autonomous navigation

tech: autonomous navigation - drones travel with you through levels and drones reset durability
tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have

molecular assembler now has a higher bullet spawn cap 200->300
  but it increases energy cost per spawn above around 150

fragments are about 15% fewer
thermal runaway is about 40% bigger and more damage
plasma torch: extruder uses less energy
pilot wave uses less energy

bug fixes
This commit is contained in:
landgreen
2022-03-12 05:48:52 -08:00
parent d39e5c784d
commit fc64d2daa4
8 changed files with 134 additions and 70 deletions

View File

@@ -1,36 +1,20 @@
******************************************************** NEXT PATCH **************************************************
JUNK tech - 🐱
tech: autonomous navigation - drones travel with you through levels and drones reset durability
tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have
railgun buffs
600% -> 800% more ammo
more dense (more damage)
only targets mobs when pressing down
does a bit of damage to nearby mobs after you fire
extra damage to mob bullets
molecular assembler now has a higher bullet spawn cap 200->300
but it increases energy cost per spawn above around 150
pneumatic hammer renamed caliber
also applies to super balls
5% less size increase per stack
pure science and unified field theory have a pause animation to show they are clickable
fragments are about 15% fewer
thermal runaway is about 40% bigger and more damage
plasma torch: extruder uses less energy
pilot wave uses less energy
bug fixes
******************************************************** TODO ********************************************************
github bug report - if you reload, the TInker effect is lost, despite it saying it persists through sessions. Please fix.
bug: railgun AoE is randomly killing some mobs when it shouldn't
buff mob death explosions
buff railgun
make railgun push blocks in the same direction railgun moves
make block intangible for a sec, like a block throw
buff drone gun / gun tech, but not drones?
const ctx = canvas.getContext('2d', {willReadFrequently': true});
//deal with game crashes?
@@ -55,13 +39,6 @@ bug: often game puts player position at NaN
very high level for tech, duplication
maybe not about JUNK though
grappling hook
give player more control over motion while hanging and retracting
reduce friction effects so player swing around?
up down left right push player around?
scale velocity dampening with distance to grapple?
make a variable to track rope length?
tech that does less damage the more tech you have?
tech.totalCount