not a full patch, just syncing between my 2 computers

This commit is contained in:
landgreen
2022-12-28 12:35:03 -08:00
parent 3cbc2c7941
commit feb8824bc7
12 changed files with 473 additions and 313 deletions

View File

@@ -1,39 +1,43 @@
******************************************************** NEXT PATCH **************************************************
adjust card size based on window width for smaller screens
switched from px to em css units for many elements
some image updates
single column power up choice for small screens or no image setting
tech Zectron - super ball can damage you, but they do more damage to mobs
superBall bullets are converted to run off generic b.superBall()
!!still needs testing for balance
tech: cordyceps - sporangium infect mobs, making them fight for you
zombies might attack player if there are no mob targets
!!still needs testing for balance
sneakers - after taking damage if sneakers are low on life they teleport to a random point on the player history and sneak attack again
sneakBoss - a large sneaker that can hide several times before it dies
bug fixes
*********************************************************** TODO *****************************************************
maybe harpoon should start with less ammo?
tech: p-zombie - sporangium infect mobs, making them fight for you
zombies should attack player if there are no mob targets
name: cordyceps, zombie, p-zombie?
infected mobs get a status debuff. when they die they return as zombie mob type
zombie mobs run code similar to drones
they inherit color, sides, radius from host
tech super balls - super ball can damage you, but it does more damage to mobs
tech - all mobs return as zombies?
set media rules for smaller screens
should fit 4 tech per row on my laptop
smaller card size
set font to 0.8em
set card width to 384*0.8
and set background images to fit
bug reactor boss + harpoon foam production seems to make too much foam
set mob health bar colors based on status effects?
make mob damage immunity a mob status effect?
physics notes: add link to double slit content
https://www.youtube.com/watch?v=v_uBaBuarEM
seekers after taking damage if seekers are below 1/2 life they teleport to a random point on the player history and sneak attack again
make sure they don't teleport on top of the player
tech: railgun area damage effect, but for all harpoon mode
tech: rail gun area damage effect, but for all harpoon mode
laser momentum pushed back on player?
might just be annoying