Commit Graph

135 Commits

Author SHA1 Message Date
landgreen
c7c025244e foam charges
apomixis spawns 8 bosses (up from 4)

foam gun now charges up until you release the fire button
2021-04-23 20:45:26 -07:00
landgreen
ef63dc5494 crossfire
bots are now nonrefundable, so they don't display as a tech when you select them
  this might introduce some errors, please let me know if you see something
bot counts can be seen in pause menu

the final boss will spawn progressively more mobs if you don't kill it quickly enough
  levelBosses are also more likely to spawn on the final boss

added community map - crossfire
  by iNoobBoi
2021-04-17 09:55:27 -07:00
landgreen
a5aea4ccc5 spawns
experiment and junk tech: decomposers - mobs leave behind spawns when they die

new levelBoss - a cluster of larger spawns
  while it's alive all mobs other leave behind spawns

added block collisions to most no collide mobs
  (this should buff block throwing and pilot wave)
2021-04-15 05:23:26 -07:00
landgreen
b217a50f75 refit
experiment and junk: panopticon - mobs can see you all the time

scrap bots now have a 33% chance to spawn for 10 seconds after killing a mob
  (was 20% chance for 20 seconds)
tech: scrap refit - killing a mob resets your functional scrap bots back to 10 seconds of operation

several damage tech have reduced damage by about 10%
spores do 20% more damage, but last 1 second shorter
2021-04-08 12:26:06 -07:00
landgreen
45fb86189b drone repair
tech: automatic - always fire, but get 2.5x ammo
  requires inertial frame

tech: drone repair - while drones are your active gun, drones respawn with a 50% chance to consume ammo
2021-04-02 10:53:44 -07:00
landgreen
94314f7a59 removed level.fillBG
added new graphics to several maps

to level developers: level.fillBG and level.fill no longer work,
you should draw backgrounds directly in level.custom like this:
level.custom = () => {
    ctx.fillStyle = "rgba(0,255,255,0.1)";
    ctx.fillRect(6400, -550, 300, 350);
    level.playerExitCheck();
    level.exit.draw();
    level.enter.draw();
};
2021-03-31 18:03:08 -07:00
landgreen
4848cc4e73 1-body problem
tech: 1-body problem - do 100% damage if there is only 1 active bullet

experiment mode and junk tech: random aiming

bug fix - sniper, shooter aiming might be improved (no more firing backwards)
  or maybe I just made it worse, let me know

bug fix - Shift registers

working on rewriting the way backgrounds and foregrounds are drawn on each level (in progress)
2021-03-30 05:23:56 -07:00
landgreen
3ab42884ca relay switch
bug fix - grower mob becoming immune to damage when shielded and growing bigger than shield

relay switch - toggles ON/OFF when you pick up a power up
tech: ice IX condenser - if ON make a couple Ice IX crystals every second
2021-03-26 05:54:28 -07:00
landgreen
603d5c466c frequency doubling
some tech is now only 50% likely to show up
  I choose about 25 tech that don't effect game play as much, and dropped them down to 50% frequency

reset on experiment menu should now clear power ups and bullets

fixed bug with no heals
2021-03-20 16:42:36 -07:00
landgreen
4b50f08056 level boss health rework
level bosses will do about 50% less damage on collisions, but they will take about 33% more to kill

fixed and renamed the new drone tech
2021-03-16 20:33:14 -07:00
landgreen
862a0ae9d0 electrostatic induction
tech: electrostatic induction - foam bullets are attracted to nearby mobs

portals on perplex map, now remove blocks that fall in
new community map! coliseum by iNoobBoi

a few more tech can be refunded properly
nonRefundable tech don't show up in the list of tech you have
2021-03-13 06:22:05 -08:00
landgreen
3d04e61a04 testChamber2
meta-analysis - if you choose a junk tech you instead get a random tech and spawn 2 research
micro-extruder should have 50% less lag

