field: perfect diamagnetism is a bit larger
can now grab power ups from far away
mod: exciton-lattice - reduce harm by 80%, but after taking collision damage eject a random mod
eject extra mods if you have recursive stacks
power ups have a bit more air friction
power ups must be in line of sight to be pulled by the player
why mode now gets 100% chance for a second boss power up (up from 50%)
this should let why mode reach more interesting build depth
laser and pulse got a damage and energy use buff
immune to harm for a second after exiting the power up selection menu
rail gun mod: capacitor bank - no charge time, but smaller bullets
stunned mobs now still display health bar
when you hit a mob hard with a block they get stunned
blocks do about 15% less collision damage
stuns lasts longer for larger and faster blocks
bubble fusion drops 2-3 power ups (down from 3)
perturbation theory: damage is 5% (down from 6%) per reroll
but the mod will not show up until you have 4 rerolls stockpiled
sporeangium grow faster when stuck to a mob
mod: liquid cooling - freeze all mobs for 6 seconds after receiving harm
mod: perimeter defense - gain 6% harm reduction for each bot
mod: bot fabrication - anytime you have 3 rerolls, convert them into a random bot
mod: Ψ(x) collapse - 33% haste, if you have no rerolls
mod: mine synthesis - drop a mine after picking up a power up
damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
added mods to spawn a gun, a field, and rerolls
added mod that gives max health for leftover power ups
this mod has some interesting interactions with other mods
mod annihilation now uses 20% of base energy and doesn't trigger damage immunity
mod Hawking radiation removed
mod negative temperature: freezed mobs in range of negative mass field, but drain energy
mod: logistics
ammo power ups are added to your current gun
spawn 4 ammo immediately
above level 20 boss power ups only drop on even levels
removed mod ablative mines (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%
falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die
many worlds - 66% chance for rerolls
quantum immortality - also gives 3 rerolls
mod drones - Brushless Motor: drones move faster
mod drones - redundant systems: removed
choices in power up selection should no longer repeat the previous choices when possible
perfect diamagnetism balance and graphics
unique energy colors for fields
game info on pause screen
falling off the map, on easy and normal difficulty
sets the player to the entrance
sets power ups to the exit
throwing blocks works better for larger blocks, even with no mods
new mod - mass driver: blocks do 3x damage and charge 3x faster
negative mass field
moves faster horizontally
doesn't increase throw speed (but still lets you move with huge blocks)
can't block
take 66% less damage while field is active
plasma field does 20% more damage, but can no longer block
bremsstrahlung radiation only apply to the harmonic field, and does a bit less damage
negative mass field
moves faster horizontally
can't block
can hold mroe massive blocks, but can't throw them fast
takes 0.5 dmg while active
shields are more rare, but much stronger, negative mass field is combined with Gauss rifle mod, negative mass field moves player faster, new mod piezoelectric plating,You may now choose to cancel the power up selection screen. (no recursive mods in custon yet, it's an annoying UI rewrite)