Commit Graph

266 Commits

Author SHA1 Message Date
landgreen
0d70e3918d bug fixes and mod -> tech renaming 2020-12-26 08:54:16 -08:00
landgreen
0e9d2bcc30 console style
updated in game console style and all messages to match real game commands
new names inline with lore,  mod -> tech, game -> simulation
  this is probably going to cause many minor bugs, so let me know what you find
new reroll display in power up selection

tech: rocket-propelled now works with all grenade tech
2020-12-26 08:16:22 -08:00
landgreen
b2fff5274a another attempt to fix crouch bug
added a crouch check to prevent move the head when it's already out of position
also using setPosition to move player head instead of translate
2020-12-22 14:53:12 -08:00
landgreen
60e59a858a CPT gun
new level boss that fires 2 streams of small bullets that chase you

mod: add a CPT gun to your inventory that rewinds your history, reverts your health, position, velocity for 10 seconds
  I expect that spamming rewind has some overpowered combos.
  Let me know what you find, and your ideas on balance.
2020-12-21 12:47:07 -08:00
landgreen
732b13d8a4 inductive coupling
your build url can now be copied in the pause screen

mod: inductive coupling - 4 max health per power up, but limited to 44 max health per level (replaces crystalized armor)
mod: transceiver chip - use all the power ups left over at the end of a level
mod: catabolism - does a flat 5 damage to your health for 3 ammo  (was 2% of max health for 1 ammo)
2020-12-16 09:55:07 -08:00
landgreen
1f7d7217d3 mods for guns and fields have an extra circle in selection menus 2020-12-14 13:26:46 -08:00
landgreen
4e74b8ac30 extruder balance
extruder: leftovers still exist when field isn't active
  range and damage are all slightly decreased
  energy drain is greatly increased
2020-12-14 04:14:50 -08:00
landgreen
92c5670369 extruder
wave beam damage works better vs. high mass mobs
  also more damage and ammo

mod plasma torch: extruder - plasma torch ejects a thin hot wire, does more damage, but drains more energy

mod: Bose Einstein condensate - freeze mobs inside your field
  pilot wave, negative mass field, time dilation field

difficulty - after you clear the finalBoss, difficulty increase per level is now lower
  but, when the finalBoss dies difficulty immediately increases greatly

  difficulty used to work like this:
  (+1 per level) 0,1,2,3,4,5,6,7,8,9,10, (final boss dies)
  (+2,3,4 per level) 12,14,16,19,22,25,29,33,37,41, (final boss dies)
  (+4 per level) 44,48,52,56 ...

  difficulty works like this now:
  (+1 per level) 0,1,2,3,4,5,6,7,8,9,10, (final boss dies +5)
  (+2 per level) 17,19,21,23,25,27,29,31,33,35, (final boss dies +5)
  (+3 per level) 43,46,49,52 ...

  difficulty mode scales these numbers
  easy: x1,  normal: x2,  hard: x4,  why: x6

  each time difficulty increases:
    game.dmgScale = 0.38 * game.difficulty //damage done by mobs increases each level
    b.dmgScale *= 0.93; // your damage goes down
    game.healScale = 1 / (1 + game.difficulty * 0.06) //healing goes down
    if (game.accelScale < 5) game.accelScale *= 1.02 //mob acceleration increases each level, but is capped
    if (game.lookFreqScale > 0.2) game.lookFreqScale *= 0.98 //mob cycles between looks decreases each level, but is capped
    if (game.CDScale > 0.2) game.CDScale *= 0.97 //mob ability cooldown time decreases each level, but is capped
2020-12-13 14:41:07 -08:00
landgreen
b6cf21dee9 nano bots
catabolism - 2% (was 2.3%) of max health removed
many worlds - spawns 2 rerolls (was 1)
pilot wave field- now has access to several mods that normally require other fields
  this plus the fragmenting block mod are a big buff for late game pilot wave
  let me know if it is too strong

mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot
mod nano-scale: bot manufacturing - build 3 random bots
  these mods don't show up in custom
2020-12-11 04:22:30 -08:00
landgreen
75f6f268eb fragments
so many bug fixes around CPT
mod: fragments - blocks, grenades, rail gun, shotgun slugs can all eject nails on collisions, or detonation
2020-12-10 06:55:00 -08:00
landgreen
46fbb90d8d CPT mods
mod: causality bots - before you rewind, build bots that protect you for for 7 seconds

mod grenade: causality bombs - before you rewind, drop some grenades
2020-12-09 17:39:13 -08:00
landgreen
15f2c00fe8 engine mods
added more requirements to various mods

