ice-nine
revolutionBoss is immune to damage at 1/4,1/2,3/4 health until it's laser spins around one revolution thermocouple produces 1-9 -> 4-13 ice nine bullet thermocouple is on by default until next patch decoherence rewrite with flags instead of a banish array, to fix bugs
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@@ -1809,7 +1809,7 @@ const tech = {
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},
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{
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name: "thermocouple",
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description: "if <strong>relay switch</strong> is in the <strong class='color-flop'>ON</strong> state<br>condense <strong>1-9</strong> <strong class='color-s'>ice IX</strong> crystals every second",
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description: "if <strong>relay switch</strong> is in the <strong class='color-flop'>ON</strong> state<br>condense <strong>4-13</strong> <strong class='color-s'>ice IX</strong> crystals every second",
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maxCount: 9,
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count: 0,
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frequency: 4,
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@@ -2813,8 +2813,11 @@ const tech = {
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remove() {
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if (tech.isBanish) {
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tech.isBanish = false
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powerUps.tech.banishLog = [] //reset banish log
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powerUps.research.changeRerolls(-10)
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//reset banish list
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for (let i = 0; i < tech.tech.length; i++) {
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if (tech.tech[i].isBanished) tech.tech[i].isBanished = false
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}
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// powerUps.research.changeRerolls(-10)
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}
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}
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},
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