that power up at the start of each level
            also perpetual stun: stuns all mobs for 8 seconds at the start
2020-11-27 17:20:15 -08:00
landgreen
6e90ed2376 incendiary ammunition
bug - spider boss move at full speed again (watch out)
bots that uses energy stop when you hit 50% energy if you have mass-energy mod

you get a warning before you overwrite your current gun due to integrated armament

gun - flak is removed
mod: High-explosive incendiary, or incendiary rounds
  shotgun: several large explosions
  nail gun: rapid fire explosions
  drones: drones explode on impact
  super balls: explode on contact
2020-11-14 05:37:27 -08:00
landgreen
72e61eab78 patch notes in n-gon
you can view the patch notes for the last few commits from the game menu
  this uses the github API, so it might have some delay

overfill mods add energy instead of setting energy to a value

bug - blocks in vertical portals can get stuck inside the portals
  fixed, but only for one portal... oh well

mobs that make a scrap bot, don't leave a block body anymore
2020-11-11 07:45:04 -08:00
landgreen
a57ff0c4c1 overfill
update to mod: anthropic principle - only works once per level
  but gives 6 seconds of damage immunity and 2 extra heal power ups

most energy regeneration effects now overfill energy above the max by default
piezo electricity over fills energy by 300% (was 100%)
2020-11-04 05:36:50 -08:00
landgreen
0c2285b1c7 worm hole mods
mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob
mod: supercritical fission - flechettes explode if they hit very close to the center of a mob

mod: transdimensional spores - after wormholes eat blocks, they disturb spores
mod: traversable geodesics - your bullets can go through worm holes

scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%)
the difficulty should feel a bit harder after clearing the boss level
  (a bit more more damage taken, and fewer mod drops)
2020-10-20 17:23:47 -07:00
landgreen
fb13945879 wormhole mods
some wormhole bug fixes
wormhole mod: cosmic string - damage mobs when you teleport through them
wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
2020-10-18 06:53:53 -07:00
landgreen
4187645757 wormhole
mods ejected from Bayesian statistics can't duplicate

the power up boss moves faster, has less health,
  it will eject one of your mods after a collision
  and two health power ups

mod ammonium nitrate: increase explosion damage and area by 25%
  also other explosion mods have been rebalanced (damage buffed, but self damage is also higher)

field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in
  mobs don't do much in worm hole yet, but that is coming with future mods
2020-10-17 17:29:44 -07:00
landgreen
b22bd12529 laser mod
mod: stimulated emission - 8% chance to duplicate power ups
laser mod: diffuse beam - laser is wide but doesn't reflect, 150% damage and energy drain
2020-10-03 07:44:27 -07:00
landgreen
5728008397 ionization energy
mod: ionization energy - heal power ups give you 4% max energy
  requires mass-energy equivalence

mod: discrete optimization - 50% damage and 50% slow fire rotates
  requires cloaking field
2020-09-26 05:34:38 -07:00
landgreen
f334372281 cloaking field
mod: waste heat recovery is removed
mod - fracture analysis only applies to stunned mobs (not unaware mobs)

phase field is removed
new field: metamaterial cloaking
mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy
mod: flashbang - stun mobs as you exit cloak
2020-09-19 09:11:55 -07:00
landgreen
cab6feda13 waste heat recovery
mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy
mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up

new community level by Francois:  house
2020-09-13 19:14:33 -07:00
landgreen
5c2319cc75 explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode
mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%)

mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you
mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
2020-09-12 06:49:49 -07:00
landgreen
8ce7f684c8 Bayesian statistics
blocks drift towards the center of pilot wave's field

mod: Bayesian statistics - no longer stops ammo spawns
  30% to double power ups, but ejects a mod when you take damage

mod: exciton-lattice - 40% damage, but no ammo can spawn
2020-09-08 17:38:44 -07:00
landgreen
e3d8dda23f osmoprotectant
after you die, you can find the build you used in the custom menu

shooterBoss - smaller, but more massive,
  aims better at short range, and fires faster
bomberBoss fires faster, bombs are more likely to split

mod: osmoprotectant - stunned or frozen mobs cause no harm
2020-09-06 18:07:43 -07:00
landgreen
6c51916f04 exciton-lattice
field: perfect diamagnetism is a bit larger
  can now grab power ups from far away

mod: exciton-lattice - reduce harm by 80%, but after taking collision damage eject a random mod
  eject extra mods if you have recursive stacks

power ups have a bit more air friction
power ups must be in line of sight to be pulled by the player
why mode now gets 100% chance for a second boss power up (up from 50%)
  this should let why mode reach more interesting build depth
laser and pulse got a damage and energy use buff
immune to harm for a second after exiting the power up selection menu
2020-09-05 06:01:47 -07:00
landgreen
b9aaa4423b rail gun mod
rail gun mod: capacitor bank - no charge time, but smaller bullets

