harpoon balance
harpoon damage is increased 30% picks up power ups from farther away harpoon's range has been reduced about 20% filament and unaaq require about 40% more ammo for the same effect harpoon density lowers when it retracts so it doesn't do as much damage on retracting more bug fixes
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41
todo.txt
41
todo.txt
@@ -1,26 +1,33 @@
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******************************************************** NEXT PATCH **************************************************
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tech: toggling harpoon - after picking up a power up with the harpoon, your next harpoon is 7x more dense
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this probably needs to be balanced in the next patch
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tech: regularization - use 6 research to increase renormalization by 10%
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(renormalization is 40% chance to get research when you use research)
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tech: bot fabrication uses 2 research to build a bot (+1 cost every 5 bots)
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tech: uncertainty principle now applies to wave beam in addition to foam
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tech: integrated armament gives 19.95% damage (was 23%)
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harpoon damage is increased 30%
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picks up power ups from farther away
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harpoon's range has been reduced about 20%
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filament and unaaq require about 40% more ammo for the same effect
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harpoon density lowers when it retracts
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so it doesn't do as much damage on retracting
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level: labs - platforming rooms have been simplified
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start with 7/7 undefinded tech if you choose an -experiment- and no other tech
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more bug fixes
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******************************************************** TODO ********************************************************
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JUNK tech: planetesimals game inside n-gon
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https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
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how to make it more interesting to get multiple guns?
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make final boss less about having huge dps
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lower final boss health when it spawns boss
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spawn more bosses
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make guns have more weaknesses/advantages to specific situations
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no gun should be good at everything
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remove gun tech that stacks to 9?
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nerf a few of the most overpowered gun tech
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make more gun tech apply to multiple guns
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after picking up a gun tech open a menu with just gun tech for that gun?
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but then the player never gets to try the vanilla version of the gun
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Tech: Make player smol
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Tech: For the particle waves gun, Incompatible with phonon
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shooting creates small particles that randomly jump around the map, often randomly changing their position completely instead of randomly jumping
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combine with foam uncertainty?
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"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
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disable zoom progress when paused
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harpoon
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@@ -43,6 +50,8 @@ harpoon tech
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tech - explode after getting hit, but while you are immune to harm
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"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
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on mouse down wormhole shows a possible wormhole
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on mouse up the wormhole becomes real
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make the player get a buff after using wormhole
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@@ -55,7 +64,7 @@ Pilot wave tech
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Grouping blocks will merge them into a massive ball
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Size, density is determined by total mass
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make a boss with a tail
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make another boss with a tail
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but the tail is made of interesting mobs
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stabbers maybe
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suckers maybe
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