tidying up

This commit is contained in:
landgreen
2019-11-21 06:47:47 -08:00
parent 2b5287773b
commit fc62fad2da
4 changed files with 1 additions and 76 deletions

View File

@@ -1160,38 +1160,6 @@ const spawn = {
}
this.allowShields = true;
},
// nodeBoss(
// x,
// y,
// spawn = "striker",
// nodes = Math.min(2 + Math.round(Math.random() * game.levelsCleared), 8),
// //Math.ceil(Math.random() * 3) + Math.min(4,Math.ceil(game.levelsCleared/2)),
// radius = Math.ceil(Math.random() * 10) + 17, // radius of each node mob
// l = Math.ceil(Math.random() * 100) + 70, // distance between each node mob
// stiffness = Math.random() * 0.03 + 0.005
// ) {
// this.allowShields = false; //dont' want shields on boss mobs
// let px = 0;
// let py = 0;
// let a = (2 * Math.PI) / nodes;
// for (let i = 0; i < nodes; ++i) {
// px += l * Math.cos(a * i);
// py += l * Math.sin(a * i);
// let whoSpawn = spawn;
// if (spawn === "random") {
// whoSpawn = this.fullPickList[Math.floor(Math.random() * this.fullPickList.length)];
// } else if (spawn === "randomList") {
// whoSpawn = this.pickList[Math.floor(Math.random() * this.pickList.length)];
// }
// this[whoSpawn](x + px, y + py, radius);
// }
// if (Math.random() < 0.3) {
// this.constrain2AdjacentMobs(nodes, stiffness * 2, true);
// } else {
// this.constrainAllMobCombos(nodes, stiffness);
// }
// this.allowShields = true;
// },
lineBoss(
x,
y,