autonomous navigation
tech: autonomous navigation - drones travel with you through levels and drones reset durability tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have molecular assembler now has a higher bullet spawn cap 200->300 but it increases energy cost per spawn above around 150 fragments are about 15% fewer thermal runaway is about 40% bigger and more damage plasma torch: extruder uses less energy pilot wave uses less energy bug fixes
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12
js/level.js
12
js/level.js
@@ -15,13 +15,13 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.isHorizontalFlipped = true
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// m.setField("time dilation")
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// b.giveGuns("foam")
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// tech.giveTech("quantum foam")
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// tech.giveTech("capacitor bank")
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// tech.giveTech("isotropic radiator")
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// m.setField("molecular assembler")
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// b.giveGuns("drones")
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// tech.giveTech("autonomous navigation")
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// tech.giveTech("delivery drone")
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// tech.giveTech("dynamo-bot upgrade")
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// for (let i = 0; i < 2; i++) powerUps.directSpawn(0, 0, "tech");
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// for (let i = 0; i < 3; i++) tech.giveTech("undefined")
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// for (let i = 0; i < 9; i++) tech.giveTech("dynamo-bot")
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// for (let i = 10; i < tech.tech.length; i++) { tech.tech[i].isBanished = true }
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// powerUps.research.changeRerolls(100000)
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// for (let i = 0; i < 2; i++) tech.giveTech("laser-bot")
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