wormhole mods

some wormhole bug fixes
wormhole mod: cosmic string - damage mobs when you teleport through them
wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
This commit is contained in:
landgreen
2020-10-18 06:53:53 -07:00
parent 4187645757
commit fb13945879
7 changed files with 98 additions and 54 deletions

View File

@@ -1,18 +1,12 @@
some wormhole bug fixes
wormhole mod: cosmic string - damage mobs when you teleport through them
wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
mods ejected from Bayesian statistics can't duplicate
the power up boss moves faster, has less health,
it will eject one of your mods after a collision
and two health power ups
mod ammonium nitrate: increase explosion damage and area by 25%
also other explosion mods have been rebalanced (damage buffed, but self damage is also higher)
field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in
mobs don't do much in worm hole yet, but that is coming with future mods
************** TODO - n-gon **************
set mouse 4 and 5 for gun switch
add an ending to the game
revamp the boss level, or add a new final level
final level requires you to kill something, not skip content
@@ -20,8 +14,6 @@ add an ending to the game
game never ends if you have used cheats
field wormhole
mobs are protected from bullets when stuck in a hole
mobs should destabilize holes, or take damage
store constant info about the holes: unit, angle to save processing
maybe bullets should be able to enter and exit multiple times
or bullets shouldn't get stuck at all?
@@ -29,9 +21,7 @@ field wormhole
player: drain energy when near a hole, does damage if no energy
mod: Hawking radiation: do damage, to mobs that get near the end points
this is good because it explains why mobs don't teleport
mod: cosmic string: do damage, like a laser for any mob that passes between the two portals, near the bezier curves
mod: extend immunity cycle after a teleport //mech.immuneCycle = mech.cycle + 15;
mod: reduce energy cost of teleportation
look for mods that could update description text with count and mod.is information
can only use variables that change in effect() and remove()