Commit Graph

356 Commits

Author SHA1 Message Date
landgreen
3d423a58d6 slasher mob variants
new community training level diamagnetism by Richard0820
  it's at the end of the training levels
  start training by click the top right button at the load screen

slasher mob variant with 2 laser swords
slasher mob variant with a laser spear

suckerBoss pulls in powerUps and makes them orbit better
shooterBoss fires faster and larger bullets

wormhole 4 -> 5% duplication, and a 10% reduction in energy cost
drones fire faster and aim more accurately
quenching gives 10% more max health and harm
snake tail mobs have 15% less health
tungsten carbide properly gives 222 health in addition to the bonus max health
2023-07-27 10:10:33 -07:00
landgreen
8a211e81ec mass production
new community levels:
  tlinat by Richard0820
  ruins by SiddhUPe

tech: mass production - tech have +3 choices to spawn ammo, research, or heals
2023-07-11 21:37:11 -07:00
landgreen
6cd2502fb5 sound-bot
new community level: dojo by weird_pusheen

sound-bot: makes phonon waves

  updated tech
drone repair -> von Neumann probe - if a drones ends near a block it will use that block to repair
quantum eraser -> metamaterial absorber: for each mob left alive after you exit a level there is a 17% chance to spawn a power up
uncertainty principle: extended to super balls
aperture: camera zooms in and out along with the skin animation

  balanced tech:
cordyceps: zombies are much smarter, faster, do more damage, and last longer
negative entropy -> self-assembly: 1 heal per 33->25% missing health on each new level
renormalization: 44 -> 46% and +3% JUNK tech to pool
parasitism: 60 -> 83% damage
non-renewables: 67 -> 78% damage
ground state: 200 -> 266 max energy
dark patterns: 17 -> 22% damage and JUNK
eternalism: 30 -> 24% damage
stimulated emission 15 -> 17% duplication
nitinol 30 -> 22% defense

bug fixes
2023-07-04 08:14:43 -07:00
landgreen
09c9e93fcf subway
level: subway
  replaces gauntlet just before the final boss
    gauntlet moved to community map pool
  subway todo:
    add a few more stations
    balance difficulty
    find bugs

surface plasmons does 50% more damage
elasticity renamed nitinol because I bought some nitinol wire and it's neat
entanglement power up no longer shows guns or fields you already have
disabled minimal HUD for training levels
reaction inhibitor 12->11% mob max health reduction

spawn.bodyRect() now can add blocks mid level without any extra code
  I think I found all the bugs this causes, but let me know if any blocks added mid game aren't colliding

community map - clock update:
  visual overhaul,live lighting, remove pendulum overlap, move with pendulum if you stand in it, debris, trap exit only opens after completing the fight, moving elements now freeze while using time dilation
2023-06-03 13:56:18 -07:00
landgreen
1b23dec950 super n-gon bros
new community level - superNgonBros by DesBoot

tech: induction brake - after using a heal slow nearby mobs for 15 seconds
tech: null hypothesis - +9 damage, spawn several research after removing
reworked: strange attractor - +7% damage, +10% duplication after removing

bremsstrahlung does 50% more damage
time crystals 200 -> 150% passive energy regen
  it also tells you how much energy regen you will get
aperture (-50 to +150) -> (-10 to +110) damage
diaphragm (-33 to +100) -> (+8 to +80) defense
tungsten carbide 200 -> 222 health
CPT symmetry 30 -> 20 energy per second of rewind
quenching gives more max health, but also does more damage per over heal

final boss has 50% faster armor decay
  so it takes even more damage the longer you fight it

a few more images
some bug fixes
2023-04-16 18:04:54 -07:00
landgreen
07af7a7d5c moving code to my other computer 2023-04-08 15:54:01 -07:00
landgreen
e2bf9aae66 borders for no image selection menu
mob damage difficulty setting is lower
recycling now flashes green when it heals

merged cancel and research bars for single column selection
added some dark grey borders for no images selection mode

new images with midJourney V5
  spores, pilot wave, standing wave

bug fixes
2023-03-22 18:03:05 -07:00
landgreen
be109bbb91 green health bar
community map clock by Cornbread 2100

health bar is now green
added a damage bar
  (I'll probably add a setting to disable this next patch)

