Commit Graph

145 Commits

Author SHA1 Message Date
landgreen
6e90ed2376 incendiary ammunition
bug - spider boss move at full speed again (watch out)
bots that uses energy stop when you hit 50% energy if you have mass-energy mod

you get a warning before you overwrite your current gun due to integrated armament

gun - flak is removed
mod: High-explosive incendiary, or incendiary rounds
  shotgun: several large explosions
  nail gun: rapid fire explosions
  drones: drones explode on impact
  super balls: explode on contact
2020-11-14 05:37:27 -08:00
landgreen
7b620ca1f0 added no power up setting to custom 2020-10-28 05:21:08 -07:00
landgreen
c7048c9324 mod- pulse
gun: pulse is now a mod for laser
  mod: beam splitter applies to pulse

difficulty balancing
  (this needs to be done as more mods are added to the game to prevent power creep)
  all modes are a bit harder
    if you used to play why, try the new hard
    if you used to play hard try the new normal
  power ups drop more often from bosses on all modes
2020-10-25 15:09:55 -07:00
landgreen
e0131fcea1 vaccum bomb grenade mod
gun: vacuum bomb is removed
mod: vacuum bomb - grenades fire slower, explode bigger and, suck everything towards them

laser and diffuse laser graphics are better
mod: output coupler - diffuse laser beam is 30% wider and does 30% more damage
      requires diffuse beam

level number doesn't increase if you skip the boss (in the late game)
2020-10-23 16:03:27 -07:00
landgreen
0c2285b1c7 worm hole mods
mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob
mod: supercritical fission - flechettes explode if they hit very close to the center of a mob

mod: transdimensional spores - after wormholes eat blocks, they disturb spores
mod: traversable geodesics - your bullets can go through worm holes

scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%)
the difficulty should feel a bit harder after clearing the boss level
  (a bit more more damage taken, and fewer mod drops)
2020-10-20 17:23:47 -07:00
landgreen
fb13945879 wormhole mods
some wormhole bug fixes
wormhole mod: cosmic string - damage mobs when you teleport through them
wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
2020-10-18 06:53:53 -07:00
landgreen
4187645757 wormhole
mods ejected from Bayesian statistics can't duplicate

the power up boss moves faster, has less health,
  it will eject one of your mods after a collision
  and two health power ups

mod ammonium nitrate: increase explosion damage and area by 25%
  also other explosion mods have been rebalanced (damage buffed, but self damage is also higher)

field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in
  mobs don't do much in worm hole yet, but that is coming with future mods
2020-10-17 17:29:44 -07:00
landgreen
01a29430fa key input polish 2020-10-09 19:34:38 -07:00
landgreen
b2cb88832c difficulty bug fix 2020-10-06 05:01:59 -07:00
landgreen
7947e69d4d ice IX energy
laser bots now use the same laser code as the player
mod: thermoelectric effect - ice IX bullets give you 7% energy after they collides with mobs
2020-10-04 18:16:01 -07:00
landgreen
b22bd12529 laser mod
mod: stimulated emission - 8% chance to duplicate power ups
laser mod: diffuse beam - laser is wide but doesn't reflect, 150% damage and energy drain
2020-10-03 07:44:27 -07:00
landgreen
5728008397 ionization energy
mod: ionization energy - heal power ups give you 4% max energy
  requires mass-energy equivalence

mod: discrete optimization - 50% damage and 50% slow fire rotates
  requires cloaking field
2020-09-26 05:34:38 -07:00
landgreen
cab6feda13 waste heat recovery
mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy
mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up

new community level by Francois:  house
2020-09-13 19:14:33 -07:00
landgreen
5c2319cc75 explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode
mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%)

mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you
mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
2020-09-12 06:49:49 -07:00
landgreen
1b522551ce added rewards for level completion 2020-09-09 05:47:17 -07:00
landgreen
8ce7f684c8 Bayesian statistics
blocks drift towards the center of pilot wave's field

mod: Bayesian statistics - no longer stops ammo spawns
  30% to double power ups, but ejects a mod when you take damage

mod: exciton-lattice - 40% damage, but no ammo can spawn
2020-09-08 17:38:44 -07:00
landgreen
e3d8dda23f osmoprotectant
after you die, you can find the build you used in the custom menu

shooterBoss - smaller, but more massive,
  aims better at short range, and fires faster
bomberBoss fires faster, bombs are more likely to split