CPT reversal is more flexible with energy
  1.5-5 seconds of rewind drains 66% - 220% energy

mod: exothermic process - renamed acute stress response
mod: heat engine  - reduce max energy by 50  increase damage by 40%
mod: Gibbs free energy - gain 5% damage for every 10 energy below 100
2020-12-05 15:37:26 -08:00
landgreen
c855508dda erase
field - wormhole now has a 10% chance to duplicate power ups
mod: erase - remove rerolled mods from the selection pool

custom now lets you reproduce builds that only occur in game when a mod/gun/field is removed is ejected
  example: in custom you can get time dilation only mods, then jump over to nano scale field and keep the crazy time dilation regen
  this might cause some problems, let me know if anything gets weird
2020-12-02 09:56:20 -08:00
landgreen
05e7799417 late game bot mods
balance: perimeter defense - 3% harm reduction for each bot (was 5%)

mod: network effect - 2% damage for each bot
mod: commodities exchange - canceling a power up gives 6 rerolls, ammo, or heals
2020-11-29 18:42:47 -08:00
landgreen
5782d82b8d duplication mods
all bot upgrade mods are improved by about 33%
mod superdeterminism - spawns 6 mods  (was 3)

mod: futures exchange - canceling power ups increases duplication chance by 4%
mod: monte carlo experiment - spawn 2 mods, but you have a 50% chance to lose a random mod
  requires duplication mods, not available in custom
mod: exchange symmetry - spawn 1 mod with double your normal duplication chance
  requires duplication mods, not available in custom
2020-11-29 05:40:02 -08:00
landgreen
dd43d9413b perpetual mods
4 new mods: perpetual ammo/rerolls/heals - get that power up at the start of each level
            also perpetual stun: stuns all mobs for 8 seconds at the start
2020-11-27 17:20:15 -08:00
landgreen
6c5928c052 CPT
mod: CPT reversal - avoid damage by rewinding to your past, but use up all your energy
  requires wormhole or time dilation

several minor buffs to wormhole
small changes to mob distribution on a few maps
2020-11-27 04:26:30 -08:00
landgreen
0c319d3049 pause menu on selection
you can see your build while in the power up selection menu
balance - metamaterial cloaking field gives 111% more damage (up from 66%)

mod: Newton's 1st law - harm reduction when moving fast (thanks NoHaxJustPi)
mod: Newton's 2nd law - damage increase while moving fast
2020-11-25 05:00:09 -08:00
landgreen
313a9f861f added player history
balance: mod capacitor - gives 1% damage for every 7% energy (was 5.5%)
some fixes on community level detour
added a once every 7 second check to try to undo the crouch bug
  (I have no idea how to crouch bug is happening, so I can't even test this fix)

mod: slow light propagation - laser is divided into your past, and increase total damage by 200%
  let me know about balance (is this too strong or too weak)
2020-11-24 06:40:25 -08:00
landgreen
4c040b073a nano-scale disable field
power up boss no longer slows down after each time you kill it

holding down the field button will stop nano-scale field from converting energy into bullets
  energy costs have been increased a bit
  nano scale can now use mod - supercapacitor
2020-11-19 09:59:27 -08:00
landgreen
15de636715 vacuum permittivity
snake boss is updated
  -fear the snake

mod neutron bomb: vacuum permittivity - gets a larger radius and a slow effect

bosses are only stunned for 1/5 of the normal stun time
2020-11-19 05:39:57 -08:00
landgreen
7c52af4b90 missile rework
mod - neutron bomb is a grenade mod, it's damage is 33% higher
  direct hits also apply radiation damage over time

missiles aim better, accelerate quicker, push blocks out of the way better
  crouch fire mode rapidly launches missiles vertically
2020-11-16 14:10:44 -08:00
landgreen
6e90ed2376 incendiary ammunition
bug - spider boss move at full speed again (watch out)
bots that uses energy stop when you hit 50% energy if you have mass-energy mod

you get a warning before you overwrite your current gun due to integrated armament

gun - flak is removed
mod: High-explosive incendiary, or incendiary rounds
  shotgun: several large explosions
  nail gun: rapid fire explosions
  drones: drones explode on impact
  super balls: explode on contact
2020-11-14 05:37:27 -08:00
landgreen
72e61eab78 patch notes in n-gon
you can view the patch notes for the last few commits from the game menu
  this uses the github API, so it might have some delay

overfill mods add energy instead of setting energy to a value

bug - blocks in vertical portals can get stuck inside the portals
  fixed, but only for one portal... oh well

mobs that make a scrap bot, don't leave a block body anymore
2020-11-11 07:45:04 -08:00
landgreen
a57ff0c4c1 overfill
update to mod: anthropic principle - only works once per level
  but gives 6 seconds of damage immunity and 2 extra heal power ups

most energy regeneration effects now overfill energy above the max by default
piezo electricity over fills energy by 300% (was 100%)
2020-11-04 05:36:50 -08:00
landgreen
d7ab196dc3 final boss
missile moves slightly differently
  it used to slow when locked on to a target
  now it slows when turning
missiles explode when near any mob

wormhole mod: cosmic string - now stuns mobs and applies radiation damage
mod time dilation:  - quadruple your default energy regeneration

