lore bug fixes

This commit is contained in:
landgreen
2022-09-18 20:50:39 -07:00
parent e4ebef0bc3
commit fbd56a2bca
6 changed files with 1938 additions and 1937 deletions

View File

@@ -52,10 +52,11 @@ const level = {
//lore testing
// for (let i = 0; i < 3; i++) tech.giveTech("undefined")
// lore.techCount = 3
// lore.techCount = 2
// simulation.isCheating = false //true;
localSettings.loreCount = 6; //this sets what conversation is heard
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
// level.levelsCleared = 10
// localSettings.loreCount = 7; //this sets what conversation is heard
// if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
// level.onLevel = -1 //this sets level.levels[level.onLevel] = undefined which is required to run the conversation
// level.null()
// localSettings.isHuman = true
@@ -3288,7 +3289,7 @@ const level = {
//power ups don't spawn in experiment mode, so they don't get removed at the start of experiment mode
function cycle() {
if (simulation.cycle > 10) {
if (localSettings.loreCount === 6) {
if (localSettings.loreCount === 7) {
powerUps.spawn(2095 + 15 * (Math.random() - 0.5), -2170, "field", false);
} else {
powerUps.spawnStartingPowerUps(2095 + 15 * (Math.random() - 0.5), -2070 - 125);