more orbs in text
replaced tech, field, and gun text with orbs orbs length scale with px->em cleaned up simulation variables text in pause menu some minor tech description changes total tech count no longer includes instant tech or removed tech tech: planned obsolescence - at the start of each level eject your oldest tech and gain 1.1 damage heuristics 1.3 -> between 1 and 1.5 fire rate combinatorial optimization 1.35->1.4 damage difficulty reduction per level 0.85->0.87x damage done 1.23->1.22 damage taken
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11
js/bullet.js
11
js/bullet.js
@@ -2286,14 +2286,9 @@ const b = {
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//calculate laser collision
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let range = tech.isPlasmaRange * (120 + (m.crouch ? 400 : 300) * Math.sqrt(Math.random())) //+ 100 * Math.sin(m.cycle * 0.3);
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// const dir = m.angle // + 0.04 * (Math.random() - 0.5)
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const path = [{
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x: m.pos.x + 20 * Math.cos(m.angle),
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y: m.pos.y + 20 * Math.sin(m.angle)
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},
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{
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x: m.pos.x + range * Math.cos(m.angle),
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y: m.pos.y + range * Math.sin(m.angle)
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}
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const path = [
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{ x: m.pos.x + 20 * Math.cos(m.angle), y: m.pos.y + 20 * Math.sin(m.angle) },
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{ x: m.pos.x + range * Math.cos(m.angle), y: m.pos.y + range * Math.sin(m.angle) }
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];
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//check for collisions
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let best = {
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