wave gun has -15% ammo
tech phonon has +25% ammo, and +10% damage

JUNK tech stubs can now wall climb
2023-03-12 17:23:51 -07:00
landgreen
9bcf4d3e8c defense HUD
added defense bar to HUD
new community map commandeer by Desboot

bug fixes
2023-03-11 13:47:41 -08:00
landgreen
d00a94a22b factory
map: factory
  this is completely unbalanced, so let me know if what rough edges need to be sanded
  found on seed 47086 level 6

tech: ternary - +40 damage if any gun has ammo divisible by 3

level element: transport - horizontal moving platforms
level element: mover - stationary platform that pushes the player horizontally
  to see examples of transport and mover look in level.testing()
2023-03-04 09:37:11 -08:00
landgreen
82c0ea832b mover
tech: rebound - super balls speed up and reset duration after they hit a mob
Zectron does 100->66% damage and it drains 25% of current energy instead of health
mantisBoss is back
level element: mover - rectangular map element that pushes horizontally
  it's in a possible room for labs

new community level - staircase by ryanbear
2023-02-19 15:25:21 -08:00
landgreen
f8b4b6fde5 aerostat
tech: aerostat - +88% damage off the ground, but -22% damage on the ground
  negative mass field required

tetherBoss now has beetle babies, and immunity
skins have a unique orb for their description card
  and some new images
cloaking field has a new graphic for sneak attack on the cross hairs

new community map yingYang by Richard0820

bug fixes
2023-02-13 19:48:49 -08:00
landgreen
9402cf2fe0 elasticity
tech: elasticity - skin, does "crouch landings" a tiny bit more
  jump and move faster, +15% defense
  (replaces squirrel cage rotor)

tech: diaphragm -  skin, defense cycles between -33% and +100%
  requires aperture

tungsten carbide 150->200 maximum health
  but now does "crouch landings" a more
Zectron damage 80->100% and it does a bit less harm to player
flip-flop, relay switch are no longer skins

pause brings up the most recent in game console message
  in game console no longer fades out it just instantly goes on and off

bug fixes
2023-02-07 15:41:42 -08:00
landgreen
6472d6d99a level: lock
new level: lock
  it's a work in progress
  I'm looking for feedback:
    anything confusing?
    combat too hard/easy?
      it will probably feel hard because you don't know the map yet

images are now hidden by default for new players
time dilation 18->15 energy/s

bug fixes:
  extended CSS media rules and power up selection code to entanglement
2023-01-23 20:01:26 -08:00
landgreen
43f3cfbae5 RPG + rocket jump
tech: RPG - gains the rocket jumping effects from electric armor

eternalism no longer makes tech options have 50% opacity when choosing

some new images for cloaking tech
and some images were made brighter

bug fixes
  safari media rules css fixed
2023-01-14 19:58:59 -08:00
landgreen
9206d47f40 repeater
tech: repeater - shotgun gets another shot, and a longer fire delay
  shotgun cross hairs show when fire is on cooldown

keys 1,2,3,4,5,6,7,8,9,0,-,= switch to a gun in your inventory
Nerfed blinkBoss health and speed
sneaker mobs are immune to harm for one cycles after vanishing
experiment button new style
new images for energy, bots

bug fixes
2023-01-08 09:14:58 -08:00
landgreen
802cd90220 sentry tech
tech: cordyceps - sporangium infect mobs, making them fight for you as zombies

tech: blast ball - mines fire super balls
tech: extended magazine - sentry fires 50% more shots
  sentry works with foam, nails, or super balls

dark patterns - stacks to 9
  38->15% damage, 53->15% JUNK
electronegativity - stacks to 9
  0.12->0.1% damage per energy

bug fixes
2023-01-01 09:55:17 -08:00
landgreen
feb8824bc7 not a full patch, just syncing between my 2 computers 2022-12-28 12:35:03 -08:00
landgreen
8b9511f975 card adjustments
card font is 10% smaller with a bit more padding on the edges
background is darker on power up selection
css border added to research and cancel buttons
JUNK images now timeout if you don't download the image in under 1 sec
  and it will not even try to download an image above 500KB
  and it will try a different random image if it's first attempt is too big
    (gotta protect our friends with slow internet)

finalBoss
  mine mode comes in waves
  orbiters mode comes in waves, and they spawn at a radius that intersects the player

