Commit Graph

77 Commits

Author SHA1 Message Date
landgreen
30cace60fb bug fixes 2020-11-08 07:06:40 -08:00
landgreen
e86ec0c37d sentry
mini black hole mobs travel through walls

mod: radioactive contamination - after a mob or shield dies, leftover radiation spreads to a nearby mob

mod: half-wave rectifier - railgun overfills with energy when you charge instead of draining
   removed rail gun mod - frame dragging
bug fixed - rail gun bugs out when your charge speed gets very low

mod: sentry - mines are modified to automatically fire nails at nearby targets for 12 seconds
2020-11-08 05:55:45 -08:00
landgreen
a57ff0c4c1 overfill
update to mod: anthropic principle - only works once per level
  but gives 6 seconds of damage immunity and 2 extra heal power ups

most energy regeneration effects now overfill energy above the max by default
piezo electricity over fills energy by 300% (was 100%)
2020-11-04 05:36:50 -08:00
landgreen
d7ab196dc3 final boss
missile moves slightly differently
  it used to slow when locked on to a target
  now it slows when turning
missiles explode when near any mob

wormhole mod: cosmic string - now stuns mobs and applies radiation damage
mod time dilation:  - quadruple your default energy regeneration

added final boss level, it's still in progress so I'd love some feedback
also the game loops back to the intro level after the boss
  I'll be working on the ending in the next patch, so the intro level is just a placeholder
2020-11-01 18:31:25 -08:00
landgreen
a4a2a9bf2a updates to community maps 2020-10-28 05:46:12 -07:00
landgreen
7b620ca1f0 added no power up setting to custom 2020-10-28 05:21:08 -07:00
landgreen
c7048c9324 mod- pulse
gun: pulse is now a mod for laser
  mod: beam splitter applies to pulse

difficulty balancing
  (this needs to be done as more mods are added to the game to prevent power creep)
  all modes are a bit harder
    if you used to play why, try the new hard
    if you used to play hard try the new normal
  power ups drop more often from bosses on all modes
2020-10-25 15:09:55 -07:00
landgreen
a5f79bf742 pulse is a mod 2020-10-25 03:26:13 -07:00
landgreen
e0131fcea1 vaccum bomb grenade mod
gun: vacuum bomb is removed
mod: vacuum bomb - grenades fire slower, explode bigger and, suck everything towards them

laser and diffuse laser graphics are better
mod: output coupler - diffuse laser beam is 30% wider and does 30% more damage
      requires diffuse beam

level number doesn't increase if you skip the boss (in the late game)
2020-10-23 16:03:27 -07:00
landgreen
5bbac02f88 bug fix 2020-10-21 07:47:10 -07:00
landgreen
0c2285b1c7 worm hole mods
mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob
mod: supercritical fission - flechettes explode if they hit very close to the center of a mob

mod: transdimensional spores - after wormholes eat blocks, they disturb spores
mod: traversable geodesics - your bullets can go through worm holes

scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%)
the difficulty should feel a bit harder after clearing the boss level
  (a bit more more damage taken, and fewer mod drops)
2020-10-20 17:23:47 -07:00
landgreen
4187645757 wormhole
mods ejected from Bayesian statistics can't duplicate

the power up boss moves faster, has less health,
  it will eject one of your mods after a collision
  and two health power ups

mod ammonium nitrate: increase explosion damage and area by 25%
  also other explosion mods have been rebalanced (damage buffed, but self damage is also higher)

field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in
  mobs don't do much in worm hole yet, but that is coming with future mods
2020-10-17 17:29:44 -07:00
landgreen
858fa5fb24 finalized custom key inputs 2020-10-11 10:47:50 -07:00
landgreen
01a29430fa key input polish 2020-10-09 19:34:38 -07:00
landgreen
0daeb51b48 backup after input rework 2020-10-09 05:59:01 -07:00
landgreen
649d7858b3 back up before adjusting keycodes 2020-10-08 16:40:28 -07:00
landgreen
dd8df8f563 thermoelectric balance
ice IX mod: thermoelectric effect - when ice IX kills a mob heal 3% and regen 66% energy
2020-10-06 19:37:58 -07:00
landgreen
b2cb88832c difficulty bug fix 2020-10-06 05:01:59 -07:00
landgreen
7947e69d4d ice IX energy
laser bots now use the same laser code as the player
mod: thermoelectric effect - ice IX bullets give you 7% energy after they collides with mobs
2020-10-04 18:16:01 -07:00
landgreen
b1f4109827 laser mod beam splitter
laser mod: beam splitter - laser is split into diverging beams, but does 10% less damage
2020-10-03 10:25:05 -07:00
landgreen
b22bd12529 laser mod
mod: stimulated emission - 8% chance to duplicate power ups
laser mod: diffuse beam - laser is wide but doesn't reflect, 150% damage and energy drain
2020-10-03 07:44:27 -07:00
landgreen
0a15a7748a bug fixes, orbital 1 not 2
mod: orbital-bot - back to just 1 bot, but the bot can stun and hit mobs from a larger range
2020-09-30 06:07:17 -07:00
landgreen
75d2f56390 bug fixes 2020-09-29 07:12:30 -07:00
landgreen
4e6d4c15db orbital bot
mod: orbital-bot - 2 bots orbit you and damage mobs
mod: orbital-bot upgrade - orbital bots orbit farther away
2020-09-28 08:04:37 -07:00
landgreen
bc3ddf7447 decorrelation
mod: decorrelation - 2 seconds after you don't use your gun or field  get 40% harm reduction