added final boss level, it's still in progress so I'd love some feedback
also the game loops back to the intro level after the boss
  I'll be working on the ending in the next patch, so the intro level is just a placeholder
2020-11-01 18:31:25 -08:00
landgreen
a4a2a9bf2a updates to community maps 2020-10-28 05:46:12 -07:00
landgreen
7b620ca1f0 added no power up setting to custom 2020-10-28 05:21:08 -07:00
landgreen
a5f79bf742 pulse is a mod 2020-10-25 03:26:13 -07:00
landgreen
e0131fcea1 vaccum bomb grenade mod
gun: vacuum bomb is removed
mod: vacuum bomb - grenades fire slower, explode bigger and, suck everything towards them

laser and diffuse laser graphics are better
mod: output coupler - diffuse laser beam is 30% wider and does 30% more damage
      requires diffuse beam

level number doesn't increase if you skip the boss (in the late game)
2020-10-23 16:03:27 -07:00
landgreen
5bbac02f88 bug fix 2020-10-21 07:47:10 -07:00
landgreen
0c2285b1c7 worm hole mods
mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob
mod: supercritical fission - flechettes explode if they hit very close to the center of a mob

mod: transdimensional spores - after wormholes eat blocks, they disturb spores
mod: traversable geodesics - your bullets can go through worm holes

scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%)
the difficulty should feel a bit harder after clearing the boss level
  (a bit more more damage taken, and fewer mod drops)
2020-10-20 17:23:47 -07:00
landgreen
fb13945879 wormhole mods
some wormhole bug fixes
wormhole mod: cosmic string - damage mobs when you teleport through them
wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
2020-10-18 06:53:53 -07:00
landgreen
4187645757 wormhole
mods ejected from Bayesian statistics can't duplicate

the power up boss moves faster, has less health,
  it will eject one of your mods after a collision
  and two health power ups

mod ammonium nitrate: increase explosion damage and area by 25%
  also other explosion mods have been rebalanced (damage buffed, but self damage is also higher)

field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in
  mobs don't do much in worm hole yet, but that is coming with future mods
2020-10-17 17:29:44 -07:00
landgreen
858fa5fb24 finalized custom key inputs 2020-10-11 10:47:50 -07:00
landgreen
0daeb51b48 backup after input rework 2020-10-09 05:59:01 -07:00
landgreen
0d2a570ebd eddy current brake
mod perfect diamagnetism: eddy current brake - mobs have a speed limit when they are near you
2020-10-05 08:55:48 -07:00
landgreen
7947e69d4d ice IX energy
laser bots now use the same laser code as the player
mod: thermoelectric effect - ice IX bullets give you 7% energy after they collides with mobs
2020-10-04 18:16:01 -07:00
landgreen
0a15a7748a bug fixes, orbital 1 not 2
mod: orbital-bot - back to just 1 bot, but the bot can stun and hit mobs from a larger range
2020-09-30 06:07:17 -07:00
landgreen
75d2f56390 bug fixes 2020-09-29 07:12:30 -07:00
landgreen
4e6d4c15db orbital bot
mod: orbital-bot - 2 bots orbit you and damage mobs
mod: orbital-bot upgrade - orbital bots orbit farther away
2020-09-28 08:04:37 -07:00
landgreen
bc3ddf7447 decorrelation
mod: decorrelation - 2 seconds after you don't use your gun or field  get 40% harm reduction

mod: anticorrelation - 2 seconds after you don't use your gun or field  get 50% damage
  requires decorrelation
2020-09-27 09:25:14 -07:00
landgreen
5728008397 ionization energy
mod: ionization energy - heal power ups give you 4% max energy
  requires mass-energy equivalence

mod: discrete optimization - 50% damage and 50% slow fire rotates
  requires cloaking field
2020-09-26 05:34:38 -07:00
landgreen
2c34a7d89d cloaking balance 2020-09-20 08:31:17 -07:00
landgreen
33fa0898fb buffs to cloak 2020-09-19 19:26:29 -07:00
landgreen
f334372281 cloaking field
mod: waste heat recovery is removed
mod - fracture analysis only applies to stunned mobs (not unaware mobs)

phase field is removed
new field: metamaterial cloaking
mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy
mod: flashbang - stun mobs as you exit cloak
2020-09-19 09:11:55 -07:00
landgreen
cab6feda13 waste heat recovery
mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy
mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up

new community level by Francois:  house
2020-09-13 19:14:33 -07:00
landgreen
5c2319cc75 explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode
mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%)

mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you
mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
2020-09-12 06:49:49 -07:00
landgreen
1b522551ce added rewards for level completion 2020-09-09 05:47:17 -07:00
landgreen
8ce7f684c8 Bayesian statistics
blocks drift towards the center of pilot wave's field

mod: Bayesian statistics - no longer stops ammo spawns
  30% to double power ups, but ejects a mod when you take damage

mod: exciton-lattice - 40% damage, but no ammo can spawn
2020-09-08 17:38:44 -07:00