Commit Graph

85 Commits

Author SHA1 Message Date
landgreen
abed965f7b frequency
tech: robotics - 3x frequency of bot tech, spawn a random bot
tech: statistical ensemble - 10000% increased frequency of recursive tech you already have

non-refundable tech can no longer display as "off" in the experiment menu when you click it a second time
  these tech can't be removed with out resetting
  please don't submit bug reports about this...

added more junk tech
2021-03-04 04:47:51 -08:00
landgreen
e3ef0f00e3 flip-flop
tech: flip-flip - does nothing, except toggle on collisions
tech: NOR gate - when flip-flip is ON take 0 harm from collisions
tech: NAND gate - when flip-flip is ON do 55.5% damage
tech: transistor - when flip-flop is ON regen 22 energy/s, when OFF drain 3.1 energy /s
tech: shift registers - set flip-flop to ON with a new level
2021-02-28 08:03:47 -08:00
landgreen
c085b30af4 in game music
mob effect: freeze - now only slows mobs down
  all freeze effects are about 50% longer

junk tech: music - adds background music to n-gon
junk tech: performance - adds fps tracker to n-gon

tech: dormancy - if a mob has died in the last 5 seconds increase damage by 50% else decrease damage by 50%
tech: torpor   - if a mob has died in the last 5 seconds reduce harm by 66% else increase harm by 33%
2021-02-19 06:13:33 -08:00
landgreen
7e963881f6 orbitals
ship mode can be found in the experimental menu

some mobs now have orbitals at random
new level boss: orbitalBoss

most late game bot tech has been buffed
tech: get 2 random bots, also when you switch guns cycle all bots to the same type
2021-02-17 06:44:33 -08:00
landgreen
dc94bf871d replication
tech change: commodities exchange 6 -> 8 power ups on cancel
tech change: MIRV - doesn't reduce the missile size as much, has a better missile spread, and a very short fire delay

tech: replication - gain 8% duplication, but add in 10 junk tech to the pool
added several new junk tech (18 possible junk tech now)
2021-02-07 06:20:58 -08:00
landgreen
6e5d951bf1 historyBoss
blocking uses 33% less energy

tech: stimulated emission removed
tech: Bayesian statistics renamed stimulated emission
tech: futures exchange gives 4.5% per cancel (up from 4%)

new level boss: follows you like the dynamo-bot, but is not friend
  will not spawn if you have a dynamo-bot
  (probably will be rebalanced in next patch)
2021-02-05 05:38:08 -08:00
landgreen
6446685cf0 bug fix dark patterns 2021-01-31 11:41:42 -08:00
landgreen
774fa44b81 dark patterns
tech cloning requires > 25% dup chance, and is now only 2x (was 3x) your dup chance for a second boss
playing with the 4 community levels now removes 4 random levels from the level list

tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech to the potential tech pool
2021-01-31 07:55:01 -08:00
landgreen
e4acaca31c unified field theory
unified field theory doesn't require research to cycle fields

game resets after beating final boss (in 20s)
2021-01-26 07:28:18 -08:00
landgreen
c7822cd1da unified field theory
duplication bug fix

renaming custom mode -> experimental mode
  experimental mode is available again even without completing lore

mob: sneaker is a bit faster and stronger
  (the invisible one that attacks from stealth)

tech: unified field theory - switching guns uses a reroll to cycle your field
2021-01-24 06:20:03 -08:00
landgreen
9b65a188eb chapter 1, 2
lore: chapter 1 and 2 are now somewhere in the game
  lore is the same for all difficulty levels

testing mode and custom are now locked by default until you reach chapter 1
  or just hack the game to skip the lore and enable testing and custom
    localSettings.loreCount = Infinity;
    localStorage.setItem("localSettings", JSON.stringify(localSettings));

bug fix: performance greatly improved on drawing multiple duplicated power ups
2021-01-23 07:01:04 -08:00
landgreen
059e133667 rest frame
health background finally updates to show max health changes

