Commit Graph

141 Commits

Author SHA1 Message Date
landgreen
62b9d974b4 duplication animation
blackhole mobs can no longer see past stealth
adding dup chance has graphics now

bug fixes
2021-09-29 06:27:40 -07:00
landgreen
1eb58afb9d f key is bound to fire
pausing time or being cloaked gives you 50% harm reduction from mob collisions

no-cloning theorem duplication => down to 42%, but no longer removes 1% on bosses
dazzler => drains 25%->10% energy, and it has a 15% bigger radius
boson composite => only drains energy when you touch shields

'F' key lets you fire, and it can be rebound to other keys
  might be some bugs here, I didn't do much testing
2021-09-28 05:02:03 -07:00
landgreen
e39bc7c0fc symbiosis
metamaterial cloaking field 300% -> 333% damage
no-cloning theorem 43% -> 50% duplication
symbiosis lose 2% -> 1% max health
2021-09-26 19:11:56 -07:00
landgreen
4df06fcfc6 mob body slice
no cloning theorem - 42% duplication, but lose 1% dup if you kill a mob
  requires cloaking or time dilation field
tech: symbiosis - if you kill a mob lose 2% max health, but gain 2 tech at the end of every level.
  requires cloaking or time dilation field

JUNK tech: all-stars - make mobs look like stars
JUNK tech: mouth - make mobs look like they have a mouth

the nonCollideBosses have been made 10% harder to kill
  these are the types of bosses that spawn from apomixis on 100% duplication

7+ sided mobs may slice in two when they die
2021-09-26 06:18:52 -07:00
landgreen
7c2c142b4c pacifist
tech: pacifist - if you kill a mob lose 2% max health, but gain 2 tech at the end of every level
junk tech: bounce - you bounce, it's kinda annoying
2021-09-23 05:27:28 -07:00
landgreen
4eed719d10 cache
tech: cache - ammo power ups give 11x ammo, but you can't hold over 11x ammo

harpoon
  grabs 1 power up on the way out, or in
  harpooned power ups are predictable
    they attach to the harpoon instead of using physics to move towards player

bugs fixes
  lasers were broke, but I fixed them
2021-09-16 06:25:33 -07:00
landgreen
f719c8edb9 harpoon tech
harpoon gun
  shaped more like a harpoon
  grabs power ups slower, and from the tip of the harpoon
  only uses energy on returning
  doesn't have thrust if there is no mob target

  tech: reticulum - make one more harpoon if there are mobs nearby that you are facing
    I'm letting this stack to 9 even though it's silly cause that is n-gon's style
  tech: ceramics now lets both harpoons and needles ignore shields
    this was coded poorly so if shield bugs show up it might be from this
  tech: fragmentation makes ~15% fewer nails for everything it affects
  tech: filament gives 3% length per ammo (was 1%)
    also length is capped at 75 ammo because after that it's just annoying
  tech: unaaq is longer at low ammo but scales slower at high ammo

bugs
  fixed laser collisions on player head when crouching
  returned experiment gun and field circles
2021-09-12 15:34:29 -07:00
landgreen
13cc190211 blockBoss
blockBoss: new boss based on work by TheShwarma
  (3x chance to randomly see blockBoss until next patch)
  it's over powered, I'll probably nerf it next patch, but I want to get some feedback first on how to nerf it
  hint: if you kill the boss all the mobBlocks turn back into blocks

very very small blocks are slightly limited in how fast they can be thrown
  they were moving so fast they would miss their target sometimes

tech: energy conservation gives 5% energy back (was 6%)
tech: arsenal requires at least 3 guns in your inventory
tech: active cooling requires at least 2 guns in your inventory

several bug fixes
2021-08-31 05:54:37 -07:00
landgreen
2e406c5264 orthocyclic winding
tech: brushless motor - drones rush more often and do 44% more damage
  requires torque bursts
tech: orthocyclic winding - irradiated drones are faster and do more damage
  requires irradiated drones

automatic aiming systems (bots, drones, missiles) will ignore the pink seeking mob bullets

safari is super buggy, I'm guessing no one that reports bugs uses it.
  fixed scroll bar covering up pause right side text on safari and firefox
  fixed issue with ctx.setLineDash sometimes making the player dashed on safari

