Commit Graph

107 Commits

Author SHA1 Message Date
landgreen
2e9ff7e292 explosion damage immunity mod 2020-08-07 08:41:11 -07:00
landgreen
07f77e41a5 new level boss 2020-08-03 16:28:36 -07:00
landgreen
c08a93416d new fan level, edge of map mouse zoomOut 2020-07-31 10:34:13 -07:00
landgreen
738bdcabd6 gravity increase for blocks and portal integration 2020-07-30 11:00:03 -07:00
landgreen
d5b2504283 level elevators 2020-07-27 16:00:22 -07:00
landgreen
e30f63ad94 mod bot upgrades 2020-07-22 08:50:40 -07:00
landgreen
0b3d9a946c new level testChamber 2020-07-20 05:20:29 -07:00
landgreen
08e09b59c4 portal level work in progress 2020-07-18 11:37:37 -07:00
landgreen
92f174983a reroll damage mod 2020-07-11 19:25:15 -07:00
landgreen
4af6e26975 new level sewers 2020-07-11 13:51:09 -07:00
landgreen
31c16b1c71 turret mod 2020-07-08 15:58:46 -07:00
landgreen
ef28029415 mod turret mode 2020-07-06 17:29:36 -07:00
landgreen
00933c9f7e superfluidity 2020-07-02 19:36:06 -07:00
landgreen
c6a397bd3f plasma bot, boom bot
mod - boomBot: explodes on mobs in close range
mod - plasma-bot:  bot that fires your plasma torch
2020-06-29 05:48:46 -07:00
landgreen
d1cb3aff15 super determinism...
damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
2020-06-21 19:14:01 -07:00
landgreen
d9d07b4f5d mod: logistics
added mods to spawn a gun, a field, and rerolls
added mod that gives max health for leftover power ups
   this mod has some interesting interactions with other mods
mod annihilation now uses 20% of base energy and doesn't trigger damage immunity
mod Hawking radiation removed
mod negative temperature: freezed mobs in range of negative mass field, but drain energy
mod: logistics
  ammo power ups are added to your current gun
  spawn 4 ammo immediately
2020-06-08 08:55:53 -07:00
landgreen
10a8f44424 time dilation mods
new mod - heal: gives heals
new mod - ammo: gives ammo
mod mass-energy equivalence no longer benefits from harm reduction effects,
but it also takes 25% less damage than before

mod - timelike world line gives 2x faster speed and harm immunity when time dilation is active
mod - Lorentz transformation improves move jump and fire speed even when time dilation isn't active
      (the same as 1 rank of squirrel cage rotor and auto-loading heuristics)
2020-06-02 07:15:16 -07:00
landgreen
a18126492f fire delay mods
mod - electrostatic shots:  33 increased damage and 33% increased delay after firing
mod - time-like world line now also gives 33% reduced delay after firing (even when the field isn't active)
mod auto-loading heuristics now gives 20% reduced delay after firing (up from 15%)
2020-05-31 16:20:24 -07:00
landgreen
e14a56f362 flechettes pierce
above level 20 boss power ups only drop on even levels
removed mod ablative mines  (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
2020-05-31 09:11:53 -07:00
landgreen
7a89051384 negative mass field flying buff
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%

falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
2020-05-28 16:07:09 -07:00
landgreen
c31c1c2d7a file reoganization, mod has it's own file 2020-05-19 19:03:53 -07:00
landgreen
4a355caa60 mod - microstates
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
mod - microstates: +7% damage for every 10 active bullets
  (requires mod: Lorentzian topology)
mod - laser diode: laser, pulse, and laser-bots use 37% less energy
25% increase in difficulty scaling  (level 10 should now have the difficulty of level 12)
  effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
2020-05-17 19:23:24 -07:00
landgreen
30518de6cb many worlds mod 2020-05-14 09:01:24 -07:00
landgreen
f89bb09b37 rerolls 2020-05-10 18:40:28 -07:00
landgreen
a7ad085deb neutron bomb
acute stress mod removes 1/3 (was 1/2) of your energy
zoom works with i and o now
cell boss has double the chance to spilt on damage.
After it splits, each daughter cell has the mother's reduced health