mod: anticorrelation - 2 seconds after you don't use your gun or field  get 50% damage
  requires decorrelation
2020-09-27 09:25:14 -07:00
landgreen
5728008397 ionization energy
mod: ionization energy - heal power ups give you 4% max energy
  requires mass-energy equivalence

mod: discrete optimization - 50% damage and 50% slow fire rotates
  requires cloaking field
2020-09-26 05:34:38 -07:00
landgreen
2c34a7d89d cloaking balance 2020-09-20 08:31:17 -07:00
landgreen
f334372281 cloaking field
mod: waste heat recovery is removed
mod - fracture analysis only applies to stunned mobs (not unaware mobs)

phase field is removed
new field: metamaterial cloaking
mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy
mod: flashbang - stun mobs as you exit cloak
2020-09-19 09:11:55 -07:00
landgreen
2e7016d3d6 bug fix for waste heat and bayesian 2020-09-13 19:32:20 -07:00
landgreen
cab6feda13 waste heat recovery
mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy
mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up

new community level by Francois:  house
2020-09-13 19:14:33 -07:00
landgreen
5c2319cc75 explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode
mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%)

mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you
mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
2020-09-12 06:49:49 -07:00
landgreen
8ce7f684c8 Bayesian statistics
blocks drift towards the center of pilot wave's field

mod: Bayesian statistics - no longer stops ammo spawns
  30% to double power ups, but ejects a mod when you take damage

mod: exciton-lattice - 40% damage, but no ammo can spawn
2020-09-08 17:38:44 -07:00
landgreen
e3d8dda23f osmoprotectant
after you die, you can find the build you used in the custom menu

shooterBoss - smaller, but more massive,
  aims better at short range, and fires faster
bomberBoss fires faster, bombs are more likely to split

mod: osmoprotectant - stunned or frozen mobs cause no harm
2020-09-06 18:07:43 -07:00
landgreen
6c51916f04 exciton-lattice
field: perfect diamagnetism is a bit larger
  can now grab power ups from far away

mod: exciton-lattice - reduce harm by 80%, but after taking collision damage eject a random mod
  eject extra mods if you have recursive stacks

power ups have a bit more air friction
power ups must be in line of sight to be pulled by the player
why mode now gets 100% chance for a second boss power up (up from 50%)
  this should let why mode reach more interesting build depth
laser and pulse got a damage and energy use buff
immune to harm for a second after exiting the power up selection menu
2020-09-05 06:01:47 -07:00
landgreen
b9aaa4423b rail gun mod
rail gun mod: capacitor bank - no charge time, but smaller bullets

stunned mobs now still display health bar
when you hit a mob hard with a block they get stunned
  blocks do about 15% less collision damage
  stuns lasts longer for larger and faster blocks
2020-09-01 18:45:45 -07:00
landgreen
a0db3ffa12 nail balance, difficulty ramp scaling
mod: rail road ties - nails are 40% bigger
2020-08-30 13:15:34 -07:00
landgreen
00859f15ed nail gun
zoom now only works in testing mode with keys: i / o

minigun is now nailgun  (higher damage, lower ammo)
mod: pneumatic actuator - nail gun's ramp up time is 50% shorter
mod: powder-actuated - removes ramp up time and increases nail speed

removed mod depleted uranium
mod: super size - larger super balls
2020-08-29 08:54:32 -07:00
landgreen
d3514ee4f1 classic n-gon links
nailgun mod
2020-08-27 05:25:02 -07:00
landgreen
21b8c6fc2b new fan level 2020-08-25 06:49:38 -07:00
landgreen
3659fbe47d harmonic shield bug fix 2020-08-20 05:43:55 -07:00
landgreen
cc8c101776 foam damage mod 2020-08-16 06:44:47 -07:00
landgreen
6bfc53d3be renormalization 2020-08-13 05:33:49 -07:00
landgreen
e09a661953 bug fixes 2020-08-10 05:27:33 -07:00
landgreen
0c4caa186a custom url bug fix 2020-08-09 16:24:35 -07:00
landgreen
bf5f55a7ec URL build goes to custom, ammo goes to all guns 2020-08-09 05:43:00 -07:00
landgreen
2e9ff7e292 explosion damage immunity mod 2020-08-07 08:41:11 -07:00
landgreen
d13b1fb16d power up boss adjustments 2020-08-04 15:27:32 -07:00
landgreen
07f77e41a5 new level boss 2020-08-03 16:28:36 -07:00
landgreen
c08a93416d new fan level, edge of map mouse zoomOut 2020-07-31 10:34:13 -07:00
landgreen
d5b2504283 level elevators 2020-07-27 16:00:22 -07:00