harpoon balance
harpoon damage is increased 30% picks up power ups from farther away harpoon's range has been reduced about 20% filament and unaaq require about 40% more ammo for the same effect harpoon density lowers when it retracts so it doesn't do as much damage on retracting more bug fixes
This commit is contained in:
24
js/level.js
24
js/level.js
@@ -18,7 +18,7 @@ const level = {
|
||||
// m.setField("time dilation")
|
||||
// b.giveGuns("harpoon")
|
||||
// tech.giveTech("toggling harpoon")
|
||||
// tech.giveTech("phonon")
|
||||
// tech.giveTech("filament")
|
||||
// tech.giveTech("isotropic radiator")
|
||||
// tech.giveTech("necrophage")
|
||||
// for (let i = 0; i < 3; i++) tech.giveTech("super sized")
|
||||
@@ -2288,7 +2288,7 @@ const level = {
|
||||
spawn.mapRect(5300, -275, 50, 175);
|
||||
spawn.mapRect(5050, -100, 50, 150);
|
||||
spawn.mapRect(4850, -275, 50, 175);
|
||||
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
|
||||
level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
|
||||
spawn.starter(1900, -500, 200) //big boy
|
||||
// spawn.blockGroup(1900, -500)
|
||||
// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
|
||||
@@ -2480,11 +2480,21 @@ const level = {
|
||||
},
|
||||
intro() {
|
||||
if (level.levelsCleared === 0) { //if this is the 1st level of the game
|
||||
// powerUps.spawn(2500, -50, "research", false);
|
||||
powerUps.spawn(2095 + 15 * (Math.random() - 0.5), -2070, "research", false);
|
||||
powerUps.spawn(2095 + 15 * (Math.random() - 0.5), -2070 - 25, "heal", false);
|
||||
powerUps.spawn(2095 + 15 * (Math.random() - 0.5), -2070 - 75, "heal", false);
|
||||
powerUps.spawnStartingPowerUps(2095 + 15 * (Math.random() - 0.5), -2070 - 125);
|
||||
//wait to spawn power ups until unpaused
|
||||
//power ups don't spawn in experiment mode, so they don't get removed at the start of experiment mode
|
||||
function cycle() {
|
||||
if (simulation.cycle > 10) {
|
||||
// powerUps.spawn(2500, -50, "research", false);
|
||||
powerUps.spawn(2095 + 15 * (Math.random() - 0.5), -2070, "research", false);
|
||||
powerUps.spawn(2095 + 15 * (Math.random() - 0.5), -2070 - 25, "heal", false);
|
||||
powerUps.spawn(2095 + 15 * (Math.random() - 0.5), -2070 - 75, "heal", false);
|
||||
powerUps.spawnStartingPowerUps(2095 + 15 * (Math.random() - 0.5), -2070 - 125);
|
||||
} else {
|
||||
requestAnimationFrame(cycle);
|
||||
}
|
||||
}
|
||||
requestAnimationFrame(cycle);
|
||||
|
||||
if (localSettings.levelsClearedLastGame < 3) {
|
||||
if (!simulation.isCheating && !m.isShipMode && !build.isExperimentRun) {
|
||||
spawn.wireFoot();
|
||||
|
||||
Reference in New Issue
Block a user