more orbs in text
replaced tech, field, and gun text with orbs orbs length scale with px->em cleaned up simulation variables text in pause menu some minor tech description changes total tech count no longer includes instant tech or removed tech tech: planned obsolescence - at the start of each level eject your oldest tech and gain 1.1 damage heuristics 1.3 -> between 1 and 1.5 fire rate combinatorial optimization 1.35->1.4 damage difficulty reduction per level 0.85->0.87x damage done 1.23->1.22 damage taken
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@@ -122,7 +122,7 @@ function collisionChecks(event) {
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}
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if (tech.isPiezo) m.energy += 20.48;
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if (tech.isCouplingNoHit && m.coupling > 0) {
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m.couplingChange(-4)
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m.couplingChange(-3)
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const unit = Vector.rotate({ x: 1, y: 0 }, 6.28 * Math.random())
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let where = Vector.add(m.pos, Vector.mult(unit, 17))
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