wormhole mods

some wormhole bug fixes
wormhole mod: cosmic string - damage mobs when you teleport through them
wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
This commit is contained in:
landgreen
2020-10-18 06:53:53 -07:00
parent 4187645757
commit fb13945879
7 changed files with 98 additions and 54 deletions

View File

@@ -1208,7 +1208,7 @@ const mod = {
},
{
name: "Bayesian statistics",
description: "<strong>20%</strong> chance to <strong>duplicate</strong> spawned <strong>power ups</strong><br>after a <strong>collision</strong>, <strong>eject</strong> one of your <strong class='color-m'>mods</strong>",
description: "<strong>18%</strong> chance to <strong>duplicate</strong> spawned <strong>power ups</strong><br>after a <strong>collision</strong>, <strong>eject</strong> one of your <strong class='color-m'>mods</strong>",
maxCount: 1,
count: 0,
allowed() {
@@ -1217,13 +1217,13 @@ const mod = {
requires: "",
effect: () => {
mod.isBayesian = true
mod.duplicateChance += 0.2
mod.duplicateChance += 0.18
game.draw.powerUp = game.draw.powerUpBonus //change power up draw
},
remove() {
if (mod.isBayesian) {
mod.duplicateChance -= 0.2
mod.duplicateChance -= 0.18
if (mod.duplicateChance < 0) mod.duplicateChance = 0
}
mod.isBayesian = false
@@ -1232,7 +1232,7 @@ const mod = {
},
{
name: "stimulated emission",
description: "<strong>8%</strong> chance to <strong>duplicate</strong> spawned <strong>power ups</strong>",
description: "<strong>7%</strong> chance to <strong>duplicate</strong> spawned <strong>power ups</strong>",
maxCount: 9,
count: 0,
allowed() {
@@ -1240,7 +1240,7 @@ const mod = {
},
requires: "",
effect() {
mod.duplicateChance += 0.08
mod.duplicateChance += 0.07
game.draw.powerUp = game.draw.powerUpBonus //change power up draw
// this.description = `<strong>8%</strong> chance to <strong>duplicate</strong> spawned <strong>power ups</strong><br><em>chance to duplicate = ${mod.duplicateChance}</em>`
},
@@ -2676,7 +2676,7 @@ const mod = {
},
{
name: "pair production",
description: "<strong>power ups</strong> overload your <strong class='color-f'>energy</strong><br>by <strong>250%</strong> of your maximum <strong class='color-f'>energy</strong>",
description: "<strong>power ups</strong> overload your <strong class='color-f'>energy</strong><br>to <strong>250%</strong> of your maximum <strong class='color-f'>energy</strong>",
maxCount: 1,
count: 0,
allowed() {
@@ -2685,7 +2685,7 @@ const mod = {
requires: "nano-scale manufacturing",
effect: () => {
mod.isMassEnergy = true // used in mech.grabPowerUp
mech.energy = mech.maxEnergy * 2.5
if (mech.energy < mech.maxEnergy * 2.5) mech.energy = mech.maxEnergy * 2.5
},
remove() {
mod.isMassEnergy = false;
@@ -2805,6 +2805,38 @@ const mod = {
mod.isPilotFreeze = false
}
},
{
name: "cosmic string",
description: "when you <strong> tunnel</strong> through a <strong class='color-worm'>wormhole</strong><br><strong class='color-d'>damage</strong> mobs between the <strong>endpoints</strong>",
maxCount: 1,
count: 0,
allowed() {
return mech.fieldUpgrades[mech.fieldMode].name === "wormhole"
},
requires: "wormhole",
effect() {
mod.isWormholeDamage = true
},
remove() {
mod.isWormholeDamage = false
}
},
{
name: "Penrose process",
description: "after a <strong>block</strong> falls into a <strong class='color-worm'>wormhole</strong><br>overfill your <strong class='color-f'>energy</strong> to <strong>300%</strong> of your maximum<br> ",
maxCount: 1,
count: 0,
allowed() {
return mech.fieldUpgrades[mech.fieldMode].name === "wormhole"
},
requires: "wormhole",
effect() {
mod.isWormholeEnergy = true
},
remove() {
mod.isWormholeEnergy = false
}
},
{
name: "heals",
description: "spawn <strong>6</strong> <strong class='color-h'>heal</strong> power ups",
@@ -3040,5 +3072,7 @@ const mod = {
beamSplitter: null,
iceEnergy: null,
isPerfectBrake: null,
explosiveRadius: null
explosiveRadius: null,
isWormholeEnergy: null,
isWormholeDamage: null
}