new gun neutron bomb, persistent AoE damage
  (might still have issues sticking to objects properly)
new mob neutron bomb stuns mobs
2020-05-07 04:52:38 -07:00
landgreen
a64b969186 construct mode mob spawns 2020-05-03 04:38:48 -07:00
landgreen
9a719d3f2d mod - impact shear
mod - negative mass field: 80%->90% harm reduction while active, but 2x energy drain
mod - mobs fire nails when they die  (by Francois 👑 from discord)
2020-04-30 12:17:17 -07:00
landgreen
a7faffa8a7 spider boss
large mods shrink on death instead of disappearing
new boss mob:  spiderBoss
mod - Bayesian interference -> determinism
   spawn 4 mods and 2 heals, future power ups are limited to one choice
mod - Leveraged investments -> Bayesian interference
   33% chance for double power ups to drop, remove all future ammo power ups
(serious progress on my level construction tools, but it's not ready yet)
2020-04-28 19:14:07 -07:00
landgreen
d24ea799cb foam wall collisions, Bayesian one choice 2020-04-25 13:04:39 -07:00
landgreen
42338ea49e RPG and MIRV mods + bug fixes 2020-04-23 16:22:49 -07:00
landgreen
42b1c2e07a pilot wave field
mod - mass -energy
player dies if health goes to NaN
2020-04-12 09:20:15 -07:00
landgreen
c57ae9d7fd checking for NaN health bug
mod - spores follow player
mod - nails do 66% extra damage over 6 seconds
working on pilot wave field
2020-04-10 12:21:13 -07:00
landgreen
c7c8c0f2bd double helix and timelike world line 2020-04-08 07:36:04 -07:00
landgreen
ba5020889e mods
mod energy from damage,
annaliation now requires negative mass field
mod - spawn bots after killing mobs
2020-04-07 08:17:51 -07:00
landgreen
6c73043c9f added timeSKipBoss to levels 2020-04-06 07:12:00 -07:00
landgreen
51cf02f6d5 mod superposition stuns mobs in phase field, stun bug fixes 2020-04-05 10:35:09 -07:00
landgreen
8bcc038b81 added option for community maps 2020-04-05 05:16:09 -07:00
landgreen
dc3785d4fd URL builds debugging 2020-04-02 15:16:34 -07:00
landgreen
26fbb7bad6 n-gon phase graphics
n-gon phase graphics
timeskipBoss written
build sharing with URL variables
2020-04-02 12:54:28 -07:00
landgreen
b52f5f7748 timeSkipBoss 2020-04-01 18:59:03 -07:00
landgreen
fc34952a86 timeskip 2020-03-31 06:01:54 -07:00
landgreen
860daf9160 ground state mod 2020-03-29 13:31:35 -07:00
landgreen
ad950d2cc2 ice IX, ablative mines 2020-03-27 05:38:14 -07:00
landgreen
af7a33ba83 swarn gun 2020-03-24 15:50:51 -07:00
landgreen
f08996b2fc throwing blocks through map 2020-03-19 05:18:03 -07:00
landgreen
f6238ff882 perfect diamagnetism balance
perfect diamagnetism balance and graphics
unique energy colors for fields
game info on pause screen
falling off the map, on easy and normal difficulty
  sets the player to the entrance
  sets power ups to the exit
2020-03-15 19:31:47 -07:00
landgreen
1c843686f1 new mods, bug fixes
mods: pocket universe, plasma field range, Hawking radiation

added trackpad mode
2020-03-01 19:05:45 -08:00
landgreen
e0354c28e3 added mine mod and felechette mod 2020-02-26 05:58:29 -08:00
landgreen
c6c447ec47 level clean ups rooftops, office 2020-02-24 05:31:37 -08:00
landgreen
60bbd64c80 new mod anthropic, small map changes 2020-02-21 06:02:52 -08:00