harpoon balance

harpoon damage is increased 30%
picks up power ups from farther away
harpoon's range has been reduced about 20%
filament and unaaq require about 40% more ammo for the same effect
harpoon density lowers when it retracts
  so it doesn't do as much damage on retracting

more bug fixes
This commit is contained in:
landgreen
2021-09-21 06:17:41 -07:00
parent 0d9cb3bb4c
commit f8d100ff26
8 changed files with 86 additions and 90 deletions

View File

@@ -1,26 +1,33 @@
******************************************************** NEXT PATCH **************************************************
tech: toggling harpoon - after picking up a power up with the harpoon, your next harpoon is 7x more dense
this probably needs to be balanced in the next patch
tech: regularization - use 6 research to increase renormalization by 10%
(renormalization is 40% chance to get research when you use research)
tech: bot fabrication uses 2 research to build a bot (+1 cost every 5 bots)
tech: uncertainty principle now applies to wave beam in addition to foam
tech: integrated armament gives 19.95% damage (was 23%)
harpoon damage is increased 30%
picks up power ups from farther away
harpoon's range has been reduced about 20%
filament and unaaq require about 40% more ammo for the same effect
harpoon density lowers when it retracts
so it doesn't do as much damage on retracting
level: labs - platforming rooms have been simplified
start with 7/7 undefinded tech if you choose an -experiment- and no other tech
more bug fixes
******************************************************** TODO ********************************************************
JUNK tech: planetesimals game inside n-gon
https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
how to make it more interesting to get multiple guns?
make final boss less about having huge dps
lower final boss health when it spawns boss
spawn more bosses
make guns have more weaknesses/advantages to specific situations
no gun should be good at everything
remove gun tech that stacks to 9?
nerf a few of the most overpowered gun tech
make more gun tech apply to multiple guns
after picking up a gun tech open a menu with just gun tech for that gun?
but then the player never gets to try the vanilla version of the gun
Tech: Make player smol
Tech: For the particle waves gun, Incompatible with phonon
shooting creates small particles that randomly jump around the map, often randomly changing their position completely instead of randomly jumping
combine with foam uncertainty?
"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
disable zoom progress when paused
harpoon
@@ -43,6 +50,8 @@ harpoon tech
tech - explode after getting hit, but while you are immune to harm
"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
on mouse down wormhole shows a possible wormhole
on mouse up the wormhole becomes real
make the player get a buff after using wormhole
@@ -55,7 +64,7 @@ Pilot wave tech
Grouping blocks will merge them into a massive ball
Size, density is determined by total mass
make a boss with a tail
make another boss with a tail
but the tail is made of interesting mobs
stabbers maybe
suckers maybe