tidying up
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@@ -211,7 +211,6 @@ const level = {
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}
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}
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},
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//empty map for testing mobs
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intro() {
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// b.giveGuns(0, 1000)
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game.zoomScale = 1000 //1400 is normal
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@@ -626,7 +625,7 @@ const level = {
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spawn.mapRect(-300, -1000, 600, 50);
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spawn.mapRect(-300, -1300, 450, 50);
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spawn.mapRect(-300, -1300, 50, 350);
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if (!backwards) spawn.bodyRect(100, -1250, 200, 240); //remove on backwards
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if (!backwards && game.levelsCleared > 1) spawn.bodyRect(100, -1250, 200, 240); //remove on backwards
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//left building
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spawn.mapRect(-100, -975, 100, 975);
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spawn.mapRect(-500, 100, 1950, 400);
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