level ban setting

new setting: level ban list
bug fix: removed a command to preventDefault on space key, this might break something else
new boss added to level - Temple

snake tails have a lower mass and whip around a bit
auto targeting no longer works for stealth mobs
  snipers, sneakers, ghosters
snipers fire more often at high difficulty, but bullets move slower at all difficulties
hoppers have move gravity, so it feels like they are hopping a bit faster
This commit is contained in:
landgreen
2022-08-11 16:46:42 -07:00
parent 50dcc0c9dc
commit fee9526268
9 changed files with 454 additions and 152 deletions

View File

@@ -1,19 +1,37 @@
******************************************************** NEXT PATCH **************************************************
finalBoss black hole phase:
makes 100% more bullets
grows and shrinks smoothly near start and end of phase
does 20% more damage to player
historyBoss has a "fun" graphical effect
acetone peroxide has 50 -> 40% less explosion defense
bug fix: timeSkip graphic glitch
there is a chance to cause other bugs with timeSkip effects
new setting: level ban list
bug fix: removed a command to preventDefault on space key, this might break something else
new boss added to level - Temple
snake tails have a lower mass and whip around a bit
auto targeting no longer works for stealth mobs
snipers, sneakers, ghosters
snipers fire more often at high difficulty, but bullets move slower at all difficulties
hoppers have move gravity, so it feels like they are hopping a bit faster
*********************************************************** TODO *****************************************************
tech: field coupling - +1 field coupling, coupling is a new stat that provides different buffs for each field
you can see your coupling in the pause menu
make field coupling a stat that shows in pause menu and is effected by other tech?
names: fine-structure constant, strongly coupled, Vibronic coupling
tech: convert all research into "coupling"
tech: +x% field coupling, your field changes randomly every y seconds
tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
some fields aren't used much (that's ok?)
screen shake effect - add random numbers to ctx.translate
buffing your deflecting for 1 second after pressing the field button sounds cool
2 second cooldown on the effect to prevent spamming it
buff: giving energy or doing damage makes sense
maybe this could be a rework for bremstralung
greatly increase walking speed
not mid air control?
for time dilation field
make jumping normal
after taking damage explode while invulnerable
scale explosion radius with damage
quantum immortality: send you to a new tab after you die with a random load out
basically everything is the same as it is now, but you switch tabs
@@ -25,17 +43,29 @@ tech: get sent to a new tab that closes in 3 minutes
count guns, field, tech and give random stuff on new tab
i-frame instead of tab?
field efficiency - Give each field an extra numerical effect, and add a 'field efficiency' stat that increases it
field numbers
standing wave, molecular assembler: energy efficiency
plasma, metamaterial: damage
time dilation: movement, jump, fire rate
negative mass: defense
diamagnetism: arc length
wormhole: (i dislike it but idk of other things) dupe chance
tech: +x% field efficiency, your field changes randomly every y seconds
tech: starts at 200%, but decays when the field is in use, efficiency recharges when the field is not in use
reduce the amount of research and nerf anti randomization tech
increase possible synergies that go nuts
tech expansion: field coupling also expands each fields in different ways
how to make the description work
change description based on your current field?
perfect diamagnetism moves forward when you hold down the shield
it's great, but maybe annoying?
maybe only with crouch?
perfect diamagnetism just replace or increase Messier effect
time dilation drains 1/2 as much energy when paused
grow plasma torch as you hold it down
negative mass effects much more space
needs more benefit?
reduces the cloaking vision effect?
needs more benefit?
tech: missiles explode a 2nd time after 1/2 a second (with a slightly different position determined by original velocity)
1st ionisation energy should scale with heath powerup efficiency
The tech that makes blocks that fall into a wormhole give energy should scale with block size, with the same formula as tokomak
junk suggestion: useless machine - ejects itself and removes itself from the item pool
bug blocks and power ups falling through map
always foam gun (4-5 times)
@@ -221,20 +251,6 @@ pause time like invariant for other things...
charging railgun
charging anything?
tech expansion: should also make other fields do things
how to make the description work
change description based on your current field?
perfect diamagnetism moves forward when you hold down the shield
it's great, but maybe annoying?
maybe only with crouch?
perfect diamagnetism just replace Messier effect
time dilation drains 1/2 as much energy when paused
grow plasma torch as you hold it down
negative mass effects much more space
needs more benefit?
reduces the cloaking vision effect?
needs more benefit?
guntech fire a bullet that fires nail fragments after 1s in the same direction as the original bullet
like overwatch roadhog
@@ -480,8 +496,6 @@ auto-gon - auto battler with n-gon mob AI and tech
similar research and tech system to n-gon
some mobs can fire player weapons
harpoon grappling hook - basic effect is working, but needs work before it becomes fun
tech: relativistic jets:
small particles that shot out from front and back poles and end up in a wide variety of spirals
slow trickle when charging and several more when firing
@@ -493,16 +507,11 @@ adapt the cloaking graphics to make a flashlight cone visual effect
be nice if block throwing had a projected path
JUNK tech: planetesimals game inside n-gon
https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
Pilot wave tech
Energy use is increased, but you can now shape blocks using pressure
Grouping blocks will merge them into a massive ball
Size, density is determined by total mass
look into 360 matter wave lag
aoe effect pushes mobs away, then rapidly pulls them in
for mines?