pilot wave adjustments
pilot is back to it's previous speed, and spawning at mouse pilot wave uses 50% less energy when you are low on energy, but it uses more energy then normal when you have more energy pilot wave tech lost: time crystals, Lorentz transformation, annihilation gained: degenerate matter - 60% harm reduction while field is active tech: potential well - blocks in pilot wave drift into the center of the field with a much higher force this lets you hold larger blocks and flick them much faster
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@@ -15,12 +15,12 @@ const level = {
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// level.difficultyIncrease(30)
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// m.setField("pilot wave")
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m.setField("pilot wave")
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// b.giveGuns("wave beam")
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// b.giveGuns("laser")
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// tech.isExplodeRadio = true
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// tech.giveTech("pulse")
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// for (let i = 0; i < 3; i++) tech.giveTech("amplitude")
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tech.giveTech("potential well")
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// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
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// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
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