harpoon balance
harpoon damage is increased 30% picks up power ups from farther away harpoon's range has been reduced about 20% filament and unaaq require about 40% more ammo for the same effect harpoon density lowers when it retracts so it doesn't do as much damage on retracting more bug fixes
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@@ -1281,7 +1281,7 @@ const m = {
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}
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const unit = Vector.normalise(Vector.sub(player.position, who.position))
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if (tech.blockDmg) {
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who.damage(tech.blockDmg * b.dmgScale)
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who.damage(tech.blockDmg * b.dmgScale, true)
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//draw electricity
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const step = 40
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ctx.beginPath();
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