harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%
falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die
many worlds - 66% chance for rerolls
quantum immortality - also gives 3 rerolls
mod drones - Brushless Motor: drones move faster
mod drones - redundant systems: removed
choices in power up selection should no longer repeat the previous choices when possible
perfect diamagnetism balance and graphics
unique energy colors for fields
game info on pause screen
falling off the map, on easy and normal difficulty
sets the player to the entrance
sets power ups to the exit
throwing blocks works better for larger blocks, even with no mods
new mod - mass driver: blocks do 3x damage and charge 3x faster
negative mass field
moves faster horizontally
doesn't increase throw speed (but still lets you move with huge blocks)
can't block
take 66% less damage while field is active
plasma field does 20% more damage, but can no longer block
bremsstrahlung radiation only apply to the harmonic field, and does a bit less damage
negative mass field
moves faster horizontally
can't block
can hold mroe massive blocks, but can't throw them fast
takes 0.5 dmg while active
shields are more rare, but much stronger, negative mass field is combined with Gauss rifle mod, negative mass field moves player faster, new mod piezoelectric plating,You may now choose to cancel the power up selection screen. (no recursive mods in custon yet, it's an annoying UI rewrite)