several on new level tech effects now also run on each new final Boss phase
  gun stuff, many worlds, negative entropy heal spawns

perfect diamagnetism slow fall is much strong, but works better when angled like a parachute
2022-12-19 10:54:09 -08:00
landgreen
16834e95be added images
added images to tech, field, gun cards (enable this in settings)
  in progress - not all images are generated yet
  images are generated by me using midJourney plus significant post processing

random research power ups are 20% more common per level
global difficulty balance: player takes a bit less damage
mutualism: 0.5->1 borrowed health for 250->300% more spore damage

harpoon can still fire when out of energy, but slower
harpoon fire cooldown no longer triggers when the harpoon returns
  it's just a flat 2/3 of a second after you Fire
  improved fire rate now allows you to fire many harpoons at once until you run out of energy
default harpoon rope is a bit longer

several bug fixes and undocumented changes I forgot to list
2022-12-17 09:58:33 -08:00
landgreen
500bb3f73e Bitter electromagnet
harpoon
  default fire rate is 10% higher
  default harpoon range 15% higher
railgun
  tech: Bitter electromagnet - 33% slower charge time for railgun, 100% more density and damage
    area effect damage is increased 20%, scales with bitter electromagnet and total charge
  charging longer increases harpoon velocity/damage by up to 30%
  contributions to charge time are more uniform between:
    crouching, fire rate, Bitter electromagnet, and capacitor bank
  auto aims no longer disabled on crouch

emergence 2->1 extra choice, and +8% damage, and no added JUNK anymore
cache 16->15x ammo
many-worlds 1->0 research to enter an alternate reality on each new level

finalBoss
  health decays a bit faster
  spawns 6 mobs at each health threshold
  spawns from the different modes are reduced
  boss laser damage is 25% reduced
  hoppers spawn from the slime tunnel

JUNKtech: random - gives random +damage

bug fixes
2022-10-31 19:15:21 -07:00
landgreen
d996c4f2a2 placebo
finalBoss has a bit less health

laser lens has a glow effect
slow light has 11->7 unique beams
  slow light has 38% more damage per beam
infrared diode 50->60% energy efficiency
dye laser 20->25% energy efficiency
          20->25% laser damage
free-electron laser 190->200% laser damage
crit angle is smaller for iridescence and stress concentration on large mobs
ordnance has +5% JUNK
CPT uses 25% less energy and leaves you with about 10-20 energy

JUNK tech: placebo -  +777% damage +777% defense

bug fixes
2022-10-15 08:16:01 -07:00
landgreen
3c860797b3 finalBoss boulders
finalBoss has a new phase: "boulders"
  each phase has been rebalanced
  boss health is a bit higher
  mob mines are white now

pilot wave gets +1 choice for gun,field,tech

bug fixes:
2022-10-09 20:00:28 -07:00
landgreen
c162f1074e finalBoss rework
finalBoss rework
  (this is pretty raw, so expect a bug and balance patch soon)
  finalBoss goes invulnerable a few times as it loses health
  finalBoss damage reduction is higher
    finalBoss damage reduction slowly decays as you do any damage to the boss
      damage reduction resets to normal with each new invulnerability phase
  after each invulnerability phase it randomly adds 1 more attack mode
      lasers, black hole, mines, hoppers, seekers, mobs, orbiters, oscillation

mobs die below 0.05 -> 0.01 health
  might cause bugs, but testing this out

guns and field power ups show 3 -> 2 options

bug fixes:
2022-10-05 09:33:08 -07:00
landgreen
d7c01ef92c mass-energy rework
mass-energy is compatible with more tech
  defense works with mass-energy, but is exponentially reduced (~10%)
  damage taken scales with difficulty based heal reduction
    1.3x dmg level 5 hard,  2x dmg level 13 why

ergodicity: 91->66% damage,  no heals -> 1/2 size heals
negative feedback 0.5% -> 1% damage per missing health
negative entropy spawn heals for 33% missing health not 33 flat missing health
  this means it caps at 3 health per level
tech - iceIX freeze effect lasts 2 seconds longer, spawn 10 coupling
  perfect diamagnetism, standing wave

research is less common
path integral comes with 5% JUNK
there are fewer starting power ups on why difficulty

