redirect folder
switched github pages hosting folder https://landgreen.github.io/sidescroller/ -> https://landgreen.github.io/n-gon/ player damage reduction adjustment: 0.905x -> 0.9x per level per difficulty mode (1,2,4,5) on easy that's 0.30 -> 0.28 by level 12 (a 6% player damage nerf) on why that's 0.0025 -> 0.001797 by level 12 (a 28% player damage nerf) you can only get applied science 9->1 time supply chain - spawns a gun, but doesn't give applied science frequency bug fixes
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@@ -229,7 +229,7 @@ const level = {
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difficultyIncrease(num = 1) {
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for (let i = 0; i < num; i++) {
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simulation.difficulty++
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m.dmgScale *= 0.905; //damage done by player decreases each level
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m.dmgScale *= 0.9; //damage done by player decreases each level
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if (simulation.accelScale < 6) simulation.accelScale *= 1.024 //mob acceleration increases each level
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if (simulation.CDScale > 0.15) simulation.CDScale *= 0.964 //mob CD time decreases each level
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}
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@@ -240,7 +240,7 @@ const level = {
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difficultyDecrease(num = 1) { //used in easy mode for simulation.reset()
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for (let i = 0; i < num; i++) {
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simulation.difficulty--
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m.dmgScale /= 0.905; //damage done by player decreases each level
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m.dmgScale /= 0.9; //damage done by player decreases each level
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if (simulation.accelScale > 1) simulation.accelScale /= 1.024 //mob acceleration increases each level
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if (simulation.CDScale < 1) simulation.CDScale /= 0.964 //mob CD time decreases each level
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}
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