not a full patch, just syncing between my 2 computers
This commit is contained in:
34
todo.txt
34
todo.txt
@@ -1,39 +1,43 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
adjust card size based on window width for smaller screens
|
||||
switched from px to em css units for many elements
|
||||
|
||||
some image updates
|
||||
single column power up choice for small screens or no image setting
|
||||
|
||||
tech Zectron - super ball can damage you, but they do more damage to mobs
|
||||
superBall bullets are converted to run off generic b.superBall()
|
||||
!!still needs testing for balance
|
||||
|
||||
tech: cordyceps - sporangium infect mobs, making them fight for you
|
||||
zombies might attack player if there are no mob targets
|
||||
!!still needs testing for balance
|
||||
|
||||
sneakers - after taking damage if sneakers are low on life they teleport to a random point on the player history and sneak attack again
|
||||
sneakBoss - a large sneaker that can hide several times before it dies
|
||||
|
||||
bug fixes
|
||||
|
||||
*********************************************************** TODO *****************************************************
|
||||
|
||||
maybe harpoon should start with less ammo?
|
||||
|
||||
tech: p-zombie - sporangium infect mobs, making them fight for you
|
||||
zombies should attack player if there are no mob targets
|
||||
name: cordyceps, zombie, p-zombie?
|
||||
infected mobs get a status debuff. when they die they return as zombie mob type
|
||||
zombie mobs run code similar to drones
|
||||
they inherit color, sides, radius from host
|
||||
|
||||
tech super balls - super ball can damage you, but it does more damage to mobs
|
||||
tech - all mobs return as zombies?
|
||||
|
||||
set media rules for smaller screens
|
||||
should fit 4 tech per row on my laptop
|
||||
smaller card size
|
||||
set font to 0.8em
|
||||
set card width to 384*0.8
|
||||
and set background images to fit
|
||||
|
||||
bug reactor boss + harpoon foam production seems to make too much foam
|
||||
|
||||
set mob health bar colors based on status effects?
|
||||
make mob damage immunity a mob status effect?
|
||||
|
||||
physics notes: add link to double slit content
|
||||
https://www.youtube.com/watch?v=v_uBaBuarEM
|
||||
|
||||
seekers after taking damage if seekers are below 1/2 life they teleport to a random point on the player history and sneak attack again
|
||||
make sure they don't teleport on top of the player
|
||||
|
||||
tech: railgun area damage effect, but for all harpoon mode
|
||||
tech: rail gun area damage effect, but for all harpoon mode
|
||||
|
||||
laser momentum pushed back on player?
|
||||
might just be annoying
|
||||
|
||||
Reference in New Issue
Block a user