redirect folder
switched github pages hosting folder https://landgreen.github.io/sidescroller/ -> https://landgreen.github.io/n-gon/ player damage reduction adjustment: 0.905x -> 0.9x per level per difficulty mode (1,2,4,5) on easy that's 0.30 -> 0.28 by level 12 (a 6% player damage nerf) on why that's 0.0025 -> 0.001797 by level 12 (a 28% player damage nerf) you can only get applied science 9->1 time supply chain - spawns a gun, but doesn't give applied science frequency bug fixes
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33
todo.txt
33
todo.txt
@@ -1,32 +1,17 @@
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******************************************************** NEXT PATCH **************************************************
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added CSS style for "remove/eject" keyword
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tech: deprecated - gain 1.05x damage for each tech removed this game
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tech: externality - 1.1x damage, removing this gives 40 ammo power ups
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paradigm shift no longer has a 3% failure rate
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minus 3->4 health
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it can remove applied science tech
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removing strange loop gives a random removetech
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switched github pages hosting folder
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https://landgreen.github.io/sidescroller/ -> https://landgreen.github.io/n-gon/
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<meta http-equiv="refresh" content="0; url=https://landgreen.github.io/n-gon/">
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tech: marginal utility - give a specific gun 2x ammo per ammo power up
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tech: interest - research, ammo, coupling, health increases by 6% at the start of each level
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tech: Pareto efficiency - give each gun randomly 5x or 0.2x ammo per ammo power up
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player damage reduction adjustment: 0.905x -> 0.9x per level per difficulty mode (1,2,4,5)
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on easy that's 0.30 -> 0.28 by level 12 (a 6% player damage nerf)
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on why that's 0.0025 -> 0.001797 by level 12 (a 28% player damage nerf)
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aperture 6->4s cycles between 1 to 2 -> 0.8 to 3 damage
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mass-energy no longer has a reduction in defense effects
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but it costs 2 research now
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1st ionization energy 11->14 max energy per heal
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colony: 1.5->1.6x spores 40->33% chance to spawn something different
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laser cost formula changed to be independent of field regen
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this makes the effects of cost and fire rate 33% bigger
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free-electron laser 3.5->3x energy cost
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options exchange - the first time you click cancel it randomizes choices
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allows a free trigger from other cancel tech
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pseudoscience gets 3->2 free researches
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alternator harpoon has 0->0.03x energy cost
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coupling for pilot wave gives 1.04->1.05x block damage
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you can only get applied science 9->1 time
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supply chain - spawns a gun, but doesn't give applied science frequency
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several bugs fixes
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bug fixes
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*********************************************************** TODO *****************************************************
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