level ban setting
new setting: level ban list bug fix: removed a command to preventDefault on space key, this might break something else new boss added to level - Temple snake tails have a lower mass and whip around a bit auto targeting no longer works for stealth mobs snipers, sneakers, ghosters snipers fire more often at high difficulty, but bullets move slower at all difficulties hoppers have move gravity, so it feels like they are hopping a bit faster
This commit is contained in:
93
todo.txt
93
todo.txt
@@ -1,19 +1,37 @@
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******************************************************** NEXT PATCH **************************************************
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finalBoss black hole phase:
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makes 100% more bullets
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grows and shrinks smoothly near start and end of phase
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does 20% more damage to player
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historyBoss has a "fun" graphical effect
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acetone peroxide has 50 -> 40% less explosion defense
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bug fix: timeSkip graphic glitch
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there is a chance to cause other bugs with timeSkip effects
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new setting: level ban list
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bug fix: removed a command to preventDefault on space key, this might break something else
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new boss added to level - Temple
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snake tails have a lower mass and whip around a bit
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auto targeting no longer works for stealth mobs
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snipers, sneakers, ghosters
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snipers fire more often at high difficulty, but bullets move slower at all difficulties
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hoppers have move gravity, so it feels like they are hopping a bit faster
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*********************************************************** TODO *****************************************************
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tech: field coupling - +1 field coupling, coupling is a new stat that provides different buffs for each field
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you can see your coupling in the pause menu
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make field coupling a stat that shows in pause menu and is effected by other tech?
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names: fine-structure constant, strongly coupled, Vibronic coupling
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tech: convert all research into "coupling"
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tech: +x% field coupling, your field changes randomly every y seconds
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tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
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some fields aren't used much (that's ok?)
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screen shake effect - add random numbers to ctx.translate
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buffing your deflecting for 1 second after pressing the field button sounds cool
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2 second cooldown on the effect to prevent spamming it
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buff: giving energy or doing damage makes sense
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maybe this could be a rework for bremstralung
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greatly increase walking speed
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not mid air control?
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for time dilation field
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make jumping normal
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after taking damage explode while invulnerable
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scale explosion radius with damage
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quantum immortality: send you to a new tab after you die with a random load out
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basically everything is the same as it is now, but you switch tabs
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@@ -25,17 +43,29 @@ tech: get sent to a new tab that closes in 3 minutes
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count guns, field, tech and give random stuff on new tab
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i-frame instead of tab?
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field efficiency - Give each field an extra numerical effect, and add a 'field efficiency' stat that increases it
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field numbers
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standing wave, molecular assembler: energy efficiency
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plasma, metamaterial: damage
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time dilation: movement, jump, fire rate
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negative mass: defense
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diamagnetism: arc length
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wormhole: (i dislike it but idk of other things) dupe chance
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tech: +x% field efficiency, your field changes randomly every y seconds
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tech: starts at 200%, but decays when the field is in use, efficiency recharges when the field is not in use
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reduce the amount of research and nerf anti randomization tech
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increase possible synergies that go nuts
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tech expansion: field coupling also expands each fields in different ways
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how to make the description work
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change description based on your current field?
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perfect diamagnetism moves forward when you hold down the shield
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it's great, but maybe annoying?
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maybe only with crouch?
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perfect diamagnetism just replace or increase Messier effect
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time dilation drains 1/2 as much energy when paused
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grow plasma torch as you hold it down
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negative mass effects much more space
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needs more benefit?
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reduces the cloaking vision effect?
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needs more benefit?
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tech: missiles explode a 2nd time after 1/2 a second (with a slightly different position determined by original velocity)
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1st ionisation energy should scale with heath powerup efficiency
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The tech that makes blocks that fall into a wormhole give energy should scale with block size, with the same formula as tokomak
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junk suggestion: useless machine - ejects itself and removes itself from the item pool
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bug blocks and power ups falling through map
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always foam gun (4-5 times)
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@@ -221,20 +251,6 @@ pause time like invariant for other things...
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charging railgun
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charging anything?
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tech expansion: should also make other fields do things
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how to make the description work
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change description based on your current field?
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perfect diamagnetism moves forward when you hold down the shield
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it's great, but maybe annoying?
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maybe only with crouch?
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perfect diamagnetism just replace Messier effect
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time dilation drains 1/2 as much energy when paused
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grow plasma torch as you hold it down
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negative mass effects much more space
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needs more benefit?
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reduces the cloaking vision effect?
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needs more benefit?
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guntech fire a bullet that fires nail fragments after 1s in the same direction as the original bullet
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like overwatch roadhog
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@@ -480,8 +496,6 @@ auto-gon - auto battler with n-gon mob AI and tech
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similar research and tech system to n-gon
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some mobs can fire player weapons
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harpoon grappling hook - basic effect is working, but needs work before it becomes fun
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tech: relativistic jets:
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small particles that shot out from front and back poles and end up in a wide variety of spirals
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slow trickle when charging and several more when firing
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@@ -493,16 +507,11 @@ adapt the cloaking graphics to make a flashlight cone visual effect
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be nice if block throwing had a projected path
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JUNK tech: planetesimals game inside n-gon
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https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
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Pilot wave tech
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Energy use is increased, but you can now shape blocks using pressure
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Grouping blocks will merge them into a massive ball
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Size, density is determined by total mass
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look into 360 matter wave lag
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aoe effect pushes mobs away, then rapidly pulls them in
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for mines?
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