more orbs in text
replaced tech, field, and gun text with orbs orbs length scale with px->em cleaned up simulation variables text in pause menu some minor tech description changes total tech count no longer includes instant tech or removed tech tech: planned obsolescence - at the start of each level eject your oldest tech and gain 1.1 damage heuristics 1.3 -> between 1 and 1.5 fire rate combinatorial optimization 1.35->1.4 damage difficulty reduction per level 0.85->0.87x damage done 1.23->1.22 damage taken
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@@ -34,48 +34,10 @@ const powerUps = {
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healGiveMaxEnergy: false, //for tech 1st ionization energy
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orb: {
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research(num = 1) {
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switch (num) {
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case 1:
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return `<div class="research-circle"></div> `
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case 2:
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return `<span style="position:relative;">
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<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:7px;"></div>
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</span> `
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case 3:
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return `<span style="position:relative;">
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<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:8px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:16px;"></div>
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</span>   `
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case 4:
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return `<span style="position:relative;">
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<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:8px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:16px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:24px;"></div>
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</span> `
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case 5:
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return `<span style="position:relative;">
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<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:8px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:16px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:24px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:32px;"></div>
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</span> `
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case 6:
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return `<span style="position:relative;">
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<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:8px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:16px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:24px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:32px;"></div>
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<div class="research-circle" style="position:absolute; top:1.5px; left:40px;"></div>
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</span> `
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}
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if (num === 1) return `<div class="research-circle"></div> `
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="research-circle" style="position:absolute; top:1.5px; left:${i * 8}px;"></div>`
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text += `<div class="research-circle" style="position:absolute; top:1.5px; left:${i * 0.6}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) {
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@@ -90,7 +52,7 @@ const powerUps = {
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}
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="ammo-circle" style="position:absolute; top:1.5px; left:${i * 8}px;"></div>`
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text += `<div class="ammo-circle" style="position:absolute; top:1.5px; left:${i * 0.6}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) {
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@@ -100,37 +62,43 @@ const powerUps = {
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},
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heal(num = 1) {
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if (powerUps.healGiveMaxEnergy) {
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switch (num) {
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case 1:
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return `<div class="heal-circle-energy"></div>`
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}
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if (num === 1) return `<div class="heal-circle-energy"></div>`
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="heal-circle-energy" style="position:absolute; top:1px; left:${i * 10}px;"></div>`
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text += `<div class="heal-circle-energy" style="position:absolute; top:1px; left:${i * 0.6}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) {
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text += ' '
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}
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for (let i = 0; i < num; i++) text += ' '
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return text
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} else {
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switch (num) {
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case 1:
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return `<div class="heal-circle"></div>`
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}
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if (num === 1) return `<div class="heal-circle"></div>`
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="heal-circle" style="position:absolute; top:1px; left:${i * 10}px;"></div>`
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text += `<div class="heal-circle" style="position:absolute; top:1px; left:${i * 0.6}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) {
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text += ' '
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}
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for (let i = 0; i < num; i++) text += ' '
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return text
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}
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},
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tech(num = 1) {
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return `<div class="tech-circle"></div>`
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return `<div class="circle-grid tech" style="width: 1.32em; height: 1.32em;margin-bottom: -0.3em;"></div>`
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},
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field(num = 1) {
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return `<div class="circle-grid field"></div>`
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},
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gun(num = 1) {
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return `<div class="circle-grid gun"></div>`
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},
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gunTech(num = 1) {
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return `<div class="circle-grid tech" style="position:relative; top:-0.05em; left:0.55em;opacity:0.8;margin-left:-0.55em;"></div>
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<div class="circle-grid gun" style="position:relative; top:-0.05em; left:-0.55em; opacity:0.65;margin-right:-0.55em;"></div>`
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},
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fieldTech(num = 1) {
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return `<div class="circle-grid tech" style="position:relative; top:-0.05em; left:0.55em;opacity:0.8;margin-left:-0.55em;"></div>
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<div class="circle-grid field" style="position:relative; top:-0.05em; left:-0.55em;opacity:0.65;margin-right:-0.55em;"></div>`
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},
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coupling(num = 1) {
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switch (num) {
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@@ -139,7 +107,7 @@ const powerUps = {
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}
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="coupling-circle" style="position:absolute; top:1.5px; left:${i * 6}px;"></div>`
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text += `<div class="coupling-circle" style="position:absolute; top:1.5px; left:${i * 0.5}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) {
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@@ -421,11 +389,11 @@ const powerUps = {
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</datalist>
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</div>
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<div class="right-column">
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<div class="row" id="constraint-1"><strong>0.85x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.23x</strong> <strong class='color-defense'>damage taken</strong> per level</div>
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<div class="row" id="constraint-2"><strong>-5</strong> initial <strong>power ups</strong><br><strong>faster</strong> and <strong>more</strong> mobs per level</div>
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<div class="row" id="constraint-3"><strong>0.85x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.23x</strong> <strong class='color-defense'>damage taken</strong> per level</div>
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<div class="row" id="constraint-4"><strong>+1</strong> boss per level<br><strong>-1</strong> <strong class='color-m'>tech</strong> per boss</div>
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<div class="row" id="constraint-5"><strong>0.85x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.23x</strong> <strong class='color-defense'>damage taken</strong> per level</div>
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<div class="row" id="constraint-1"><strong>0.87x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.22x</strong> <strong class='color-defense'>damage taken</strong> per level</div>
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<div class="row" id="constraint-2"><strong>-5</strong> initial <strong>power ups</strong><br><strong>faster</strong> mobs and <strong>more</strong> mobs</div>
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<div class="row" id="constraint-3"><strong>0.87x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.22x</strong> <strong class='color-defense'>damage taken</strong> per level</div>
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<div class="row" id="constraint-4"><strong>+1</strong> boss per level<br><strong>-1</strong> ${powerUps.orb.tech()} per boss</div>
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<div class="row" id="constraint-5"><strong>0.87x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.22x</strong> <strong class='color-defense'>damage taken</strong> per level</div>
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<div class="row" id="constraint-6"><strong>3x</strong> chance for <strong>shielded</strong> mobs<br><strong>-3</strong> initial power ups</div>
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</div>
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<div class="far-right-column">
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@@ -1602,6 +1570,7 @@ const powerUps = {
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// remove a random tech from the list of tech you have
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tech.removeCount += tech.tech[choose].count
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tech.tech[choose].remove();
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tech.totalCount -= tech.tech[choose].count
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tech.tech[choose].count = 0;
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tech.tech[choose].isLost = true;
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simulation.updateTechHUD();
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@@ -1619,6 +1588,7 @@ const powerUps = {
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}
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// remove a random tech from the list of tech you have
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tech.tech[choose].remove();
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tech.totalCount -= tech.tech[choose].count
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tech.removeCount += tech.tech[choose].count
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tech.tech[choose].count = 0;
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tech.tech[choose].isLost = true;
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