mod: osmoprotectant - stunned or frozen mobs cause no harm
2020-09-06 18:07:43 -07:00
landgreen
6c51916f04 exciton-lattice
field: perfect diamagnetism is a bit larger
  can now grab power ups from far away

mod: exciton-lattice - reduce harm by 80%, but after taking collision damage eject a random mod
  eject extra mods if you have recursive stacks

power ups have a bit more air friction
power ups must be in line of sight to be pulled by the player
why mode now gets 100% chance for a second boss power up (up from 50%)
  this should let why mode reach more interesting build depth
laser and pulse got a damage and energy use buff
immune to harm for a second after exiting the power up selection menu
2020-09-05 06:01:47 -07:00
landgreen
d3514ee4f1 classic n-gon links
nailgun mod
2020-08-27 05:25:02 -07:00
landgreen
21b8c6fc2b new fan level 2020-08-25 06:49:38 -07:00
landgreen
3659fbe47d harmonic shield bug fix 2020-08-20 05:43:55 -07:00
landgreen
cc8c101776 foam damage mod 2020-08-16 06:44:47 -07:00
landgreen
9ecbe9c479 arsenal, generalist mod 2020-08-14 07:04:30 -07:00
landgreen
6bfc53d3be renormalization 2020-08-13 05:33:49 -07:00
landgreen
bf5f55a7ec URL build goes to custom, ammo goes to all guns 2020-08-09 05:43:00 -07:00
landgreen
d13b1fb16d power up boss adjustments 2020-08-04 15:27:32 -07:00
landgreen
07f77e41a5 new level boss 2020-08-03 16:28:36 -07:00
landgreen
c08a93416d new fan level, edge of map mouse zoomOut 2020-07-31 10:34:13 -07:00
landgreen
d5b2504283 level elevators 2020-07-27 16:00:22 -07:00
landgreen
b6e9410bad testchamber changes, heal power size scales 2020-07-24 07:23:57 -07:00
landgreen
e30f63ad94 mod bot upgrades 2020-07-22 08:50:40 -07:00
landgreen
0b3d9a946c new level testChamber 2020-07-20 05:20:29 -07:00
landgreen
08e09b59c4 portal level work in progress 2020-07-18 11:37:37 -07:00
landgreen
c63d0ac5f0 bug fixes 2020-07-15 11:12:51 -07:00
landgreen
cef5f4d8d0 mod - bot fab
bubble fusion drops 2-3 power ups  (down from 3)
perturbation theory: damage is 5% (down from 6%) per reroll
  but the mod will not show up until you have 4 rerolls stockpiled
sporeangium grow faster when stuck to a mob

mod: liquid cooling - freeze all mobs for 6 seconds after receiving harm
mod: perimeter defense - gain 6% harm reduction for each bot
mod: bot fabrication - anytime you have 3 rerolls, convert them into a random bot
mod: Ψ(x) collapse - 33% haste, if you have no rerolls
mod: mine synthesis - drop a mine after picking up a power up
2020-07-14 13:13:37 -07:00
landgreen
ef28029415 mod turret mode 2020-07-06 17:29:36 -07:00
landgreen
00933c9f7e superfluidity 2020-07-02 19:36:06 -07:00
landgreen
869102aebb neocognitron pulse aim 2020-06-25 18:47:21 -07:00
landgreen
d1cb3aff15 super determinism...
damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
2020-06-21 19:14:01 -07:00
landgreen
d9d07b4f5d mod: logistics
added mods to spawn a gun, a field, and rerolls
added mod that gives max health for leftover power ups
   this mod has some interesting interactions with other mods
mod annihilation now uses 20% of base energy and doesn't trigger damage immunity
mod Hawking radiation removed
mod negative temperature: freezed mobs in range of negative mass field, but drain energy
mod: logistics
  ammo power ups are added to your current gun
  spawn 4 ammo immediately
2020-06-08 08:55:53 -07:00
landgreen
e14a56f362 flechettes pierce
above level 20 boss power ups only drop on even levels
removed mod ablative mines  (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
2020-05-31 09:11:53 -07:00
landgreen
7a89051384 negative mass field flying buff
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%

falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
2020-05-28 16:07:09 -07:00
landgreen
ff78c731fc difficulty spawns
lasertargetingboss, nailshot
2020-05-25 13:22:15 -07:00
landgreen
e265b0aade launcher rework; wave, minigun balance 2020-05-23 11:17:27 -07:00
landgreen
c31c1c2d7a file reoganization, mod has it's own file 2020-05-19 19:03:53 -07:00