temple
new fan level temple by Scar1337 is now add to community maps! you have to try it out! standing wave buffs standing wave deflecting, is more efficient for multiple blocks in a very short time (< 1s) spherical harmonics no longer deactivates on contact with shielded mobs expansion increases block efficiency by 25->40% negative mass field neutronium: move 33->25% slower
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23
todo.txt
23
todo.txt
@@ -1,28 +1,21 @@
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******************************************************** NEXT PATCH **************************************************
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generalist now requires 2 guns to unlock
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active cooling 18->20% fire speed increase per gun
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arsenal 12->13% damage increase per gun
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futures exchange 4.3->4.5% duplication on cancel
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perimeter defense 7->6% harm reduction per bot
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unified field theory no longer gets bonus rerolls, instead it triples the frequency of field tech
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removed tensor field
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meta-analysis gives 3->1 research after choosing JUNK
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new fan level temple by Scar1337 is now add to community maps!
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you have to try it out!
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plasma ball moves faster 7->10
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standing wave buffs
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standing wave deflecting, is more efficient for multiple blocks in a very short time (< 1s)
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spherical harmonics no longer deactivates on contact with shielded mobs
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expansion increases block efficiency by 25->40%
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bug fixes
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JUNK tech density removed
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it was causing the NaN bug
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negative mass field
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neutronium: move 33->25% slower
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******************************************************** TODO ********************************************************
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nonrefundable tech don't display, this is confusing
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maybe they can show up but greyed out or something
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make player collisions with mobs do no harm while standing wave is active
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bring back:
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the old phase decoherence field
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make cloak only active on input.field down
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