pilot wave adjustments

pilot is back to it's previous speed, and spawning at mouse
pilot wave uses 50% less energy when you are low on energy, but it uses more energy then normal when you have more energy
pilot wave tech
  lost: time crystals, Lorentz transformation, annihilation
  gained: degenerate matter - 60% harm reduction while field is active
tech: potential well - blocks in pilot wave drift into the center of the field with a much higher force
  this lets you hold larger blocks and flick them much faster
This commit is contained in:
landgreen
2021-05-15 07:01:22 -07:00
parent 33ed7dddfa
commit feeba5156c
7 changed files with 60 additions and 38 deletions

View File

@@ -1239,7 +1239,7 @@
},
{
name: "orbital-bot upgrade",
description: "<strong>convert</strong> all your bots to <strong>orbital-bots</strong><br>increase <strong class='color-d'>damage</strong> by <strong>200%</strong> and <strong>radius</strong> by <strong>30%</strong>",
description: "<strong>convert</strong> all your bots to <strong>orbital-bots</strong><br>increase <strong class='color-d'>damage</strong> by <strong>200%</strong> and <strong>radius</strong> by <strong>40%</strong>",
maxCount: 1,
count: 0,
frequency: 2,
@@ -1298,7 +1298,7 @@
},
{
name: "dynamo-bot upgrade",
description: "<strong>convert</strong> your bots to <strong>dynamo-bots</strong><br>increase regen to <strong>22</strong> <strong class='color-f'>energy</strong> per second",
description: "<strong>convert</strong> your bots to <strong>dynamo-bots</strong><br>increase regen to <strong>20</strong> <strong class='color-f'>energy</strong> per second",
maxCount: 1,
count: 0,
frequency: 2,
@@ -4848,7 +4848,7 @@
},
{
name: "degenerate matter",
description: "reduce <strong class='color-harm'>harm</strong> by <strong>50%</strong> while your <strong class='color-f'>field</strong> is active",
description: "reduce <strong class='color-harm'>harm</strong> by <strong>60%</strong> while your <strong class='color-f'>field</strong> is active",
isFieldTech: true,
maxCount: 1,
count: 0,
@@ -5005,7 +5005,7 @@
count: 0,
frequency: 2,
allowed() {
return m.fieldUpgrades[m.fieldMode].name === "time dilation field" || m.fieldUpgrades[m.fieldMode].name === "pilot wave"
return m.fieldUpgrades[m.fieldMode].name === "time dilation field" // || m.fieldUpgrades[m.fieldMode].name === "pilot wave"
},
requires: "time dilation field",
effect() {
@@ -5029,7 +5029,7 @@
count: 0,
frequency: 2,
allowed() {
return (m.fieldUpgrades[m.fieldMode].name === "time dilation field" || m.fieldUpgrades[m.fieldMode].name === "pilot wave") && tech.energyRegen !== 0;
return (m.fieldUpgrades[m.fieldMode].name === "time dilation field") && tech.energyRegen !== 0; //|| m.fieldUpgrades[m.fieldMode].name === "pilot wave"
},
requires: "time dilation field",
effect: () => {
@@ -5097,6 +5097,24 @@
b.setFireCD();
}
},
{
name: "potential well",
description: "the force that <strong>pilot wave</strong> generates<br>to <strong>trap blocks</strong> is greatly increased",
isFieldTech: true,
maxCount: 1,
count: 0,
frequency: 2,
allowed() {
return m.fieldUpgrades[m.fieldMode].name === "pilot wave"
},
requires: "metamaterial cloaking",
effect() {
tech.pilotForce = 0.0006
},
remove() {
tech.pilotForce = 0.00002
}
},
{
name: "cosmic string",
description: "<strong>stun</strong> and do <strong class='color-p'>radioactive</strong> <strong class='color-d'>damage</strong> to <strong>mobs</strong><br>if you tunnel through them with a <strong class='color-worm'>wormhole</strong>",