revolutionBoss is immune to damage at 1/4,1/2,3/4 health until it's laser spins around one revolution

thermocouple produces 1-9 -> 4-13 ice nine bullet
thermocouple is on by default until next patch

decoherence rewrite with flags instead of a banish array, to fix bugs
This commit is contained in:
landgreen
2021-12-25 06:30:57 -08:00
parent 40ad1ec4c4
commit fca1d2371a
8 changed files with 161 additions and 157 deletions

View File

@@ -1,21 +1,18 @@
******************************************************** NEXT PATCH **************************************************
new community level "run" (by iSuggestedThatAlready / iNoobBoi)!!!!!!
try it out by enabling community levels in the settings
revolutionBoss is immune to damage at 1/4,1/2,3/4 health until it's laser spins around one revolution
more training levels: "trainingNailGun", "trainingShotGun", "trainingSuperBall", "trainingMatterWave", "trainingMissile"
thermocouple produces 1-9 -> 4-13 ice nine bullet
thermocouple is on by default until next patch
decoherence rewrite with flags instead of a banish array, to fix bugs
no power ups check box in experiment mode now disables all types of power ups, not just tech
simulation.isNoPowerUps
powerUps can no longer move through doors
this might lead to problems that I haven't thought about, but let's see
adiabatic healing now updates active heal power ups as well as future ones
fixed bug with undefined tech not showing up
******************************************************** TODO ********************************************************
decoherence rewrite with flags instead of a banish array, to fix bugs
merge various multi bullet tech under one name
training
save training level progress as local variable
@@ -32,6 +29,7 @@ training
done pick up a block an drop onto a button to open door
done fire block at button to open door
done fire block at mob to open door
easier deflecting level, with 1-2 attacking mobs
done use field to deflect bullets
done pick up heal power ups with field to open door
done use a gun to kill a mob and use it's block body to activate a button to open a door
@@ -61,8 +59,11 @@ training
cloaking - sneak past mobs to collect some heals
pilot wave - toss blocks at mobs
worm hole - teleport past lasers
puzzle rooms:
close a door to trigger a button
puzzle/platforming rooms:
stack blocks to get to high ground
also make a harder version of stacking blocks
portal rooms
jump at the top of a elevator to jump high
combat rooms:
kill so many mobs that the mob bodies pile up and you can get over a wall by jumping on them
boss gauntlet, spawn with nothing but a few power ups and fight 10 bosses