various other bug fixes
2021-08-11 20:40:17 -07:00
landgreen
72c3ef2d04 ambush
tech: ambush - cloaking damage effect is increase from 300% to 500%

several bug fixes
2021-08-10 06:38:54 -07:00
landgreen
c3b96f749e missile-bot
missile-bot tech now removes your missile gun, but missile bot fires much faster
  missile-bot now benefits from all missile tech

rail gun has a bit less ammo and fires a bit faster
  in between how it is was in the last two patches
rail gun gets less energy from half-wave rectifier
2021-08-07 06:42:48 -07:00
landgreen
aea9276cb2 Composite replaces World
Matter.World has been replaced with Matter.Composite
  matter.js deprecated World
  could cause problems merging your old code
    (replace World with Composite in your code)

tech: many worlds - now costs 1 research at the start of each level to activate
  a nerf, but also a buff because if you like a build you can freeze it by not getting research

mine gun has 25% less ammo and 33% more damage

railgun now gets 50% more ammo, but it fires slower
fixed rail gun ammo drain on misfire bug

fixed experiment gun display bug
2021-08-06 09:20:37 -07:00
landgreen
d8e891a681 chain reaction
tech: chain reaction now requires vacuum bomb, but it increases grenade radius and damage 33%
  (and makes blocks explode)

needle gun fires with more regular timing
needles despawn 1.5s faster, for performance reasons
intro level power ups are relocated
tech: decomposers renamed necrophage
if mobs are one shotted before they see you, they no longer alert nearby mobs
clicking on a mob in testing will log that mob in console
2021-08-03 06:46:19 -07:00
landgreen
030824ed5d seePlayerByHistory
blinkBoss - teleports after you, drops grenades after each teleport
sneaker (the stealthy black pentagons) - decloaks slower, moves slower, is smaller, has more health

some mobs can now sense you by "smelling" where you were
  they check for a clear line of sight with your last 10 seconds of history
  snakeBoss, blinkBoss, sneaker

extra bosses no longer spawn on final level
beating the final boss clears mobs that spawn after a mob dies, like powerUpBoss

phonon and isotropic radiator range reduced about 10%
2021-07-27 19:52:01 -07:00
landgreen
271791703f worm-shot, ice-shot, needle-shot, foam-shot
shotgun techs:
  (I haven't done enough testing so let me know if these different shotgun modes aren't balanced)
  worm shot
  ice-IX shot
  foam shot
  needle shot

foam lasts much longer on shielded mobs
  overall foam damage is reduced about 8%

attacks that drain energy don't work when the player is immune to harm
  slime, radiation fields, black holes
energy regen that consumes something (ammo, blocks, power ups) now works when immune to harm
  but passive energy regen is still stopped while you are immune to harm

pilot wave field can no longer hit intangible mobs with blocks
  it was too annoying that you can't use blocks to move around so I reverted it back
2021-07-25 05:53:27 -07:00
landgreen
a57639987a weak anthropic principle
tech: weak anthropic principle - after anthropic principle prevents your death, gain 50% duplication for that level
anthropic principle now correctly gives 6 seconds of harm immunity after preventing your death

almost all energy regen is disabled while immune to harm
  you aren't immune very often so you may not notice, but it will limit some builds that let you get almost constant immunity
  Pauli exclusion gives 1 s of harm immunity (was .75 s)
  CPT reversal requires 10% less energy (min energy is 60% to activate)
    CPT grenades gives many more bombs
    CPT bots gives many more bots

growBoss balance: a bit smaller and slower, and a extra high chance to drop a random power up when you kill one
sneaker mobs are a bit slower, and have much lower health
starter mobs are no longer aggressive

gun tech will now only show up for your active gun
set CSS max width of the update element to match other elements
2021-07-23 07:27:00 -07:00
landgreen
34d295cf48 lore chapters: 3,4
2 more lore chapters (5 total now)
entering testing mode makes a sound now

reduced the requirements and frequency for many tech so that they may show up in "less optimal" situations
  I hope this will increase build variety and also give more value to making good tech choices
countless bug fixes and wording fixes

mobs have a new trait mob[i].damageReduction
2021-07-21 07:01:46 -07:00
landgreen
d50cd540fa worms
spore tech - nematodes - replace spores with 1/2 as many worms that do 200% more damage
  worms are also a bit faster, last longer, have better reaction times
  a cool worm graphic, and a simple searching behavior if they haven't found a mob