bug fixes:
  fixed the text overflow issue on small screens
  decoherence: if you get a tech that is banished it stops being banished
  you can now have negative research
2022-09-26 08:42:34 -07:00
landgreen
e4ebef0bc3 new lore chapters
ghoster mobs are faster
teatherBoss spawns some seekerBullets on death
added 2 more lore chapters
  7 total

bug fixes
  updated requirements text
2022-09-18 15:03:01 -07:00
landgreen
8f702cfa4e wave
matter wave renamed wave
  tech: frequency - wave has unlimited ammo, but -50% wave firerate
  tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
    effect cooldown grows +5s with each chained resonance
  uncertainty principle works with phonon wave
  phase velocity works with all other wave tech, 40->35% damage
  boundstate reduces wave range by 25->15%

non-renewables 88% -> 67% damage
improved fine-structure constant graphic for when you lose coupling
laser mobs pulse a laser 50% of the time for 2x damage

a bunch of bug fixes
caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
  it grew mass and damage at an exponential rate before
  now it's closer to the +30% damage description
2022-09-11 07:10:14 -07:00
landgreen
9e613a281e biohazard map
new level biohazard by INOOBBOI AND THESHWARMA
  enable community maps in settings

some coupling tech spawns power ups instead of directly giving coupling
fine-structure constant gives 60 coupling power ups, lose 0.5 coupling after mob collision
tech: decoupling: when ON: +5.00 coupling  OFF: spawn a WIMP
  (probably adds coupling drift bugs)

JUNK tech - boost - spawn a large number of boost power ups

several bug fixes
  mob - flutter is no longer treated as a boss
2022-09-04 10:47:57 -07:00
landgreen
cc1bbeb53b shotgun rivets
some shotgun ammo tech upgrades will continue to fire some original recipe shotgun bullets
  rivets, fleas, worms, iceIX
tech: band gap - boosts give more damage but it lasts for 1 less second

WIMPs are 10% faster
controlled explosion renamed shaped charge

bug fixes
  construction mode works better with my buttons
  to unlock run this and press T to enter testing mode
  simulation.enableConstructMode() //used to build maps in testing mode

removed -experiment- tech because it's function was reproduced by "tech - tinker"
2022-08-28 19:47:32 -07:00
landgreen
2ce8aca3ef coupling again
coupling
  crystallography renamed quintessence
  wormhole -> energy after eating blocks
    penrose process is removed
  perfect diamagnatism and standing wave -> ice IX after blocking
    tech triple point removed
  plasma torch -> +damage

killing one of the first 3->4 snake body mobs makes snake bosses vulnerable
shooterBoss shoots 3-6 smaller bullets

bug fixes
2022-08-21 09:18:24 -07:00
landgreen
53f1961b2d coupling tech
tech: crystallography - convert all your research into 0.25 coupling per research
tech: residual dipolar coupling - cancelling field gun or tech gives +0.5 coupling
tech: fine-structure constant - +6 coupling, eject this tech if you take damage
coupling for cloaking field now gives +33% ambush damage
  tech: ambush removed
coupling for time dilation now gives +25% longer time dilation effect
  about +2 seconds
coupling tech isn't well balanced yet, so give me feedback

non-unitary operator renamed to Hilbert space

bug fixes
2022-08-17 19:17:59 -07:00
landgreen
88f891250b coupling
tech: coupling - +1 coupling, coupling is a new stat that provides different buffs for each field
  releasing this early for feedback about balance and bugs

removed tech Pauli exclusion
  now the perfect diamagnatism coupling effect

snakeBoss tails are closer together
some bosses have a higher vision memory and response time

phonon gets 10% less ammo and 10% less damage
meta-analysis gives 2 research per use
energy drain rework
  in many situations drain no longer scales with regen
  this might have some bad side effects, let me know

bug fixes
  made several tech effects not an arrow function
  timeSkip graphical glitches might be improved
2022-08-14 19:43:01 -07:00
landgreen
fee9526268 level ban setting
new setting: level ban list
bug fix: removed a command to preventDefault on space key, this might break something else
new boss added to level - Temple

snake tails have a lower mass and whip around a bit
auto targeting no longer works for stealth mobs
  snipers, sneakers, ghosters
snipers fire more often at high difficulty, but bullets move slower at all difficulties
hoppers have move gravity, so it feels like they are hopping a bit faster
2022-08-11 16:46:42 -07:00
landgreen
50dcc0c9dc finalBoss black hole phase:
makes 100% more bullets
  grows and shrinks smoothly near start and end of phase
  does 20% more damage to player

