difficulty spawns
lasertargetingboss, nailshot
This commit is contained in:
21
js/mods.js
21
js/mods.js
@@ -947,7 +947,7 @@ const mod = {
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{
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name: "microstates",
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description: "<strong>+7%</strong> <strong class='color-d'>damage</strong> for every <strong>10</strong> active <strong>bullets</strong>",
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maxCount: 3,
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.isBulletsLastLonger > 1
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@@ -1046,6 +1046,22 @@ const mod = {
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mod.isShotgunImmune = false;
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}
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},
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{
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name: "nailshot",
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description: "the <strong>shotgun</strong> fires <strong>nails</strong><br><em>effective at a distance</em>",
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.haveGunCheck("shotgun")
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},
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requires: "shotgun",
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effect() {
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mod.isNailShot = true;
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},
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remove() {
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mod.isNailShot = false;
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}
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},
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{
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name: "super duper",
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description: "fire <strong>+2</strong> additional <strong>super balls</strong>",
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@@ -1362,7 +1378,7 @@ const mod = {
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.nailBotCount > 1 || mod.haveGunCheck("mine") || mod.grenadeFragments > 5 || mod.isRailNails || mod.nailsDeathMob > 2
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return mod.nailBotCount + mod.grenadeFragments + mod.nailsDeathMob > 1 || mod.haveGunCheck("mine") || mod.isRailNails || mod.isNailShot
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},
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requires: "nails",
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effect() {
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@@ -1838,4 +1854,5 @@ const mod = {
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manyWorlds: null,
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isDamageFromBulletCount: null,
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isLaserDiode: null,
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isNailShot: null
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}
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