mycelial fragmentation - makes 6 extra spores during growth phase (was 4)

historyBoss has less health, slower tracking, and more damage
2021-07-16 07:06:05 -07:00
landgreen
95adf9fa06 shieldingBoss
shieldingBoss stops re-shielding after taking damage
  25% more health
  re-shielding Cooldown is 25% shorter

you can pick up ammo with laser again
  it was too annoying to switch guns

you have 1/2 second harm immunity after leaving a portal

lore conversations are better at recovering from speech API freezes
  (if the speech API doesn't work after 10 seconds it switches to pure text)
2021-07-12 15:40:43 -07:00
landgreen
b5dd456db0 field research tech
tech: Noether violation - shotgun and railgun recoil is increased and it's direction is reversed, +60% damage for shot/rail gun

each field now has a tech that uses research to give a simple bonus
  wormhole: virtual particles - 3 research for 19% duplication chance
  cloaking field, pilot wave: dynamical systems - 2 research for 35% damage
  standing wave harmonics, pilot wave: zero point energy - 2 research for 74% max energy
  perfect diamagnetism or negative mass field: tessellation - 50% harm reduction for 4 research cost
  time dilation field - Lorentz transformation now uses 4 research for a 50% speed increase  (was 40% for no research)
  plasma-bot - now also requires 1 research
  nano-scale already has several research deals

added a research to the intro level
Newton's 1st law reduces harm by up to 66% (was 60%) when moving at up to 30
Newton's 2nd law increases damage by up to 66% (was 43%) when moving at up to 30
  also they both have no requirements anymore
super ball tech supertemporal now fires with much less delay
  and it syncs with frame rate much cleaner
metamaterial cloaking
  now gets the damage buff after 3 seconds of no kills (was 4s)
  recloaks 1/2 second faster
  cloaked vision has a 10% larger radius
6 situational tech can now show up in situations where they are only "OK", but not "great" choices
2021-07-11 06:21:16 -07:00
landgreen
0263ef7d57 level.labs() is live, new map
new level labs is done (it's kinda randomized, so expect it to feel different each run)
  (I know there are tons of bugs, but I figure we can find them together :)

foam gun now gets about 20% less ammo
new junk tech: "emergency broadcasting" - plays some fun sounds and gives you health

updated matter.js to a newer build matter-js 0.17.1 by @liabru
  (was matter-js 0.14.2 by @liabru 2018-06-11)
  matter.js patch notes suggest a possible 30% physics performance increase
  decomp.min.js was removed because I don't think it does anything anymore
    I did get one error message about it being missing, but there were other bugs too
2021-06-24 13:52:58 -07:00
landgreen
f6a0eb38ee inflation
tech: inflation - thrown blocks expand, and throwing charges faster
fermions applies to thrown blocks as well

junk tech: posture - stand tall
junk tech: rhythm - you oscillate up and down

shieldingBoss no longer shields other bosses
mine damage is about 25% better
final boss leave a body
several minor bug fixes
2021-05-19 06:08:09 -07:00
landgreen
33ed7dddfa pilot wave is a bit slower
spammable methods of energy generation no longer work while immune to damage
  rail-gun, flip-flop, dynamo-bots, ice-IX, energy siphon

pilot wave follows the mouse a bit slower
  (I think this is actually a buff, because blocks stay in the field better)
a newly clicked pilot wave now begins at the player, not the mouse
  (this is just because it looks cool)

tech: many worlds, now only spawns 1 tech
  (use to spawn a heal, ammo, research too)
2021-05-14 05:16:47 -07:00
landgreen
39c9b08b2e WIMPs
ice-IX does 15% more damage

tech: WIMPs - an indestructible harmful particle slowly chases you
  spawn 2-3 research at the end of each level
experimental mode : WIMPS chase you

beating the final boss looks a bit less like death and a bit more like winning
  also there are some text directions on how to enter endless mode (press T after you win)

tech removed: 1-body problem
2021-05-13 18:32:20 -07:00
landgreen
0019143124 metastability
tech: metastability - 20% dup chance, but duplicated powers up eventually explode
nerfed tech: electric reactive armor 6% (was 7%) explosion damage reduction for every 10 energy you currently have
2021-05-10 06:20:19 -07:00
landgreen
ce169ba860 crystallizer
random tech spawn chance now scales with levels clear (zero chance after level 10)
  (it used to scale with total tech acquired, but you probably will not even notice this change)

