toggle
tech supertemporal - fire your super balls at the same place in space, but delayed in time super ball starts with 3 not 4 balls, but they are is 25% larger, 10% faster, and 25% lower divergence (this makes adding more balls much stronger) gun - super balls has 15% less ammo standing wave harmonics - still has no block cooldown, but now it has a cooldown for how often it can drain energy this should make rapidly blocking drain upto 10x less energy base blocking cost have increased by 25% wormhole gets 10% duplication (was 7%) ice-IX does 15% more damage new level element - toggle(x, y, isLockOn = false) similar to a button but doesn't require a block used on the level highrise can toggle "off and on" or "lock on"
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53
todo.txt
53
todo.txt
@@ -1,24 +1,28 @@
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******************************************************** NEXT PATCH ********************************************************
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tech supertemporal - fire your super balls at the same place in space, but delayed in time
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tech: WIMPs now requires wormhole
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gives 3-9 research now (was 2-3)
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super ball starts with 3 not 4 balls, but they are is 25% larger, 10% faster, and 25% lower divergence
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(this makes adding more balls much stronger)
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gun - super balls has 15% less ammo
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tech: eddy current brake - is 15% larger and caps mob speeds at 20% slower
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standing wave harmonics - still has no block cooldown, but now it has a cooldown for how often it can drain energy
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this should make rapidly blocking drain upto 10x less energy
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base blocking cost have increased by 25%
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wormhole gets 10% duplication (was 7%)
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ice-IX does 15% more damage
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new level element - toggle(x, y, isLockOn = false)
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similar to a button but doesn't require a block
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used on the level highrise
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can toggle "off and on" or "lock on"
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bug fixes
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******************************************************** BUGS ********************************************************
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sharing 1 stack of spherical harmonics doesn't activate visually
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https://landgreen.github.io/sidescroller/index.html?&tech0=crystallizer&tech1=thermoelectric%20effect&tech2=thermoelectric%20effect&tech3=spherical%20harmonics&tech4=expansion&tech5=triple%20point&tech6=triple%20point&tech7=flux%20pinning&field=standing%20wave%20harmonics&difficulty=4&level=0&noPower=0
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a couple times people have reported the final boss dropping extra bodies on death
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figure out how to undo ship mode
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if you die in ship mode it spawns with m.look set to non ship methods
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look is set in many tech and in startGame
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Why does micro-extruder lag so much
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blue triangle boss can move backwards and aim away from you if set up properly
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@@ -45,28 +49,39 @@ labs - procedural generation
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1500px, 3000px per room
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room types
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entrance - no mobs, starting power ups`
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exit - plenty of mobs
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exit - possible duplication boss spawn location
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up, down - 2 paired rooms - boost, elevator, portal
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boss - standard random boss spawns
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empty - just a dead end - possible duplication boss spawn location
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button - opens door to exit room
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empty - a dead end
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button - like empty, but also has a switch that opens door to exit room
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room ideas -
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gravity room
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low gravity room, controlled with a button?
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portal room
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endlessly falling blocks down a slide, that the player has to climb up
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portal + rotor + falling blocks = perpetual motion
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laser room
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slime radiation room
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spinner room
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make a switch level element
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basically button, but go off and on when it hits player (or block?)
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use a constrained body like a spinner
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use offset constraint? like in vats
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can this work?
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check location of center of mass for on/off state
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only collide with player, but run code that stops it from rotating too far
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part of it is inside switch map element
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player moving left go on, right go off as if they are pushing the switch in that direction ?
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indicate on/off
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angle of stick "light-switch"
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with colors?
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******************************************************** TODO ********************************************************
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standing wave harmonics - can block too often on the same mob if you push it into a corner
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add a small cooldown
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return to normal knock back // 4
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add a cool down that only stops energy drain and iceIX, but still lets you block
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let standing wave harmonics get tech decorrelation
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* inductive coupling - sucks without catabolism, too much delayed gratification. should probably be bundled with transceiver chip
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tech: cloaking field - decrease/increase cooldown on sneak attack?
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decrease/increase damage bonus?
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decrease/increase visual radius?
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