autonomous navigation
tech: autonomous navigation - drones travel with you through levels and drones reset durability tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have molecular assembler now has a higher bullet spawn cap 200->300 but it increases energy cost per spawn above around 150 fragments are about 15% fewer thermal runaway is about 40% bigger and more damage plasma torch: extruder uses less energy pilot wave uses less energy bug fixes
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39
todo.txt
39
todo.txt
@@ -1,36 +1,20 @@
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******************************************************** NEXT PATCH **************************************************
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JUNK tech - 🐱
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tech: autonomous navigation - drones travel with you through levels and drones reset durability
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tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have
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railgun buffs
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600% -> 800% more ammo
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more dense (more damage)
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only targets mobs when pressing down
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does a bit of damage to nearby mobs after you fire
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extra damage to mob bullets
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molecular assembler now has a higher bullet spawn cap 200->300
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but it increases energy cost per spawn above around 150
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pneumatic hammer renamed caliber
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also applies to super balls
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5% less size increase per stack
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pure science and unified field theory have a pause animation to show they are clickable
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fragments are about 15% fewer
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thermal runaway is about 40% bigger and more damage
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plasma torch: extruder uses less energy
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pilot wave uses less energy
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bug fixes
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******************************************************** TODO ********************************************************
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github bug report - if you reload, the TInker effect is lost, despite it saying it persists through sessions. Please fix.
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bug: railgun AoE is randomly killing some mobs when it shouldn't
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buff mob death explosions
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buff railgun
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make railgun push blocks in the same direction railgun moves
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make block intangible for a sec, like a block throw
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buff drone gun / gun tech, but not drones?
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const ctx = canvas.getContext('2d', {‘willReadFrequently': true});
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//deal with game crashes?
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@@ -55,13 +39,6 @@ bug: often game puts player position at NaN
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very high level for tech, duplication
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maybe not about JUNK though
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grappling hook
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give player more control over motion while hanging and retracting
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reduce friction effects so player swing around?
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up down left right push player around?
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scale velocity dampening with distance to grapple?
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make a variable to track rope length?
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tech that does less damage the more tech you have?
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tech.totalCount
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