pilot wave adjustments

pilot is back to it's previous speed, and spawning at mouse
pilot wave uses 50% less energy when you are low on energy, but it uses more energy then normal when you have more energy
pilot wave tech
  lost: time crystals, Lorentz transformation, annihilation
  gained: degenerate matter - 60% harm reduction while field is active
tech: potential well - blocks in pilot wave drift into the center of the field with a much higher force
  this lets you hold larger blocks and flick them much faster
This commit is contained in:
landgreen
2021-05-15 07:01:22 -07:00
parent 33ed7dddfa
commit feeba5156c
7 changed files with 60 additions and 38 deletions

View File

@@ -15,12 +15,12 @@ const level = {
// level.difficultyIncrease(30)
// simulation.zoomScale = 1000;
// simulation.setZoom();
// m.setField("pilot wave")
m.setField("pilot wave")
// b.giveGuns("wave beam")
// b.giveGuns("laser")
// tech.isExplodeRadio = true
// tech.giveTech("pulse")
// for (let i = 0; i < 3; i++) tech.giveTech("amplitude")
tech.giveTech("potential well")
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
// for (let i = 0; i < 3; i++) tech.giveTech("bound state")