pilot wave adjustments
pilot is back to it's previous speed, and spawning at mouse pilot wave uses 50% less energy when you are low on energy, but it uses more energy then normal when you have more energy pilot wave tech lost: time crystals, Lorentz transformation, annihilation gained: degenerate matter - 60% harm reduction while field is active tech: potential well - blocks in pilot wave drift into the center of the field with a much higher force this lets you hold larger blocks and flick them much faster
This commit is contained in:
28
js/tech.js
28
js/tech.js
@@ -1239,7 +1239,7 @@
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},
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{
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name: "orbital-bot upgrade",
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description: "<strong>convert</strong> all your bots to <strong>orbital-bots</strong><br>increase <strong class='color-d'>damage</strong> by <strong>200%</strong> and <strong>radius</strong> by <strong>30%</strong>",
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description: "<strong>convert</strong> all your bots to <strong>orbital-bots</strong><br>increase <strong class='color-d'>damage</strong> by <strong>200%</strong> and <strong>radius</strong> by <strong>40%</strong>",
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maxCount: 1,
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count: 0,
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frequency: 2,
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@@ -1298,7 +1298,7 @@
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},
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{
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name: "dynamo-bot upgrade",
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description: "<strong>convert</strong> your bots to <strong>dynamo-bots</strong><br>increase regen to <strong>22</strong> <strong class='color-f'>energy</strong> per second",
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description: "<strong>convert</strong> your bots to <strong>dynamo-bots</strong><br>increase regen to <strong>20</strong> <strong class='color-f'>energy</strong> per second",
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maxCount: 1,
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count: 0,
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frequency: 2,
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@@ -4848,7 +4848,7 @@
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},
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{
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name: "degenerate matter",
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description: "reduce <strong class='color-harm'>harm</strong> by <strong>50%</strong> while your <strong class='color-f'>field</strong> is active",
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description: "reduce <strong class='color-harm'>harm</strong> by <strong>60%</strong> while your <strong class='color-f'>field</strong> is active",
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isFieldTech: true,
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maxCount: 1,
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count: 0,
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@@ -5005,7 +5005,7 @@
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count: 0,
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frequency: 2,
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allowed() {
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return m.fieldUpgrades[m.fieldMode].name === "time dilation field" || m.fieldUpgrades[m.fieldMode].name === "pilot wave"
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return m.fieldUpgrades[m.fieldMode].name === "time dilation field" // || m.fieldUpgrades[m.fieldMode].name === "pilot wave"
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},
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requires: "time dilation field",
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effect() {
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@@ -5029,7 +5029,7 @@
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count: 0,
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frequency: 2,
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allowed() {
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return (m.fieldUpgrades[m.fieldMode].name === "time dilation field" || m.fieldUpgrades[m.fieldMode].name === "pilot wave") && tech.energyRegen !== 0;
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return (m.fieldUpgrades[m.fieldMode].name === "time dilation field") && tech.energyRegen !== 0; //|| m.fieldUpgrades[m.fieldMode].name === "pilot wave"
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},
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requires: "time dilation field",
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effect: () => {
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@@ -5097,6 +5097,24 @@
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b.setFireCD();
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}
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},
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{
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name: "potential well",
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description: "the force that <strong>pilot wave</strong> generates<br>to <strong>trap blocks</strong> is greatly increased",
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isFieldTech: true,
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maxCount: 1,
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count: 0,
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frequency: 2,
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allowed() {
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return m.fieldUpgrades[m.fieldMode].name === "pilot wave"
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},
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requires: "metamaterial cloaking",
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effect() {
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tech.pilotForce = 0.0006
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},
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remove() {
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tech.pilotForce = 0.00002
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}
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},
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{
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name: "cosmic string",
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description: "<strong>stun</strong> and do <strong class='color-p'>radioactive</strong> <strong class='color-d'>damage</strong> to <strong>mobs</strong><br>if you tunnel through them with a <strong class='color-worm'>wormhole</strong>",
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