working on challenge run power up selection
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@@ -67,7 +67,7 @@ const b = {
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},
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{
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name: "auto-loading heuristics",
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description: "your <strong>rate of fire</strong> is 15% higher",
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description: "<strong>delay</strong> between your shots is 15% <strong>shorter</strong>",
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have: false, //1
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effect: () => { //good for guns with extra ammo: needles, M80, rapid fire, flak, super balls
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b.modFireRate = 0.85
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@@ -707,7 +707,7 @@ const b = {
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name: "rail gun", //1
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description: "magnetically launch a dense rod<br><strong>hold left mouse</strong> to charge and <strong>repel</strong> enemies",
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ammo: 0,
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ammoPack: 12,
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ammoPack: 11,
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have: false,
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isStarterGun: false,
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fire() {
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@@ -790,7 +790,7 @@ const b = {
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}
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//gently push away mobs while charging
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const RANGE = 350 * this.charge
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const RANGE = 270 * this.charge
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for (let i = 0, len = mob.length; i < len; ++i) {
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const SUB = Matter.Vector.sub(mob[i].position, mech.pos)
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const DISTANCE = Matter.Vector.magnitude(SUB)
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