new community level testChamber2! by Oranger on n-gon discord
(be sure to enable community levels in settings)
2021-03-11 18:35:11 -08:00
landgreen
5f68bc687f pulsar
new mob: pulsar - aims at player and does damage in an circle
  (set to 3x chance to show up until the next patch)

several tech that were nonrefundable now can be removed and refunded
added several bug fixes
2021-03-07 05:59:10 -08:00
landgreen
e3ef0f00e3 flip-flop
tech: flip-flip - does nothing, except toggle on collisions
tech: NOR gate - when flip-flip is ON take 0 harm from collisions
tech: NAND gate - when flip-flip is ON do 55.5% damage
tech: transistor - when flip-flop is ON regen 22 energy/s, when OFF drain 3.1 energy /s
tech: shift registers - set flip-flop to ON with a new level
2021-02-28 08:03:47 -08:00
landgreen
5c466b4e09 shieldingBoss
shieldingBoss - doesn't attack, but shields all mobs every 2.5s

reworked how tetherBoss's constraint work
  please, let me know if the tether boss is buggy on any of the levels
  the chance for tether boss was removed from level: detours

tech: flip-flop - collisions do 25% more harm, but you become immune to harm for the next collision
2021-02-26 05:10:25 -08:00
landgreen
6fdbc0ea7e m.switchworlds() 2021-02-21 06:14:11 -08:00
landgreen
10b5616460 upgrades
many worlds renamed to ansatz
new tech many-worlds: at the start of each new level switch realities

removed tech: electroactive polymers - convert bots to the same type on weapon swap
all bot upgrades convert current bots to the upgraded type
  only one bot upgrade allowed
2021-02-20 16:37:32 -08:00
landgreen
c085b30af4 in game music
mob effect: freeze - now only slows mobs down
  all freeze effects are about 50% longer

junk tech: music - adds background music to n-gon
junk tech: performance - adds fps tracker to n-gon

tech: dormancy - if a mob has died in the last 5 seconds increase damage by 50% else decrease damage by 50%
tech: torpor   - if a mob has died in the last 5 seconds reduce harm by 66% else increase harm by 33%
2021-02-19 06:13:33 -08:00
landgreen
7e963881f6 orbitals
ship mode can be found in the experimental menu

some mobs now have orbitals at random
new level boss: orbitalBoss

most late game bot tech has been buffed
tech: get 2 random bots, also when you switch guns cycle all bots to the same type
2021-02-17 06:44:33 -08:00
landgreen
045039171e restitution
several new junk tech

unified field theory: now cycles fields after you click the field box when paused

tech: restitution - mobs killed by blocks spawn power ups
tech: inelastic collision - 60% harm reduction when holding a block
2021-02-09 05:46:43 -08:00
landgreen
dc94bf871d replication
tech change: commodities exchange 6 -> 8 power ups on cancel
tech change: MIRV - doesn't reduce the missile size as much, has a better missile spread, and a very short fire delay

tech: replication - gain 8% duplication, but add in 10 junk tech to the pool
added several new junk tech (18 possible junk tech now)
2021-02-07 06:20:58 -08:00
landgreen
774fa44b81 dark patterns
tech cloning requires > 25% dup chance, and is now only 2x (was 3x) your dup chance for a second boss
playing with the 4 community levels now removes 4 random levels from the level list

tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech to the potential tech pool
2021-01-31 07:55:01 -08:00
landgreen
66f2cce2b7 cloning
tech: cloning - chance to spawn another level boss = 3x your duplication chance

tech: dynamo-bot: a bot follows your history, damages mobs, and regens energy when it gets close
tech: dynamo upgrade: more energy regen
2021-01-29 05:13:44 -08:00
landgreen
e4acaca31c unified field theory
unified field theory doesn't require research to cycle fields

game resets after beating final boss (in 20s)
2021-01-26 07:28:18 -08:00
landgreen
21affab7b1 renamed mech to m
to continue playing after the final boss you need to use testing mode:  "T" -> "U"
renamed mech -> m
2021-01-24 08:54:26 -08:00
landgreen
c7822cd1da unified field theory
duplication bug fix

