harpoon balance

harpoon damage is increased 30%
picks up power ups from farther away
harpoon's range has been reduced about 20%
filament and unaaq require about 40% more ammo for the same effect
harpoon density lowers when it retracts
  so it doesn't do as much damage on retracting

more bug fixes
This commit is contained in:
landgreen
2021-09-21 06:17:41 -07:00
parent 0d9cb3bb4c
commit f8d100ff26
8 changed files with 86 additions and 90 deletions

View File

@@ -323,7 +323,7 @@ const powerUps = {
b.randomBot()
if (tech.renormalization) {
for (let i = 0; i < cost; i++) {
if (Math.random() < tech.regularization) {
if (Math.random() < 0.4) {
m.fieldCDcycle = m.cycle + 20;
powerUps.spawn(m.pos.x, m.pos.y, "research");
}
@@ -337,7 +337,7 @@ const powerUps = {
if (tech.isDeathAvoid && document.getElementById("tech-anthropic")) {
document.getElementById("tech-anthropic").innerHTML = `-${powerUps.research.count}`
}
if (tech.renormalization && Math.random() < tech.regularization && amount < 0) {
if (tech.renormalization && Math.random() < 0.4 && amount < 0) {
for (let i = 0, len = -amount; i < len; i++) powerUps.spawn(m.pos.x, m.pos.y, "research");
}
if (tech.isRerollHaste) {