redirect folder

switched github pages hosting folder
  https://landgreen.github.io/sidescroller/   ->   https://landgreen.github.io/n-gon/

player damage reduction adjustment: 0.905x -> 0.9x per level per difficulty mode (1,2,4,5)
  on easy that's 0.30 -> 0.28 by level 12 (a 6% player damage nerf)
  on why that's 0.0025 -> 0.001797 by level 12 (a 28% player damage nerf)

you can only get applied science 9->1 time
supply chain - spawns a gun, but doesn't give applied science frequency

bug fixes
This commit is contained in:
landgreen
2024-04-02 20:01:16 -07:00
parent 1728b53921
commit fde3a58efb
5 changed files with 64 additions and 73 deletions

View File

@@ -229,7 +229,7 @@ const level = {
difficultyIncrease(num = 1) {
for (let i = 0; i < num; i++) {
simulation.difficulty++
m.dmgScale *= 0.905; //damage done by player decreases each level
m.dmgScale *= 0.9; //damage done by player decreases each level
if (simulation.accelScale < 6) simulation.accelScale *= 1.024 //mob acceleration increases each level
if (simulation.CDScale > 0.15) simulation.CDScale *= 0.964 //mob CD time decreases each level
}
@@ -240,7 +240,7 @@ const level = {
difficultyDecrease(num = 1) { //used in easy mode for simulation.reset()
for (let i = 0; i < num; i++) {
simulation.difficulty--
m.dmgScale /= 0.905; //damage done by player decreases each level
m.dmgScale /= 0.9; //damage done by player decreases each level
if (simulation.accelScale > 1) simulation.accelScale /= 1.024 //mob acceleration increases each level
if (simulation.CDScale < 1) simulation.CDScale /= 0.964 //mob CD time decreases each level
}