Commit Graph

163 Commits

Author SHA1 Message Date
landgreen
8bcda6ebf6 Higgs
tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
  removed Galilean group

damage immunity graphic is more obvious
2021-01-12 10:39:47 -08:00
landgreen
059e133667 rest frame
health background finally updates to show max health changes

tech: rest frame is removed
tech: inertial frame - gain 66% fire rate, but you can't fire when moving
tech: dead reckoning - when at rest do 33% more damage
  requires inertial frame
tech: Galilean group - when at rest take 50% less harm
  requires inertial frame
2021-01-11 14:00:01 -08:00
landgreen
a573f42366 diffuse beam optimizations 2021-01-10 09:58:19 -08:00
landgreen
ef8ae42591 wide laser
tech: antiscience - 100% damage, but lose 11 health when you pick up a tech
tech: laser widebeam + output coupler can now stack up to 9x (was 1x)
  but it not longer works with tech: slow light propagation
2021-01-10 05:19:13 -08:00
landgreen
cd0e47df30 complex spinstatistics
tech: active cooling - 15% faster fire rate for each gun in your inventory
tech: specialist - spawn a random power up for each gun in your inventory
  (not available in custom, requires tech: generalist)
tech: complex spin-statistics - become immune to harm for 1s every 7s
  requires Pauli exclusion

even less difficulty ramp after killing final boss
2021-01-07 12:24:40 -08:00
landgreen
9a97371893 laser push
tech: relativistic momentum - laser beams push mobs away
2021-01-04 18:32:56 -08:00
landgreen
79136db727 removed ice IX gun
reroll renamed -> research

spore damage increased 25%

ice IX has it's damage buffed by 50%, and freeze effect lasts 2s (up from 1s)
ice IX is no longer a gun
  but you can still get it for nano-scale field (and it's pretty strong)
tech: heavy water was removed

tech: correlated damage - duplication chance also gives % damage
(also added some minor nerfs to other duplication tech for balance)
2021-01-02 18:46:14 -08:00
landgreen
3fa89b85d7 foam balance
beating the final boss automatically increases the difficulty mode for this run and future runs
some foam balancing, mostly buffs
standing wave harmonics gets 15% harm reduction again
2021-01-01 05:42:06 -08:00
landgreen
2c30382093 foam fractionation
foam dissipates a bit faster, has less ammo, and does 60% more damage per second
tech: foam fractionation - foam is 100% bigger when you are below 200 ammo

difficulty now increases linearly, even after beating the final boss
2020-12-31 09:49:07 -08:00
landgreen
491b979d4c laser-mines
tech: laser-mines - a floating triangle spins around with lasers coming from it's points
2020-12-30 19:35:41 -08:00
landgreen
9f019b9988 missile rework
fixed some math on laser tech: diffraction grating and slow light propagation
  they were giving too much damage

flechettes are slightly improved in: ammo, damage, fire rate

tech - MIRV can now stack up to 9 bonus missiles
removed tech - recursive missiles
tech: cruise missile - 50% larger size, but travels 50% slower
tech: missileBot - requires gun: missiles
2020-12-29 18:56:16 -08:00
landgreen
0d70e3918d bug fixes and mod -> tech renaming 2020-12-26 08:54:16 -08:00
landgreen
0e9d2bcc30 console style
updated in game console style and all messages to match real game commands
new names inline with lore,  mod -> tech, game -> simulation
  this is probably going to cause many minor bugs, so let me know what you find
new reroll display in power up selection

tech: rocket-propelled now works with all grenade tech
2020-12-26 08:16:22 -08:00