autonomous navigation

tech: autonomous navigation - drones travel with you through levels and drones reset durability
tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have

molecular assembler now has a higher bullet spawn cap 200->300
  but it increases energy cost per spawn above around 150

fragments are about 15% fewer
thermal runaway is about 40% bigger and more damage
plasma torch: extruder uses less energy
pilot wave uses less energy

bug fixes
This commit is contained in:
landgreen
2022-03-12 05:48:52 -08:00
parent d39e5c784d
commit fc64d2daa4
8 changed files with 134 additions and 70 deletions

View File

@@ -15,13 +15,13 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// simulation.isHorizontalFlipped = true
// m.setField("time dilation")
// b.giveGuns("foam")
// tech.giveTech("quantum foam")
// tech.giveTech("capacitor bank")
// tech.giveTech("isotropic radiator")
// m.setField("molecular assembler")
// b.giveGuns("drones")
// tech.giveTech("autonomous navigation")
// tech.giveTech("delivery drone")
// tech.giveTech("dynamo-bot upgrade")
// for (let i = 0; i < 2; i++) powerUps.directSpawn(0, 0, "tech");
// for (let i = 0; i < 3; i++) tech.giveTech("undefined")
// for (let i = 0; i < 9; i++) tech.giveTech("dynamo-bot")
// for (let i = 10; i < tech.tech.length; i++) { tech.tech[i].isBanished = true }
// powerUps.research.changeRerolls(100000)
// for (let i = 0; i < 2; i++) tech.giveTech("laser-bot")