more orbs in text
replaced tech, field, and gun text with orbs orbs length scale with px->em cleaned up simulation variables text in pause menu some minor tech description changes total tech count no longer includes instant tech or removed tech tech: planned obsolescence - at the start of each level eject your oldest tech and gain 1.1 damage heuristics 1.3 -> between 1 and 1.5 fire rate combinatorial optimization 1.35->1.4 damage difficulty reduction per level 0.85->0.87x damage done 1.23->1.22 damage taken
This commit is contained in:
@@ -830,6 +830,7 @@ const simulation = {
|
||||
simulation.wipe = function () { //set wipe to normal
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
}
|
||||
m.lastHit = 0
|
||||
m.hole.isOn = false
|
||||
simulation.paused = false;
|
||||
engine.timing.timeScale = 1;
|
||||
|
||||
Reference in New Issue
Block a user