tech: rest frame is removed
tech: inertial frame - gain 66% fire rate, but you can't fire when moving
tech: dead reckoning - when at rest do 33% more damage
  requires inertial frame
tech: Galilean group - when at rest take 50% less harm
  requires inertial frame
2021-01-11 14:00:01 -08:00
landgreen
9a97371893 laser push
tech: relativistic momentum - laser beams push mobs away
2021-01-04 18:32:56 -08:00
landgreen
79136db727 removed ice IX gun
reroll renamed -> research

spore damage increased 25%

ice IX has it's damage buffed by 50%, and freeze effect lasts 2s (up from 1s)
ice IX is no longer a gun
  but you can still get it for nano-scale field (and it's pretty strong)
tech: heavy water was removed

tech: correlated damage - duplication chance also gives % damage
(also added some minor nerfs to other duplication tech for balance)
2021-01-02 18:46:14 -08:00
landgreen
9f019b9988 missile rework
fixed some math on laser tech: diffraction grating and slow light propagation
  they were giving too much damage

flechettes are slightly improved in: ammo, damage, fire rate

tech - MIRV can now stack up to 9 bonus missiles
removed tech - recursive missiles
tech: cruise missile - 50% larger size, but travels 50% slower
tech: missileBot - requires gun: missiles
2020-12-29 18:56:16 -08:00
landgreen
0e9d2bcc30 console style
updated in game console style and all messages to match real game commands
new names inline with lore,  mod -> tech, game -> simulation
  this is probably going to cause many minor bugs, so let me know what you find
new reroll display in power up selection

tech: rocket-propelled now works with all grenade tech
2020-12-26 08:16:22 -08:00
landgreen
60e59a858a CPT gun
new level boss that fires 2 streams of small bullets that chase you

mod: add a CPT gun to your inventory that rewinds your history, reverts your health, position, velocity for 10 seconds
  I expect that spamming rewind has some overpowered combos.
  Let me know what you find, and your ideas on balance.
2020-12-21 12:47:07 -08:00
landgreen
732b13d8a4 inductive coupling
your build url can now be copied in the pause screen

mod: inductive coupling - 4 max health per power up, but limited to 44 max health per level (replaces crystalized armor)
mod: transceiver chip - use all the power ups left over at the end of a level
mod: catabolism - does a flat 5 damage to your health for 3 ammo  (was 2% of max health for 1 ammo)
2020-12-16 09:55:07 -08:00
landgreen
1f7d7217d3 mods for guns and fields have an extra circle in selection menus 2020-12-14 13:26:46 -08:00
landgreen
46fbb90d8d CPT mods
mod: causality bots - before you rewind, build bots that protect you for for 7 seconds

mod grenade: causality bombs - before you rewind, drop some grenades
2020-12-09 17:39:13 -08:00
landgreen
7d9bfbd8cc shotgun slug
custom and pause menu style update (mostly just thinner lines between blocks)

mod: shotgun slug - fire a big bullet
2020-12-01 16:42:18 -08:00
landgreen
dd43d9413b perpetual mods
4 new mods: perpetual ammo/rerolls/heals - get that power up at the start of each level
            also perpetual stun: stuns all mobs for 8 seconds at the start
2020-11-27 17:20:15 -08:00
landgreen
6c5928c052 CPT
mod: CPT reversal - avoid damage by rewinding to your past, but use up all your energy
  requires wormhole or time dilation

several minor buffs to wormhole
small changes to mob distribution on a few maps
2020-11-27 04:26:30 -08:00
landgreen
72e61eab78 patch notes in n-gon
you can view the patch notes for the last few commits from the game menu
  this uses the github API, so it might have some delay

overfill mods add energy instead of setting energy to a value

bug - blocks in vertical portals can get stuck inside the portals
  fixed, but only for one portal... oh well

mobs that make a scrap bot, don't leave a block body anymore
2020-11-11 07:45:04 -08:00
landgreen
fb13945879 wormhole mods
some wormhole bug fixes
wormhole mod: cosmic string - damage mobs when you teleport through them
wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
2020-10-18 06:53:53 -07:00
landgreen
4187645757 wormhole
mods ejected from Bayesian statistics can't duplicate