historyBoss has a "fun" graphical effect
acetone peroxide has 50 -> 40% less explosion defense

bug fix: timeSkip graphic glitch
  there is a chance to cause other bugs with timeSkip effects
2022-08-07 08:24:54 -07:00
landgreen
b8e7bf7d3d elephant's toothpaste
elephant's toothpaste: mines make foam

sentry fires about 40% faster
  but each shot slightly reduces the total duration
  (duration = 17s - 1/10 s per shot)

foam can move through blocks a bit faster
laser reflection damage is increased
  about 15% -> 8% damage loss per reflection
beetleBoss pushes player away and spawns baby flutter mobs
fire rate affects block throwing charge rate
2022-08-04 08:55:15 -07:00
landgreen
05a263e31f Hey Listen!
snakeBoss is now dragonFlyBoss
  snakeSpitBoss till exists, don't worry

flutter and beetle mobs changes

Noether violation has 50% less forward recoil for shotgun
2022-08-01 08:54:24 -07:00
landgreen
746e86cc4a beetlemania
mob: beetleBoss
mob: flutter

balance: all mobs at every level are about 2%-3% harder to kill
2022-07-31 07:09:57 -07:00
landgreen
3434869989 ricochet
tech: ricochet -  nails bounce off mobs and hit other mobs with extra damage per ricochet

tech: dye laser - 20% efficiency and 20% damage
laser diode renamed infrared diode
  40 -> 50% efficiency but you can't see the laser beam
laser-bots acquire new targets much faster
iridescence 88 -> 100% damage, a tiny bit harder to hit center of mobs
   stacks up to 3 -> 9

dynamic equilibrium scales damage with defense
  goes up to 9x stacks
neutronium 25 -> 20% slower movement

revolutionBoss laser swords are much slower and shorter
  but they do more damage
2022-07-29 10:08:10 -07:00
landgreen
3e8f07ab04 patch
field tech: patch - after cloaking recover 75% of last health lost using that much energy
  taking damage now forces decloaking
field tech: dynamic equilibrium - increase damage by 5% the value of your last health loss

foam has less velocity after a mob it's stuck to dies
snakeBoss becomes vulnerable if you remove any of the first 3 body segments
  body segments have more health

bug fix: quantum eraser now removes mobs in a more random order
  it used to have a too low chance to remove bosses
2022-07-26 08:26:05 -07:00
landgreen
7a66ea922c decloaking damage
cloaking +damage occurs for 2 seconds after decloaking
  need to cloak for 4 seconds to get the full 2 seconds of +damage
  ambush 666% -> 555% damage
boson composite drains 25% more energy when you move through mobs

nail gun gets 20% more ammo
harpoons now properly do damage on the frame before they retract
  smelting removes 10% more ammo to get another harpoon for railgun
grenade fireworks explosive petals are 25% closer together
2022-07-21 10:51:33 -07:00
landgreen
f3a115b237 orbital armor
finalBoss pushes away things between every phase
  it's much smaller in black hole phase and very hard to hit

timeBoss, shooterBoss, orbitalBoss, laserTargetingBoss have "orbital armor"
  orbitals have less health and move a bit slower
  orbitalBoss is slower and has more health
blinkBoss does much less collision damage
laserTargetingBoss does 2.5x damage but it's laser is only on 1/2 the time

URL builds share what mode molecular assembler is on
2022-07-19 18:55:27 -07:00
landgreen
4e29a517fc fleas
tech: fleas - replace spores with little hoppers

frame-dragging - time dilation field stops time when you aren't moving or firing, +33% defense
  the odds of finding this tech is low because I find it kinda annoying, but maybe you will like it

molecular assembler field energy meter is yellow
  wormhole is lavender
  perfect diamagnetism is blue
  time dilation is green blue
  pilot wave is black

new room in labs:  hopBossMom
harpoon now auto targets by default, but disabled when crouched
pulse + neocognitron auto targeting also disabled when crouched

bug fixes
2022-07-12 07:52:13 -07:00
landgreen
de99a27a29 resonance
tech: resonance - when a block gets vibrated by phonon, it has a chance to spin towards mobs
cross disciplinary gives 4% duplication
boson composite lets you move through elevators again

