wormhole mods
some wormhole bug fixes wormhole mod: cosmic string - damage mobs when you teleport through them wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
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20
todo.txt
20
todo.txt
@@ -1,18 +1,12 @@
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some wormhole bug fixes
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wormhole mod: cosmic string - damage mobs when you teleport through them
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wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
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mods ejected from Bayesian statistics can't duplicate
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the power up boss moves faster, has less health,
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it will eject one of your mods after a collision
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and two health power ups
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mod ammonium nitrate: increase explosion damage and area by 25%
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also other explosion mods have been rebalanced (damage buffed, but self damage is also higher)
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field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in
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mobs don't do much in worm hole yet, but that is coming with future mods
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************** TODO - n-gon **************
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set mouse 4 and 5 for gun switch
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add an ending to the game
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revamp the boss level, or add a new final level
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final level requires you to kill something, not skip content
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@@ -20,8 +14,6 @@ add an ending to the game
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game never ends if you have used cheats
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field wormhole
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mobs are protected from bullets when stuck in a hole
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mobs should destabilize holes, or take damage
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store constant info about the holes: unit, angle to save processing
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maybe bullets should be able to enter and exit multiple times
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or bullets shouldn't get stuck at all?
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@@ -29,9 +21,7 @@ field wormhole
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player: drain energy when near a hole, does damage if no energy
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mod: Hawking radiation: do damage, to mobs that get near the end points
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this is good because it explains why mobs don't teleport
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mod: cosmic string: do damage, like a laser for any mob that passes between the two portals, near the bezier curves
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mod: extend immunity cycle after a teleport //mech.immuneCycle = mech.cycle + 15;
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mod: reduce energy cost of teleportation
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look for mods that could update description text with count and mod.is information
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can only use variables that change in effect() and remove()
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