renaming custom mode -> experimental mode
  experimental mode is available again even without completing lore

mob: sneaker is a bit faster and stronger
  (the invisible one that attacks from stealth)

tech: unified field theory - switching guns uses a reroll to cycle your field
2021-01-24 06:20:03 -08:00
landgreen
9b65a188eb chapter 1, 2
lore: chapter 1 and 2 are now somewhere in the game
  lore is the same for all difficulty levels

testing mode and custom are now locked by default until you reach chapter 1
  or just hack the game to skip the lore and enable testing and custom
    localSettings.loreCount = Infinity;
    localStorage.setItem("localSettings", JSON.stringify(localSettings));

bug fix: performance greatly improved on drawing multiple duplicated power ups
2021-01-23 07:01:04 -08:00
landgreen
261977b774 nail gun rework
damage immunity graphic is more obvious
difficulty mode no longer increases after killing final boss (it was too confusing)

tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
  removed Galilean group

removed gun flechettes
removed critical bifrication
removed railroad ties
removed incendiary (for nail gun)

nail gun:
  needle gun: accurate, piercing mobs, fire 3 at a time
  rivet gun: accurate, ballistic arc, doesn't use much ammo
    tech: bigger rivets (9x stack)
  all nails
    radioactive 2s tick (about 70% damage increase)
      0.5s full tick
      4s longer tick
    critical hits -> explosion (from flechettes)
2021-01-16 08:30:27 -08:00
landgreen
059e133667 rest frame
health background finally updates to show max health changes

tech: rest frame is removed
tech: inertial frame - gain 66% fire rate, but you can't fire when moving
tech: dead reckoning - when at rest do 33% more damage
  requires inertial frame
tech: Galilean group - when at rest take 50% less harm
  requires inertial frame
2021-01-11 14:00:01 -08:00
landgreen
ef8ae42591 wide laser
tech: antiscience - 100% damage, but lose 11 health when you pick up a tech
tech: laser widebeam + output coupler can now stack up to 9x (was 1x)
  but it not longer works with tech: slow light propagation
2021-01-10 05:19:13 -08:00
landgreen
cd0e47df30 complex spinstatistics
tech: active cooling - 15% faster fire rate for each gun in your inventory
tech: specialist - spawn a random power up for each gun in your inventory
  (not available in custom, requires tech: generalist)
tech: complex spin-statistics - become immune to harm for 1s every 7s
  requires Pauli exclusion

even less difficulty ramp after killing final boss
2021-01-07 12:24:40 -08:00
landgreen
79136db727 removed ice IX gun
reroll renamed -> research

spore damage increased 25%

ice IX has it's damage buffed by 50%, and freeze effect lasts 2s (up from 1s)
ice IX is no longer a gun
  but you can still get it for nano-scale field (and it's pretty strong)
tech: heavy water was removed

tech: correlated damage - duplication chance also gives % damage
(also added some minor nerfs to other duplication tech for balance)
2021-01-02 18:46:14 -08:00
landgreen
9f019b9988 missile rework
fixed some math on laser tech: diffraction grating and slow light propagation
  they were giving too much damage

flechettes are slightly improved in: ammo, damage, fire rate

tech - MIRV can now stack up to 9 bonus missiles
removed tech - recursive missiles
tech: cruise missile - 50% larger size, but travels 50% slower
tech: missileBot - requires gun: missiles
2020-12-29 18:56:16 -08:00
landgreen
0d70e3918d bug fixes and mod -> tech renaming 2020-12-26 08:54:16 -08:00
landgreen
0e9d2bcc30 console style
updated in game console style and all messages to match real game commands
new names inline with lore,  mod -> tech, game -> simulation
  this is probably going to cause many minor bugs, so let me know what you find
new reroll display in power up selection

tech: rocket-propelled now works with all grenade tech
2020-12-26 08:16:22 -08:00