newLevel - towers
please give feedback
boost level elements can now be pointed at any angle
paradigm shift costs 1 health, but cost increases after each use
ejecting with paradigm shift tech sets their frequency to zero, so they don't show up again
polyurethane foam - makes more foam from super balls
bubble fusion - now works with any shield, but only once per mob
so it triggers from the shieldingBoss
collider - has a higher chance to form tech vs. other power ups
removed all ON/OFF tech
I just don't think they are fun
JUNK tech - wall jump
fixed some bugs
player damage reduction adjustment: 0.9x -> 0.89x per level per difficulty mode (1,2,4,5)
on easy that's 0.28 -> 0.245 by level 12 (a 12% player damage nerf)
on why a 50% player damage nerf by level 12