tech: crystallizer - mods produce ice-IX crystals when they die

tech pulse and tech slow light now work together for laser beam,
 (I think it is pretty dangerous to try them together though)
2021-05-08 07:35:25 -07:00
landgreen
c7c025244e foam charges
apomixis spawns 8 bosses (up from 4)

foam gun now charges up until you release the fire button
2021-04-23 20:45:26 -07:00
landgreen
29dee3536f triple point
perfect diamagnetism now has a 1/6 of a second cooldown after blocking (same as other fields)
perfect diamagnetism can get bremsstrahlung now

standing wave harmonic field blocks now block large mobs more reliably

tech: triple point - blocking makes iceIX crystals
  unlocked with: standing wave harmonic field or perfect diamagnetism
2021-04-21 19:57:53 -07:00
landgreen
b50e2ba9ce needles, and diffraction
diffraction grating only gains 1 extra beam, but no longer gets a damage reduction
  also the beam split is wider than before

needle move twice as fast (was 50, now is 100)
  and they are 50% longer and 25% thinner
  damage was improved about 20%
  delay between each needle in a volley is slightly longer
2021-04-20 06:36:22 -07:00
landgreen
43568616fd throwing blocks are buffed
thrown blocks can damage intangible mobs for a couple seconds after they are thrown
  they are set to act like bullets for a few seconds after being thrown
all blocks do 50% more damage to mobs and 50% longer stun
blocks do more damage vs. shielded mobs  (damage penalty is 40%, was 66%))
mass driver - damage increase set to 200% (up from 100%)
negative mass field can lift blocks twice as heavy as before with little movement reduction

tech: flywheel - when mobs die their body is spun and flung at nearby mobs
  requires mass driver, no other mob death tech
2021-04-19 19:45:57 -07:00
landgreen
058b1f94f5 fixed shooting aiming and url broken 2021-04-16 05:13:21 -07:00
landgreen
a5aea4ccc5 spawns
experiment and junk tech: decomposers - mobs leave behind spawns when they die

new levelBoss - a cluster of larger spawns
  while it's alive all mobs other leave behind spawns

added block collisions to most no collide mobs
  (this should buff block throwing and pilot wave)
2021-04-15 05:23:26 -07:00
landgreen
b217a50f75 refit
experiment and junk: panopticon - mobs can see you all the time

scrap bots now have a 33% chance to spawn for 10 seconds after killing a mob
  (was 20% chance for 20 seconds)
tech: scrap refit - killing a mob resets your functional scrap bots back to 10 seconds of operation

several damage tech have reduced damage by about 10%
spores do 20% more damage, but last 1 second shorter
2021-04-08 12:26:06 -07:00
landgreen
45fb86189b drone repair
tech: automatic - always fire, but get 2.5x ammo
  requires inertial frame

tech: drone repair - while drones are your active gun, drones respawn with a 50% chance to consume ammo
2021-04-02 10:53:44 -07:00
landgreen
4848cc4e73 1-body problem
tech: 1-body problem - do 100% damage if there is only 1 active bullet

experiment mode and junk tech: random aiming

bug fix - sniper, shooter aiming might be improved (no more firing backwards)
  or maybe I just made it worse, let me know

bug fix - Shift registers

working on rewriting the way backgrounds and foregrounds are drawn on each level (in progress)
2021-03-30 05:23:56 -07:00
landgreen
3ab42884ca relay switch
bug fix - grower mob becoming immune to damage when shielded and growing bigger than shield

relay switch - toggles ON/OFF when you pick up a power up
tech: ice IX condenser - if ON make a couple Ice IX crystals every second
2021-03-26 05:54:28 -07:00
landgreen
84e4079181 blocks don't block vision
more bug fixes (pulse color, backwards induction giving too many tech)

mobs can now see through blocks
  mobs spawns and level spawns have been adjusted to prevent getting zonked at the start of a level
2021-03-23 15:47:33 -07:00
landgreen
4b50f08056 level boss health rework
level bosses will do about 50% less damage on collisions, but they will take about 33% more to kill

