not a full patch, just syncing between my 2 computers
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40
js/mob.js
40
js/mob.js
@@ -1192,23 +1192,21 @@ const mobs = {
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this.alive = false; //triggers mob removal in mob[i].replace(i)
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if (this.isDropPowerUp) {
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// if (true) { //spawn zombie on death
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// // console.log(this)
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// this.leaveBody = false;
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// let count = 45 //delay spawn cycles
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// let cycle = () => {
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// if (count > 0) {
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// if (m.alive) requestAnimationFrame(cycle);
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// if (!simulation.paused && !simulation.isChoosing) {
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// count--
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// }
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// } else {
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// spawn.zombie(this.position.x, this.position.y, this.radius, this.vertices.length, this.fill) // zombie(x, y, radius, sides, color)
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// }
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// }
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// requestAnimationFrame(cycle);
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// }
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if (this.isSoonZombie) { //spawn zombie on death
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this.leaveBody = false;
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let count = 45 //delay spawn cycles
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let cycle = () => {
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if (count > 0) {
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if (m.alive) requestAnimationFrame(cycle);
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if (!simulation.paused && !simulation.isChoosing) {
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count--
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}
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} else {
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spawn.zombie(this.position.x, this.position.y, this.radius, this.vertices.length, this.fill) // zombie(x, y, radius, sides, color)
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}
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}
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requestAnimationFrame(cycle);
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}
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@@ -1248,19 +1246,19 @@ const mobs = {
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mobs.mobDeaths++
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if (Math.random() < tech.sporesOnDeath) {
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const amount = Math.min(25, Math.floor(2 + this.mass * (0.5 + 0.5 * Math.random())))
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if (tech.isSporeFlea) {
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const len = Math.min(25, Math.floor(2 + this.mass * (0.5 + 0.5 * Math.random()))) / 2
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const len = amount / 2
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for (let i = 0; i < len; i++) {
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const speed = 10 + 5 * Math.random()
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const angle = 2 * Math.PI * Math.random()
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b.flea(this.position, { x: speed * Math.cos(angle), y: speed * Math.sin(angle) })
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}
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} else if (tech.isSporeWorm) {
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const len = Math.min(25, Math.floor(2 + this.mass * (0.5 + 0.5 * Math.random()))) / 2
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const len = amount / 2
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for (let i = 0; i < len; i++) b.worm(this.position)
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} else {
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const len = Math.min(25, Math.floor(2 + this.mass * (0.5 + 0.5 * Math.random())))
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for (let i = 0; i < len; i++) b.spore(this.position)
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for (let i = 0; i < amount; i++) b.spore(this.position)
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}
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} else if (tech.isExplodeMob) {
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b.explosion(this.position, Math.min(700, Math.sqrt(this.mass + 6) * (30 + 60 * Math.random())))
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