pilot wave adjustments
pilot is back to it's previous speed, and spawning at mouse pilot wave uses 50% less energy when you are low on energy, but it uses more energy then normal when you have more energy pilot wave tech lost: time crystals, Lorentz transformation, annihilation gained: degenerate matter - 60% harm reduction while field is active tech: potential well - blocks in pilot wave drift into the center of the field with a much higher force this lets you hold larger blocks and flick them much faster
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@@ -2500,7 +2500,7 @@ const b = {
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if (Vector.magnitude(Vector.sub(this.position, player.position)) < 250 && m.immuneCycle < m.cycle) { //give energy
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Matter.Body.setAngularVelocity(this, this.spin)
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if (this.isUpgraded) {
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m.energy += 0.11
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m.energy += 0.1
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simulation.drawList.push({ //add dmg to draw queue
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x: this.position.x,
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y: this.position.y,
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@@ -3111,7 +3111,7 @@ const b = {
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}
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}
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},
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range: 190 + 60 * tech.isOrbitBotUpgrade, //range is set in bot upgrade too! //150 + (80 + 100 * tech.isOrbitBotUpgrade) * Math.random(), // + 5 * tech.orbitBotCount,
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range: 190 + 100 * tech.isOrbitBotUpgrade, //range is set in bot upgrade too! //150 + (80 + 100 * tech.isOrbitBotUpgrade) * Math.random(), // + 5 * tech.orbitBotCount,
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orbitalSpeed: 0,
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phase: 2 * Math.PI * Math.random(),
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do() {
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