JUNK tech: microtransactions - buy in-game skins for 1 research anytime you choose a tech

bug fixes
2022-06-30 07:35:36 -07:00
landgreen
5f098c3d1e quantum eraser
tech: quantum eraser - for each mob left alive after you exit a level
  kill a spawning mob with 100% duplication
symbiosis: bosses spawn a tech and also an ammo, research, and heal
  when mobs dies lose 0.45 -> 0.5 max health
boson composite - when you move through mobs they drain a little bit of energy

incendiary ammunition makes bullets explode on impact with map
polyurethane foam now works for harpoons
reactor level: timeBoss is much faster, mineBoss does 50% mine more damage
  all bosses spawn fewer numbers
  spawning all 4 bosses spawns much fewer numbers

bug fixes
  loaded a patch to matter.js physics engine 0.18 to fix issues with time dilation
2022-06-28 07:43:02 -07:00
landgreen
a0ff668571 shape memory
shape-memory alloy now also increases 100% heal power ups when "ON"

smelting makes multiple harpoons that fire in a quick succession
  instead of at different angles
  costs 2 less ammo
harpoon tech filament gives +20% longer rope per ammo
ground state: 66->50% less passive energy generation

grenadier mobs have a much longer delay before they explode on death
level based lasers now damage mobs
  but don't trick mobs into touching the laser, it's rude

bug fixes
2022-06-25 20:57:06 -07:00
landgreen
784c933260 power up selection code rewrite
rewrite of the tech,gun,field selection code
  odds of new bugs is pretty high, but the code is shorter and faster, so easier to fix
path integral is no longer a JUNK tech
  lets you choose from every option on next tech
emergence is stackable
  +2 power up choices per stack

tech: integrated circuit - if ON +7 power up choices  if OFF -1

update matter.js engine 0.17.1 -> 0.18.0
  shouldn't change anything
big fixes
2022-06-22 07:21:26 -07:00
landgreen
698c18482b stress concentration
nail gun tech: stress concentration - if a mob has below 50% durability after taking damage
  from needles or rivets near the center of it's body it dies

caliber 16->25% nail, needle, rivet size/damage
combined tech: flagella - spores move +50% faster
  spores follow you if they can't find a target
shock wave stun also applies to sporangium
  no longer reduces explosion size

JUNK tech: reincarnation - kill all mobs and spawn new ones
  (also spawn a few extra mobs for fun)

updated pause menu and fields descriptions to new wording style

bug fixes
2022-06-19 08:32:45 -07:00
landgreen
e3d6ffce43 text rewording
tech: freezer burn - if a mob is frozen while below 33% health, it dies
tech: flash freeze - if a mob is above 66% health it's health is set to 66%

snakeBoss 1st tail mob is larger and farther from boss
parthenogenesis your duplication effects extend to duplicate mobs and bosses
WIMPs do 33% less harm  (because they are hard to deal with on reactor)
MACHO 66->60% defense
axion 75%-> 100% of defense added to damage

full tech wording rewrite (I probably made a few typos)
  increase damage by 10% -> +10% damage
  20% fire delay reduction -> +20% fire rate
  taking harm -> losing health
  50% harm reduction -> +50% defense
    new defense text effect
  extra long minus sign - -> –

bug fixes
2022-06-14 09:00:01 -07:00
landgreen
789769519a dripp
new community map: dripp!
  enable the 13 community maps in settings
2022-06-07 17:51:04 -07:00
landgreen
227e4491a6 laser delay
laser energy drain and damage now scale with fire delay effects
  no change for pulse since it already has a fire delay

explosion harm to player no longer scales with explosion radius
  explosion damage will treat all explosions the same as a basic grenade explosion
  large radius explosions are much safer
acetone peroxide 80->70% increased radius, 100->50% increase in harm from explosions

CPT only triggers from damage above 1% per game cycle
  so no trigger from slime hazards or black holes or mob auras
level: reactor has a horizontal flipped mode
regression gives finalBoss(1.0005), Boss(1.0025), mob(1.05) increased damage taken

JUNK tech: return - go back to the intro level, but keep your tech

bug fixes
2022-06-05 13:37:38 -07:00