stunned mobs now still display health bar
when you hit a mob hard with a block they get stunned
  blocks do about 15% less collision damage
  stuns lasts longer for larger and faster blocks
2020-09-01 18:45:45 -07:00
landgreen
cc8c101776 foam damage mod 2020-08-16 06:44:47 -07:00
landgreen
d13b1fb16d power up boss adjustments 2020-08-04 15:27:32 -07:00
landgreen
07f77e41a5 new level boss 2020-08-03 16:28:36 -07:00
landgreen
738bdcabd6 gravity increase for blocks and portal integration 2020-07-30 11:00:03 -07:00
landgreen
0b3d9a946c new level testChamber 2020-07-20 05:20:29 -07:00
landgreen
08e09b59c4 portal level work in progress 2020-07-18 11:37:37 -07:00
landgreen
cef5f4d8d0 mod - bot fab
bubble fusion drops 2-3 power ups  (down from 3)
perturbation theory: damage is 5% (down from 6%) per reroll
  but the mod will not show up until you have 4 rerolls stockpiled
sporeangium grow faster when stuck to a mob

mod: liquid cooling - freeze all mobs for 6 seconds after receiving harm
mod: perimeter defense - gain 6% harm reduction for each bot
mod: bot fabrication - anytime you have 3 rerolls, convert them into a random bot
mod: Ψ(x) collapse - 33% haste, if you have no rerolls
mod: mine synthesis - drop a mine after picking up a power up
2020-07-14 13:13:37 -07:00
landgreen
ef28029415 mod turret mode 2020-07-06 17:29:36 -07:00
landgreen
c6a397bd3f plasma bot, boom bot
mod - boomBot: explodes on mobs in close range
mod - plasma-bot:  bot that fires your plasma torch
2020-06-29 05:48:46 -07:00
landgreen
d1cb3aff15 super determinism...
damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
2020-06-21 19:14:01 -07:00
landgreen
d9d07b4f5d mod: logistics
added mods to spawn a gun, a field, and rerolls
added mod that gives max health for leftover power ups
   this mod has some interesting interactions with other mods
mod annihilation now uses 20% of base energy and doesn't trigger damage immunity
mod Hawking radiation removed
mod negative temperature: freezed mobs in range of negative mass field, but drain energy
mod: logistics
  ammo power ups are added to your current gun
  spawn 4 ammo immediately
2020-06-08 08:55:53 -07:00
landgreen
e14a56f362 flechettes pierce
above level 20 boss power ups only drop on even levels
removed mod ablative mines  (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
2020-05-31 09:11:53 -07:00
landgreen
7a89051384 negative mass field flying buff
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%

falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
2020-05-28 16:07:09 -07:00
landgreen
f338184869 sniper mob balance, bot replication mod 2020-05-24 18:45:53 -07:00
landgreen
c31c1c2d7a file reoganization, mod has it's own file 2020-05-19 19:03:53 -07:00
landgreen
0ff8021ea8 drone rework, reroll mods
anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die
many worlds - 66% chance for rerolls
quantum immortality - also gives 3 rerolls
mod drones - Brushless Motor: drones move faster
mod drones - redundant systems: removed
choices in power up selection should no longer repeat the previous choices when possible
2020-05-16 09:46:43 -07:00
landgreen
222c95af67 cardinality 2 choices
cardinality now gives 2 selection choices
+20% laser damage
Mod: When damaged, time slows down
2020-05-02 18:40:02 -07:00
landgreen
d24ea799cb foam wall collisions, Bayesian one choice 2020-04-25 13:04:39 -07:00
landgreen
42338ea49e RPG and MIRV mods + bug fixes 2020-04-23 16:22:49 -07:00
landgreen
8cd1078293 block damage disabled 2020-04-21 07:23:39 -07:00
landgreen
31316c430f pilot wave damage fix, block colliison rewrite 2020-04-21 06:12:02 -07:00
landgreen
4c535e3670 minor bug fixes 2020-04-19 08:00:35 -07:00
landgreen
ba5020889e mods
mod energy from damage,
annaliation now requires negative mass field
mod - spawn bots after killing mobs
2020-04-07 08:17:51 -07:00
landgreen
860daf9160 ground state mod 2020-03-29 13:31:35 -07:00
landgreen
af7a33ba83 swarn gun 2020-03-24 15:50:51 -07:00
landgreen
f6238ff882 perfect diamagnetism balance
perfect diamagnetism balance and graphics
unique energy colors for fields
game info on pause screen
falling off the map, on easy and normal difficulty
  sets the player to the entrance
  sets power ups to the exit
2020-03-15 19:31:47 -07:00
landgreen
acaa12b556 block throwing
throwing blocks works better for larger blocks, even with no mods
new mod - mass driver: blocks do 3x damage and charge 3x faster
negative mass field
  moves faster horizontally
  doesn't increase throw speed (but still lets you move with huge blocks)
  can't block
  take 66% less damage while field is active
2020-03-13 18:49:20 -07:00
landgreen
9c7eed3b29 negative mass field
plasma field does 20% more damage, but can no longer block

bremsstrahlung radiation only apply to the harmonic field, and does a bit less damage

negative mass field
moves faster horizontally
can't block
can hold mroe massive blocks, but can't throw them fast
takes 0.5 dmg while active
2020-03-12 06:49:26 -07:00
landgreen
014ffdab8f stun and burn balance 2020-03-09 06:05:41 -07:00
landgreen
2aebc0c650 added flechette dot mod, and wave beam buff 2020-03-07 19:02:55 -08:00
landgreen
6f6131237a negative mass field mod 2020-02-28 06:48:49 -08:00