fixed and renamed the new drone tech
2021-03-16 20:33:14 -07:00
landgreen
5c466b4e09 shieldingBoss
shieldingBoss - doesn't attack, but shields all mobs every 2.5s

reworked how tetherBoss's constraint work
  please, let me know if the tether boss is buggy on any of the levels
  the chance for tether boss was removed from level: detours

tech: flip-flop - collisions do 25% more harm, but you become immune to harm for the next collision
2021-02-26 05:10:25 -08:00
landgreen
c085b30af4 in game music
mob effect: freeze - now only slows mobs down
  all freeze effects are about 50% longer

junk tech: music - adds background music to n-gon
junk tech: performance - adds fps tracker to n-gon

tech: dormancy - if a mob has died in the last 5 seconds increase damage by 50% else decrease damage by 50%
tech: torpor   - if a mob has died in the last 5 seconds reduce harm by 66% else increase harm by 33%
2021-02-19 06:13:33 -08:00
landgreen
5aa7233bc8 quantum foam
all mobs that move through walls and blocks now have a transparent fill
player and power ups float in hazards

tech: apomixis - after reaching 100% duplication spawn 4 level bosses
tech: quantum foam - +153% foam damage, fire 0.35s into the future
bullets are bigger, and  easier to see
2021-02-12 06:02:34 -08:00
landgreen
045039171e restitution
several new junk tech

unified field theory: now cycles fields after you click the field box when paused

tech: restitution - mobs killed by blocks spawn power ups
tech: inelastic collision - 60% harm reduction when holding a block
2021-02-09 05:46:43 -08:00
landgreen
6e5d951bf1 historyBoss
blocking uses 33% less energy

tech: stimulated emission removed
tech: Bayesian statistics renamed stimulated emission
tech: futures exchange gives 4.5% per cancel (up from 4%)

new level boss: follows you like the dynamo-bot, but is not friend
  will not spawn if you have a dynamo-bot
  (probably will be rebalanced in next patch)
2021-02-05 05:38:08 -08:00
landgreen
21affab7b1 renamed mech to m
to continue playing after the final boss you need to use testing mode:  "T" -> "U"
renamed mech -> m
2021-01-24 08:54:26 -08:00
landgreen
261977b774 nail gun rework
damage immunity graphic is more obvious
difficulty mode no longer increases after killing final boss (it was too confusing)

tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
  removed Galilean group

removed gun flechettes
removed critical bifrication
removed railroad ties
removed incendiary (for nail gun)

nail gun:
  needle gun: accurate, piercing mobs, fire 3 at a time
  rivet gun: accurate, ballistic arc, doesn't use much ammo
    tech: bigger rivets (9x stack)
  all nails
    radioactive 2s tick (about 70% damage increase)
      0.5s full tick
      4s longer tick
    critical hits -> explosion (from flechettes)
2021-01-16 08:30:27 -08:00
landgreen
8bcda6ebf6 Higgs
tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
  removed Galilean group

damage immunity graphic is more obvious
2021-01-12 10:39:47 -08:00
landgreen
79136db727 removed ice IX gun
reroll renamed -> research

spore damage increased 25%

ice IX has it's damage buffed by 50%, and freeze effect lasts 2s (up from 1s)
ice IX is no longer a gun
  but you can still get it for nano-scale field (and it's pretty strong)
tech: heavy water was removed

tech: correlated damage - duplication chance also gives % damage
(also added some minor nerfs to other duplication tech for balance)
2021-01-02 18:46:14 -08:00
landgreen
0d70e3918d bug fixes and mod -> tech renaming 2020-12-26 08:54:16 -08:00
landgreen
0e9d2bcc30 console style
updated in game console style and all messages to match real game commands
new names inline with lore,  mod -> tech, game -> simulation
  this is probably going to cause many minor bugs, so let me know what you find
new reroll display in power up selection

tech: rocket-propelled now works with all grenade tech
2020-12-26 08:16:22 -08:00
landgreen
60e59a858a CPT gun
new level boss that fires 2 streams of small bullets that chase you

mod: add a CPT gun to your inventory that rewinds your history, reverts your health, position, velocity for 10 seconds
  I expect that spamming rewind has some overpowered combos.
  Let me know what you find, and your ideas on balance.
2020-12-21 12:47:07 -08:00