the power up boss moves faster, has less health,
  it will eject one of your mods after a collision
  and two health power ups

mod ammonium nitrate: increase explosion damage and area by 25%
  also other explosion mods have been rebalanced (damage buffed, but self damage is also higher)

field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in
  mobs don't do much in worm hole yet, but that is coming with future mods
2020-10-17 17:29:44 -07:00
landgreen
858fa5fb24 finalized custom key inputs 2020-10-11 10:47:50 -07:00
landgreen
bc3ddf7447 decorrelation
mod: decorrelation - 2 seconds after you don't use your gun or field  get 40% harm reduction

mod: anticorrelation - 2 seconds after you don't use your gun or field  get 50% damage
  requires decorrelation
2020-09-27 09:25:14 -07:00
landgreen
f334372281 cloaking field
mod: waste heat recovery is removed
mod - fracture analysis only applies to stunned mobs (not unaware mobs)

phase field is removed
new field: metamaterial cloaking
mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy
mod: flashbang - stun mobs as you exit cloak
2020-09-19 09:11:55 -07:00
landgreen
3659fbe47d harmonic shield bug fix 2020-08-20 05:43:55 -07:00
landgreen
e30f63ad94 mod bot upgrades 2020-07-22 08:50:40 -07:00
landgreen
31c16b1c71 turret mod 2020-07-08 15:58:46 -07:00
landgreen
ef28029415 mod turret mode 2020-07-06 17:29:36 -07:00
landgreen
a0f751bc4f various bug fixes after making mods.js 2020-05-20 18:49:49 -07:00
landgreen
c31c1c2d7a file reoganization, mod has it's own file 2020-05-19 19:03:53 -07:00
landgreen
4a355caa60 mod - microstates
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
mod - microstates: +7% damage for every 10 active bullets
  (requires mod: Lorentzian topology)
mod - laser diode: laser, pulse, and laser-bots use 37% less energy
25% increase in difficulty scaling  (level 10 should now have the difficulty of level 12)
  effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
2020-05-17 19:23:24 -07:00
landgreen
30518de6cb many worlds mod 2020-05-14 09:01:24 -07:00
landgreen
f89bb09b37 rerolls 2020-05-10 18:40:28 -07:00
landgreen
a64b969186 construct mode mob spawns 2020-05-03 04:38:48 -07:00
landgreen
a7faffa8a7 spider boss
large mods shrink on death instead of disappearing
new boss mob:  spiderBoss
mod - Bayesian interference -> determinism
   spawn 4 mods and 2 heals, future power ups are limited to one choice
mod - Leveraged investments -> Bayesian interference
   33% chance for double power ups to drop, remove all future ammo power ups
(serious progress on my level construction tools, but it's not ready yet)
2020-04-28 19:14:07 -07:00
landgreen
d24ea799cb foam wall collisions, Bayesian one choice 2020-04-25 13:04:39 -07:00
landgreen
ad950d2cc2 ice IX, ablative mines 2020-03-27 05:38:14 -07:00
landgreen
b7a97d3e77 flechettes do poision damage 2020-03-08 15:51:39 -07:00
landgreen
1c843686f1 new mods, bug fixes
mods: pocket universe, plasma field range, Hawking radiation

added trackpad mode
2020-03-01 19:05:45 -08:00
landgreen
b9422c8c74 wording 2020-02-20 06:42:22 -08:00
landgreen
97f89b0ba2 added colors to custom grid select
added random laser boss positions
2020-02-19 06:11:36 -08:00
landgreen
3ec77ed6fa added requirement text, thermal runaway mod 2020-02-17 18:32:10 -08:00
landgreen
b9ecfbc997 custom mode rework, might be done 2020-02-17 07:26:14 -08:00
landgreen
749fd0f797 added a few mods and added custom difficulty 2020-02-15 19:01:31 -08:00
landgreen
ca8b580409 sat map balance, wording drone mod 2020-01-29 06:49:23 -08:00